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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Thunder (Sprite problem) | | | |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 204/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I was just experimenting with MWReconfigurator, I found the sprite code for mikeyk's hammer brother. I grabbed it into my hack, but it worked strangely. (I wasn't going to use it, BTW. Just trying to see if it worked ) I instead got this: Anyone know how to remove the damn tiles at the top, fix the BG palette and keep the sprites from "appearing" on layer 2? Edit: Shit! forgot to post the sprite code: 0000000000008E870000 Edit: Shit! forgot to post the sprite number: 53 (edited by skateboarder11 on 01-28-05 01:25 AM) (edited by skateboarder11 on 01-28-05 01:25 AM) |
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tuna ... Level: 3 Posts: 139/2 EXP: 51 For next: 77 Since: 12-02-04 Since last post: 1 day Last activity: 1 day |
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Mabye because you didn't add the coding? That sequence of bytes (even without ASM knowledge) is by far not enough to program even the basic of hammer brothers, so you're likely missing the programming behind it (hence why it glitches to hell) | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 617/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Indeed, Alexa is right. The Reconfigurator really only modifies the sprites' behavioral flags and other common data, and not the "guts" of the sprite itself: the ASM code. You still have to do that manually. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 205/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by Alexa I decided against trying to get the hammer bros. after seeing how glitched this is, but wanted to isolate the thunder effect. Should have made that clearer. |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 450/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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I can't help you, but I tried it and doesn't get it, but can someone tell me how to get the thunder to work in other levels, because this code implement the thunder but screws up the level. Any help would be cool. Edit: Yeah 450th post. (edited by Ice Man on 01-30-05 12:01 PM) |
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tuna ... Level: 3 Posts: 162/2 EXP: 51 For next: 77 Since: 12-02-04 Since last post: 1 day Last activity: 1 day |
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Sorry, but that post made no sense. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 206/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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He wanted to know how to use it in other levels without the glitches. I'm trying to make a custom block for it, but it's not going too well. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 622/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Keep in mind that the Bowser battle used a totally different screen mode (in order to do the rotation effects). That right there could be a major reason why it doesn't work in regular levels. | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 530/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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It's not too hard to code a lightning routine yourself by simply changing the palette. Anyway, the interesting thing about this sprite code is that the only thing it sets is the asm routine adress. This, again, means that mikeyk's hammer brother does not use the SMW engine at all to define the hammer bro's behaviour (since all the flags that activate some native SMW engine handler routines are turned off) but makes all the necessary stuff in his custom routine, which shouldn't be to hard to rip. Give me a day or two to understand how he did it |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Thunder (Sprite problem) | | | |