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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Is it possible... | | | |
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Magikoopa Myster Lakitu Level: 34 Posts: 53/553 EXP: 238506 For next: 15145 Since: 12-01-04 From: I'm a Magikoopa! Watch it! Since last post: 9 hours Last activity: 8 hours |
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Is it possible to make classic koopas like those from smb3 where shell-less koopas don't come out? I want to use those in my hack. I don't want to have it complicated though. Like, use Mario Reconfigurator. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4783/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Of course it's possible... But it would be harder to do with Mario Reconfigurator than with a hex editor. What you would need to do is make it so when you jump on it, the sprite that shoots out of the shell is null, and instead of an empty shell, have it be a shell with something in it (so that it reverts to normal after time.) | |||
mikeyk Koopa Level: 18 Posts: 30/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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Change ROM 0xAC15 to FF if you want the shelless koopa to hide in its shell when stepped on. Change it to 00 if you want an empty shell to remain without spawning a shelless koopa at all |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Is it possible... | | | |