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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Your ROM-hacking WishLists! | | | |
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Ice Ranger Leever Level: 23 Posts: 63/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
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Originally posted by NebetsuOriginally posted by DischOriginally posted by Nebetsu Doki Doki Panic. BMF is/was working on changing SMB2 into a deluxe version of DDP. It's on his website. (edited by Chill Penguin on 01-23-05 01:44 PM) |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 955/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Well...this is sorta like a wishlist mixed with stuff that's basicly gonna be in the works... -Full or decent hack of SMA1-SMB2 (editor could be nice...I already started fooling with the ROM a bit, but have only hacked the sound and graphics so far) -DKC editor or Hack (I'll have to see what Yoro comes up with in the next year or so ) -Editor for Final Fantasy Legend 2 (theres already a nice stats editor made by someone here...and I really wanna start foooling with maps again soon) -Full Pokemon hack of some sort (would be awesome if I could finish Luna/Sol this year ) "-Musical hacks of games like Metroid and F-Zero, who have recieved really awesome updates to their music in sequels and remakes." ^--- fulfill that request. I already did a shitload of work to F-Zero, so... oh and umm...seeing Yoro finish that CGB dev she was working on wouldn't hurt, either (edited by Keitaro on 01-23-05 03:13 PM) |
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Dish Spiny Level: 38 Posts: 244/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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Doki Doki Panic was for the Famicom Disk System... so you probably won't find it on the usual NES ROM sites. Anyway... if you've played the US version of SMB2... you're not missing much. Aside from graphical differences... the only real change is that you can't hold B to run. A few songs are different (pretty much just the Mario-themed ones... like when you go in a potion door) I think the plot was different too... like instead of it being a dream, you got sucked into a book or something. There might have been some video sequences which explained it too. But really... the actual game wasn't very different... if different at all. And actually.... the SMB2 version is way better. |
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Nebetsu Shmee Level: 55 Posts: 855/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
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Ok I got Doki Doki Panic and Super Mario Bros 2. Man those games are great! ^^ | |||
theclaw Red Cheep-cheep Level: 24 Posts: 119/202 EXP: 69367 For next: 8758 Since: 03-28-04 From: USA Since last post: 21 hours Last activity: 7 min. |
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- Translations of SNES puzzle games: namely Panel de Pon, Kirby Kira Kizzu (Super Star Stacker?), and whatever's the best Puyo Puyo. - A worthwhile hack using the Sonic 3 engine (instead of part 1 or 2) - Unlock/create the modes above Ace League in F-Zero 2 - A better way to change the language in Wario Land 3, having to start a new game is pointless - Pokemon Crystal hack of any sort I'm only mentioning the easiest ones I've thought of. That first one is mostly what I want. |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 472/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Originally posted by TrashykinsOriginally posted by Rebecca DaiseHey, Dahrkdaiz!Originally posted by Euclid NO! SMB2 is my absolutely least favorite SMB game, hands down. However.... I have hacked it and added a few features. Like I re-wrote it's TSA engine and almost had it where you could switch characters mid-level :/ That's what I came up with. Maybe I could open it back up and go somewhere with it and let someone else do the levels. Creating levels is such a tedious task for me :/ |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 956/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Originally posted by theclaw Oh yeah, that was another thing...since you mentioned SNES puzzlers...I've been screwing around with this sailor moon game, Panic in Nakayoshi Land...adictive puzzler, and I had the maps completly scoped out...the sound format is almost all I have left to figure out, asside maybe one or two other minor things asside from of course translating it I'll probably make a non-Sailor Moon-esque hack of it, or perhaps just go in a little different directon (I'm just affraid no one owuld play it if I kept the Sailor Moon aspect ) (edited by Keitaro on 01-23-05 05:34 PM) (edited by Keitaro on 01-23-05 05:34 PM) |
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Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 161/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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There was an editor for that game's levels, did you use that or refind the level data yourself? Also, you could translate it, and then make something like a Yoshi version by hacking the tunes and graphics and create another Tetris Attack type change, which I thought of doing once. | |||
The Kins Kodondo Level: 38 Posts: 260/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by Rebecca DaiseSHUDDERING ORGASM. |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 959/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Actualy, I originaly found alot of the level data myself, but then found out afterwards there was an editor it actualy works quite nicely, so I was just like..whatever, and ended up using that. Not much point in me finding data for my own sort of editor if I'm content with the one there is now..and its not like anyone else would use it anyway, if they even use the current one. As for translating it...someone did translate it, but didn't do that great of a job, at least in my mind. I'm probably gonna re-translate it myself (I might use their font), or fix up theirs, depending on how I decided to go about doing things. As for actualy hacking it...I was thinking of possibly taking a Zelda-themed approach to it, though a Yoshi cameo isn't entirely out of the question (edited by Keitaro on 01-24-05 01:15 AM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 595/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by Rebecca DaiseI'd volunteer, but I developed a deep hatred for that game's level format while working on LotBB2. There were many occasions where I couldn't do something relatively simple due to inherent engine limitations, or had to open a hex editor and tweak the data manually. It didn't help that Acmlm's editor has some pretty evil bugs... |
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Heian-794 Red Super Koopa Level: 44 Posts: 621/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Panel de Pon is great -- it's my girlfriend's favorite game and we play it all the time. I was just about to post something asking for tips on hacking it, as everything seems to be compressed. Keitaro, where's Hinata, if you don't mind me asking? I live near a neighborhood with a similar name. |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 960/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Hmmm...it might be better known as Ko-hinata..or rather, Kobinata..its in the Gumma-ken region (edited by Keitaro on 01-24-05 11:26 AM) |
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jman2050 Red Koopa Level: 19 Posts: 56/123 EXP: 33172 For next: 2605 Since: 03-21-04 Since last post: 10 days Last activity: 103 days |
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Oh boy, this'll be fun -At the very very top is, no not Super Metroid related, but in fact, Sonic related. NES and SNES hacking is widespread, but I have yet to see anything truly extensive as far as Genesis hacking goes. I've played several Sonic hacks, and while some of them are fun, many are unable to go beyond level and palette editing. I wish to learn more about the Genesis and it's processor so I can create my ultimate dream-hack: A hack of the original Sonic the Hedgehog. - A competent SNES debugger would own. Geiger has the next best thing with his snes9x tracer, and the emulator sleuth has useful debugging features. However, an emulator with abilities akin to that of fceud, fceudx, and Visual Boy Advance would own immensely - More Super Metroid hacks. SMILE is progressing to the point where anybody could make a good SM hack with some time, but the fact of the matter is there aren't enough people finishing these things. In fact, the best Super metroid hacks I've played were made by Japanese hackers! - I wish I could finish my project. It's very extensive, moreso than anything else that has been attempted thus far (yes, that includes Mario Adventure and DXOII, provided DXOII doesn't have anything else major up its sleeve). However, with suck extensiveness comes a lot of work and effort on my part. I can only hope I don't lose interest part way through as I usually do in large projects. - Better resources for hacking SPCs. Nothing universal, just... something beyond the cryptic docs I've been used to reading. We'll have to see. |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 961/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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the SPC hacking document I released wasn't all that criptic...in fact if you know basic terminology and can use a hex editor, it practicly wrote itself | |||
Googie Surarok Level: 39 Posts: 271/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Originally posted by BMF54123 |
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Kasper Koopa Level: 17 Posts: 16/108 EXP: 21219 For next: 3524 Since: 11-10-04 Since last post: 44 days Last activity: 44 days |
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Speaking on the subject of a SMB2 editor, um, has anyone here has plans to work on Dreamweaver? | |||
Geiger Buster Beetle Level: 34 Posts: 252/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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A competent SNES debugger would own. Geiger has the next best thing with his snes9x tracer, and the emulator sleuth has useful debugging features. However, an emulator with abilities akin to that of fceud, fceudx, and Visual Boy Advance would own immensely Yes, I must admit, I would very much like to see something like this myself. :Ahem: ---T.Geiger |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 963/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Just a little eyecandy to show I've actualy done some work once I get a few more graphics squared away I'll start work on creating some fun new maps...expect a demo in the near future (edited by Keitaro on 01-24-05 09:18 PM) |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 824/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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-A Ninja Gaiden editor (I mean come on! The data is at the beginning of the rom... and I hate editing in hex when I can't see how it works...) -An editor for SM64 -Starfox editor -Some sort of Kirby game editor (I don't care which one, as long as it is one of the platform ones) -Me understanding more complex ASM stuff -Me actually getting BMF's hdma code to work -Eggvine to support more features -Most of what other people said |
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