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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Problems again..... The backgrounds shows up fine but.... | | | |
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MadMikeXP Red Paratroopa Level: 21 Posts: 65/168 EXP: 45026 For next: 4917 Since: 09-01-04 From: Augusta Since last post: 25 days Last activity: 11 days |
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Ok.... I have good news! and bad news, the good news is the backgrounds that I insert into the game turn out fine but when I insert them into the rom every background that I work with screws up the foreground images and the sprites ( the foreground has a sandy dusty look to it and its not viewable and I really don't know what the problem is... any idea what couold be going wrong with the rom or the backrgrounds ? should I post a a screen shot of it to let you see the problem ? |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -2663/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by MadMikeXPUh, yes. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4610/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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This is just a hunch but I'm guessing you overwrote part of the foreground with your background. Also, why even ask if you should post a screenshot? Of course you should | |||
MadMikeXP Red Paratroopa Level: 21 Posts: 66/168 EXP: 45026 For next: 4917 Since: 09-01-04 From: Augusta Since last post: 25 days Last activity: 11 days |
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link to pic Ok there is the pic of my Problem and yes KC it was to big so how do i fix this problem so that I can keep working on my hack ? (edited by BMF54123 on 01-22-05 06:58 AM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4612/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Not use such a complex background, I guess... For instance, if the color gradient from top to bottom really necessary? | |||
Atma X Bandit Level: 43 Posts: 698/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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The gradient doesn't use that many 8x8 tiles (unless you've barely got enough room without them). But according to the 16x16 Editor, you seem to have a lot of repeats, at least that's what it looks like (do they at least use the same 8x8 tiles?). Post a screenie with the 8x8 Tile Editor displayed (just copy and paste each 8x8 Page to the pic so I can see all Eight 8x8 pages at once) (edited by Atma X on 01-21-05 12:46 AM) |
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MadMikeXP Red Paratroopa Level: 21 Posts: 67/168 EXP: 45026 For next: 4917 Since: 09-01-04 From: Augusta Since last post: 25 days Last activity: 11 days |
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link to pic in the 16x16 editor those are not repeats that is the exact size of the tiles. (edited by BMF54123 on 01-22-05 06:58 AM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4619/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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... That would be your problem... It's taking up way too much. You're gonna have to drastically reduce the complexity if you want it to work. | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 358/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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You CAN NOT use sprite GFX to make a BG! | |||
Atma X Bandit Level: 43 Posts: 700/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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"in the 16x16 editor those are not repeats that is the exact size of the tiles." Um, size doesn't matter in that case. I meant if there were more than 1 8x8 tile(s) that looked exactly the same. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 467/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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It would probably also help if the background wasn't so pixelated. I mean, geez, lol. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4634/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I dunno, the pixellated look gives it a sort of distorted look, which could be kinda cool if used correctly... I mean, that would be an awesome background for an underwater level, of you ask me. | |||
Sendy Shyguy Level: 17 Posts: 61/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
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Looks like the JPEG compression to me. Hmm.... "Super JPEG World"?! |
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tuna ... Level: 3 Posts: 97/2 EXP: 51 For next: 77 Since: 12-02-04 Since last post: 1 day Last activity: 1 day |
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Originally posted by SendyI was thinking more along the lines of "too many colors GIF compression". But in any case, I would appreciate it if someone would remove the images (link to them), they're too big and I have to scroll sideways to read most posts. |
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MadMikeXP Red Paratroopa Level: 21 Posts: 68/168 EXP: 45026 For next: 4917 Since: 09-01-04 From: Augusta Since last post: 25 days Last activity: 11 days |
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I did not use JPEG or gif compression I used PSP8 to edit the background saved it as PCX file, I later resaved in PSP 3.11 and I used pcx2snes to make the files can someone pleeas tell me what background size I should use when I import these to Lunar Magic ? and please don't treat me like I committed some serious felony in the SMW hacking community.... All I'm trying to do is make my own hack without any problems with just a little help. |
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