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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Basket Case - EM 3.6 - Holy shorts Batman! | | Thread closed
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Kyoufu Kawa
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Posted on 01-22-05 03:52 PM Link
Now there's a new release if I ever saw one
fudge01

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Posted on 01-22-05 04:50 PM Link
This is great work very nice i'm lovin it
Ashly

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Posted on 01-22-05 05:57 PM Link
but how do you change tile set if you dont know the offset to it.
Kyoufu Kawa
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Posted on 01-22-05 06:01 PM Link
Originally posted by Ashly

but how do you change tile set if you dont know the offset to it.
I thought I told you before but allright. To make map 1 use the tileset from map 2, write down map 2's tileset offsets first and -then- change map 1's tileset.
Ashly

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Posted on 01-22-05 06:37 PM Link
Ok i get it. TNX for telling. And I like it a lot.
Baro

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Since: 07-07-04
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Posted on 01-22-05 09:22 PM Link
Downloading it...


Argh! I can't wait for seeing my translation to Spanish! How nervous!!!!
Dark_E

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Posted on 01-22-05 09:39 PM Link
No sh
Keitaro

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Posted on 01-22-05 11:07 PM Link
Originally posted by Baro
Downloading it...


Argh! I can't wait for seeing my translation to Spanish! How nervous!!!!


I'm pretty sure theres official Spanish versions of the Pokemon games, if I'm not mistaken... anyways, sick update Kawa. This will be mighty useful to some.
Kyoufu Kawa
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Posted on 01-22-05 11:19 PM Link
Originally posted by Keitaro

I'm pretty sure theres official Spanish versions of the Pokemon games, if I'm not mistaken... anyways, sick update Kawa. This will be mighty useful to some.
He doesn't mean the games. He means the program. On spanish comps, EM -is- spanish.
NooNooKKM

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Posted on 01-22-05 11:26 PM Link
NICE!! Can't believe it has the ability to change music in Fr/Lg as well

EDIT: Er... I think you forgot the Deoxys Battle theme, it doesn't show up in the list.
Kyoufu Kawa
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Posted on 01-22-05 11:33 PM Link
I know. That's why it's a seperate text file. You can send a more complete version back for the next release.
NooNooKKM

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Posted on 01-23-05 12:09 AM Link
I was able to find it.

The Deoxys battle theme itself is offset 153 on the list
The intro is 157
Satoshi-kun

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Posted on 01-23-05 04:31 AM Link
Kawa, you've proved yourself with this! Good job.

(AdvanceMap would continuously stuff up my maps for FRLG, so I never trusted it. X_X; )

Whee, the editing goes on. Good job Kawa!
loony

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Posted on 01-23-05 05:17 PM Link
nice work kawai love this new version it yust rocks
Baro

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Posted on 01-23-05 10:06 PM Link
Originally posted by Kawa-oneechan
I know. That's why it's a seperate text file. You can send a more complete version back for the next release.


Casualities, as shit, happen. For fun (or boredom) I was translating the song names of the txt to spanish. When I end It, I'll pass it to you so maybe in next releases you can put all the txt for song names in a folder or something else. Maybe I'll also find the notes of the BARD (sometimes he appears in MAUVILLE singing a song, as the item trader or the story teller or... well you know.) and some other funny sound effects
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Since: 03-15-04
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Posted on 01-26-05 10:40 AM Link
Originally posted by Baro
Downloading it...


Argh! I can't wait for seeing my translation to Spanish! How nervous!!!!


That reminds me, I need to redo my Swedish translation. Heh.
Ran-chan

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Posted on 01-27-05 01:53 AM Link
Swedish translation? You know that it
Trekvarten

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Since: 01-16-05
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Posted on 01-27-05 10:40 PM Link
Wonderful work, kawa!
Great new function that you just can press shift+rightclick to edit startpoints (or is this an old feature? haven't seen it before)
And almost full tile editing capability! WOW!
But in the new rubikon I have a problem.
when I decompile (51 00)h (wait 0x0) it appears as "pause 0x0" in the code window, and when I compile "pause 0x0" it compiles into (28 00)h !
I tried to compile the command "wait 0x0" but that command didn't exist!
Just wanted to say that...
However, great work!!

EDIT:
I think I've found something else...
In EliteMap when I edit a tile and check "Top overlaps player" and reopen the tile the box is unchecked! Are these bugs just in my apps or do others have them too?


(edited by Trekvarten on 01-27-05 01:46 PM)
Kyoufu Kawa
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Posted on 01-27-05 11:02 PM Link
Odd, because Scripted uses Rubikon's bytecode database.

As for the tile editor, I'll check it out later.

Edit: Bugfix uploaded. Download when ready.
Bug 1 - Broken save button in Spread
This was caused by misplaced statements in the code block used to export all front-facing sprites to a picture strip. This function was added to enable quick sprite preview in EliteMap's people editor.
Private Sub cmdSave_MouseDown(Button As Integer, Shift As Integer, x As Single, y As Single)
Dim i As Integer
Dim j As Integer
j = CS
If Shift = 2 Then 'That means Ctrl-clicking, despite the "shift" var name.
If MsgBox("Do you want to mass-export to a picture strip?", vbOKCancel) = vbOK Then
MousePointer = 11
...
...
...
MousePointer = 0

'Reset to the sprite we were editing
CS = j
cmdLoad_Click
End If
End If
'Bug was caused by these misplaced statements.
'CS = j
'cmdLoad_Click
End Sub


Bug 2 - "Top overlaps player" not saved
This was caused by an old switch. If the checkbox was cleared, 0 was written.
If chkDrawOnTop.Value = 1 Then
Put #69, , CByte(0) 'was &H10 before
ElseIf chkDrawOnTop.Value = 0 Then
Put #69, , CByte(&H10) 'was 0 before
Else
'Put #69, , CByte(whatever the fuck it used to be)
End If



(edited by Kawa-oneechan on 01-28-05 08:23 AM)
Trekvarten

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Posted on 01-28-05 07:14 PM Link
Thanx!
Didn't know you worte EM in VB! (Or yes I did because of the tile editor window icon)
For the next update, why don't you add error handlers(Eg. that

"Public Sub whatever()
On Error GoTo insert _name_here:
.
.
.
Exit Sub
insert_name_here:
'Write whatever here that handles error, to write nothing would make most bugs in _
EM vanish, to get the RTE number just write Select Case err
Resume Next
End Sub
"

thingy)
That would be much better 'cause you won't lose your work when a bug appears.
Edit: I'm sure you already knew how to make err handlers but just in case you didn't


(edited by Trekvarten on 01-28-05 10:15 AM)
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