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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Creating Lightening | | | |
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Cruel Justice XD Level: 55 Posts: 559/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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I would like to know how I could get lightening to work on a normal level. The Bowser battle is the only level with that implemented. Can someone help? | |||
Golden Yoshi Pokey Level: 41 Posts: 350/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Hmm...perhaps BMF will be of some help to you. He implemented lightning into one of the levels of his hack, so the best advice would likely come from him. | |||
Luigi-San Melon Bug Level: 42 Posts: 137/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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Use the Sumo Bros. | |||
Cruel Justice XD Level: 55 Posts: 561/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Not that kinda lightening... I'll ask BMF for now, but I'll be back to this topic. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 201/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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You could use layer 2, but then you'd not have the thunder sound. Not sure if that's what you'd want, but it works. | |||
Xenon Odyssey Red Paragoomba Level: 13 Posts: 10/63 EXP: 8739 For next: 1528 Since: 01-01-05 From: Forest Hill Zone, MD Since last post: 58 days Last activity: 1 day |
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When you figure it out, please post it here or PM me because I would love to have it in some of the later levels of my hack. It would fit the atmosphere perfectly. | |||
mikeyk Koopa Level: 18 Posts: 27/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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$03DFCC is the lightning subroutine, but it does mess up the pallette for the level. I can take a better look at this tommorrow since I would like to use this myself in a hack that I'm starting. | |||
tuna ... Level: 3 Posts: 105/2 EXP: 51 For next: 77 Since: 12-02-04 Since last post: 1 day Last activity: 1 day |
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Originally posted by mikeykI assume the reason the palette messes up is because, since it's only used in one level, it overwrites the palette with a hard-coded one used in the Bowser battle. What would be a good idea is to have the subroutine store the Background back color in memory somehwere, and then restore it after the BG flashes. Though doing this will probably be difficult... I have no knowledge of ASM for the SNES or NES (or much else, for that matter) and I'm just guessing here, but that seem spretty much right... |
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mikeyk Koopa Level: 18 Posts: 28/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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That could very well be the case. It's pallette 0 that gets overwritten, by the way, so you could always just avoid using it on the level that you want lightning on (edited by mikeyk on 01-23-05 02:20 PM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 514/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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I wrote some kind of lightning routine for SMW: ALttP (my hack, if any of you still remember ) some time ago. It was strongly inspired by SD3's lightning (the one you can see outside Dark Castle) and works for any level palette since it writes the old one into RAM to restore it. If you are interested and ready to give me your ROM, I might insert my code into it. (It is controllable by custom blocks as well as a pseudo-random timer) PS, animated GIFs made with corel photopaint 7 are rather crappy (as seen above), but I guess this should depict the way it works/looks quite well. |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 998/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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thats pretty cool...it would be nice to see a level with lightning, especially if someone can get it to work perfectly. | |||
HabsoluteFate Red Paratroopa Level: 23 Posts: 93/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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All you would need now would be to add rain to it and it would look pretty cool! | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 516/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Rain is no problem at all if you use layer 2 for it. The only problem is you'd have to sacrifice the background, replace it by something on layer 3 or use HDMA. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Creating Lightening | | | |