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Acmlm's Board - I2 Archive - Basket Case - EM 3.6 - Holy shorts Batman! | | | Thread closed |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1097/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Now there's a new release if I ever saw one | |||
fudge01 Goomba Level: 9 Posts: 21/21 EXP: 2342 For next: 820 Since: 03-20-04 Since last post: 284 days Last activity: 223 days |
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This is great work very nice i'm lovin it | |||
Ashly Level: 14 Posts: 37/57 EXP: 10514 For next: 2557 Since: 03-15-04 From: The Netherlands Since last post: 140 days Last activity: 62 days |
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but how do you change tile set if you dont know the offset to it. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1098/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by AshlyI thought I told you before but allright. To make map 1 use the tileset from map 2, write down map 2's tileset offsets first and -then- change map 1's tileset. |
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Ashly Level: 14 Posts: 38/57 EXP: 10514 For next: 2557 Since: 03-15-04 From: The Netherlands Since last post: 140 days Last activity: 62 days |
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Ok i get it. TNX for telling. And I like it a lot. | |||
Baro Hoarder Level: 30 Posts: 238/366 EXP: 153824 For next: 12045 Since: 07-07-04 From: Portonovo, Spain Since last post: 1 day Last activity: 15 hours |
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Downloading it... Argh! I can't wait for seeing my translation to Spanish! How nervous!!!! |
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Dark_E Octorok Level: 8 Posts: 7/21 EXP: 1819 For next: 368 Since: 11-09-04 Since last post: 59 days Last activity: 59 days |
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No sh | |||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 948/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Originally posted by Baro I'm pretty sure theres official Spanish versions of the Pokemon games, if I'm not mistaken... anyways, sick update Kawa. This will be mighty useful to some. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1099/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by KeitaroHe doesn't mean the games. He means the program. On spanish comps, EM -is- spanish. |
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NooNooKKM Koopa Level: 18 Posts: 90/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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NICE!! Can't believe it has the ability to change music in Fr/Lg as well EDIT: Er... I think you forgot the Deoxys Battle theme, it doesn't show up in the list. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1100/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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I know. That's why it's a seperate text file. You can send a more complete version back for the next release. | |||
NooNooKKM Koopa Level: 18 Posts: 91/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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I was able to find it. The Deoxys battle theme itself is offset 153 on the list The intro is 157 |
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Satoshi-kun Micro-Goomba Level: 8 Posts: 16/19 EXP: 1635 For next: 552 Since: 10-08-04 From: Melbourne, Victoria, Australia Since last post: 265 days Last activity: 339 days |
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Kawa, you've proved yourself with this! Good job. (AdvanceMap would continuously stuff up my maps for FRLG, so I never trusted it. X_X; ) Whee, the editing goes on. Good job Kawa! |
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loony Micro-Goomba Level: 6 Posts: 4/12 EXP: 699 For next: 208 Since: 01-23-05 From: netherlands Since last post: 269 days Last activity: 256 days |
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nice work kawai love this new version it yust rocks | |||
Baro Hoarder Level: 30 Posts: 239/366 EXP: 153824 For next: 12045 Since: 07-07-04 From: Portonovo, Spain Since last post: 1 day Last activity: 15 hours |
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Originally posted by Kawa-oneechan Casualities, as shit, happen. For fun (or boredom) I was translating the song names of the txt to spanish. When I end It, I'll pass it to you so maybe in next releases you can put all the txt for song names in a folder or something else. Maybe I'll also find the notes of the BARD (sometimes he appears in MAUVILLE singing a song, as the item trader or the story teller or... well you know.) and some other funny sound effects |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 7393/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Originally posted by Baro That reminds me, I need to redo my Swedish translation. Heh. |
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Ran-chan Moldorm eek, when are they going to stop growing... Level: 143 Posts: 6952/12781 EXP: 35293588 For next: 538220 Since: 03-15-04 From: Nerima District, Tokyo - Japan Since last post: 12 hours Last activity: 12 hours |
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Swedish translation? You know that it | |||
Trekvarten Level: 6 Posts: 3/11 EXP: 621 For next: 286 Since: 01-16-05 From: Sweden, Stockholm Since last post: 206 days Last activity: 167 days |
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Wonderful work, kawa! Great new function that you just can press shift+rightclick to edit startpoints (or is this an old feature? haven't seen it before) And almost full tile editing capability! WOW! But in the new rubikon I have a problem. when I decompile (51 00)h (wait 0x0) it appears as "pause 0x0" in the code window, and when I compile "pause 0x0" it compiles into (28 00)h ! I tried to compile the command "wait 0x0" but that command didn't exist! Just wanted to say that... However, great work!! EDIT: I think I've found something else... In EliteMap when I edit a tile and check "Top overlaps player" and reopen the tile the box is unchecked! Are these bugs just in my apps or do others have them too? (edited by Trekvarten on 01-27-05 01:46 PM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1112/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Odd, because Scripted uses Rubikon's bytecode database. As for the tile editor, I'll check it out later. Edit: Bugfix uploaded. Download when ready. Bug 1 - Broken save button in Spread This was caused by misplaced statements in the code block used to export all front-facing sprites to a picture strip. This function was added to enable quick sprite preview in EliteMap's people editor. Private Sub cmdSave_MouseDown(Button As Integer, Shift As Integer, x As Single, y As Single) Bug 2 - "Top overlaps player" not saved This was caused by an old switch. If the checkbox was cleared, 0 was written. If chkDrawOnTop.Value = 1 Then (edited by Kawa-oneechan on 01-28-05 08:23 AM) |
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Trekvarten Level: 6 Posts: 4/11 EXP: 621 For next: 286 Since: 01-16-05 From: Sweden, Stockholm Since last post: 206 days Last activity: 167 days |
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Thanx! Didn't know you worte EM in VB! (Or yes I did because of the tile editor window icon) For the next update, why don't you add error handlers(Eg. that "Public Sub whatever() On Error GoTo insert _name_here: . . . Exit Sub insert_name_here: 'Write whatever here that handles error, to write nothing would make most bugs in _ EM vanish, to get the RTE number just write Select Case err Resume Next End Sub" thingy) That would be much better 'cause you won't lose your work when a bug appears. Edit: I'm sure you already knew how to make err handlers but just in case you didn't (edited by Trekvarten on 01-28-05 10:15 AM) |
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Acmlm's Board - I2 Archive - Basket Case - EM 3.6 - Holy shorts Batman! | | | Thread closed |