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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - challenge for all hackers with nothing to do | |
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Oddgoo

Shyguy
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Since: 07-14-04
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Posted on 01-20-05 10:05 PM Link | Quote
Ill wait for a 4th opinion before i dismiss the sepia colors

EDIT: ok, 5th, i didnt saw cheesepie post when i wrote this


(edited by Oddgoo on 01-20-05 01:19 PM)
Sendy

Shyguy
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Posted on 01-20-05 10:41 PM Link | Quote
I like the *idea* behind the sepia effect, but the execution needs a little work IMO.

As for the design contest, I think it's a great idea. I'm sick of all this dogma about 'hacking' and limitations from Lunar Magic and ASM hacks, really really sick of it. Gameplay is the important thing and that stems from level design alone. I would participate but I have other plans.
Oddgoo

Shyguy
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Since: 07-14-04
From: Mexico, Guadalajara

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Posted on 01-21-05 12:52 AM Link | Quote


First it started as making a gameboy appearance, but then i started to like color shades, now im going to elaborate and amplify the brown color scale
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
From: Oregon, US

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Posted on 01-21-05 01:14 AM Link | Quote
It looks like crap, though... Sure, it's not the worst thing ever still, but I just can't imagine it looking at all good still.
Chris

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Posted on 01-21-05 01:27 AM Link | Quote
Originally posted by Kyouji Craw
It looks like crap, though... Sure, it's not the worst thing ever still, but I just can't imagine it looking at all good still.
You must be putting him down with all that your saying.. I don't think thats very nice.. I mean.. Crap? That was kinda harsh.. I hope it doesn't turn him off hacking... I can't say that it was 100% w00t w00t! Good. But it did look pretty decent.


(edited by Chris on 01-20-05 04:27 PM)
(edited by Chris on 01-20-05 04:32 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
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Posted on 01-21-05 01:38 AM Link | Quote
I'm serious, though, it looks like someone took a soiled piece of paper and drew a map on to it with crap. The green tinge, you say? He was sick at the time.
Xkeeper 2.0

Hammer Brother
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Again... :P
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Posted on 01-21-05 02:08 AM Link | Quote
...My eyes!

Nice attempt, but you just didn't get it right.
kristopher_pearman

Koopa
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Posted on 01-21-05 02:09 AM Link | Quote
i think it looks pretty cool if the slevels sood out a bit more it wouldnt be bad at all. can we get this back onto who is gonna be interested in the contest?

btw ive fixed my lava problem it was to do with the spriteset , im now onto my second level, will post screenies when i figure out how
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
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Posted on 01-21-05 02:31 AM Link | Quote
First you get an account on... Oh, let's say PhotoBucket... Then you upload the screenshots. Then you put copy the URL of the screenshots and put them in [IMG] tags (note: For some reason, Photobucket pics don't always show right when you use <img src=___>). It should look like this when you post it:

[IMG]http://photobucket.com/where your file is/your file.file extention[/IMG]

That tells the board to post what's at that address as a picture.
Golden Yoshi

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Since: 03-15-04
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Posted on 01-21-05 05:12 AM Link | Quote
Damn, how come when I was creating the concept of SMW The Lost Levels, no one liked the idea of a lack of ExGFX and a new overworld. Sigh , if hackers were this enthusiastic about level-only hacks back then, I would've continued SMWLL .
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 01-21-05 05:16 AM Link | Quote
Because this community has been flooded with newbies who never grew tired of the SMW GFX since by the time they came everyone was using ExGFX.
Golden Yoshi

Pokey
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Posted on 01-21-05 05:24 AM Link | Quote
Yeah, that's right. I'll be glad to see some level-only hacks. Although plenty of the advanced SMW hacks are quite good, they detract from the original, and I believe that playing level-only hacks will remind me of the classic SMW, yet allow me with a new SMW experience. However, I do have high expectations of these hacks:
1. No levels that are too similar to the original
2. No misplaced/misused objects
3. No glitched objects/sprites
4. No wacky colors

I would take part in this if someone did a new overworld, anyone want to team up ?
Oddgoo

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Posted on 01-21-05 10:43 AM Link | Quote
First, this is the last post concering my hack in this thread,
This should about interested people in the contest.

Anyway, thanks Chris, it doesnt matter, its better that way, after all, this was just some goof idea.

Lastly, here is the overworld without Those colors, and this time i am asking about how do you see the layout.






Sendy

Shyguy
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Posted on 01-21-05 09:02 PM Link | Quote
Pet peeve with overworlds, you have some Escher-type space going on with that bridge... Count the altitude from sea level of each side of the bridge

Also, and this isn't totally neccecary, but you need to add the 'corner' tiles for the white part of where the sea meets the cliffs.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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From: Canada, w00t!
LOL FAD

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Posted on 01-22-05 01:53 AM Link | Quote
Haha, it's like some kinda trippy illusion! You can see that it connects the two, and that it's not at an angle or a slope, but if you look it's apparent that the two points are at different heights and thus said bridge is impossible. Cool! Similarly, I noticed the part Mario is on is higher than the part with the ladder, which is actually pretty neat, it makes it look like a slope.
My only gripe is the left side of the bridge, where you've used the wrong ground tiles. Otherwise it's quite nice.

And BTW, if you modify the palettes so much that it looks nothing like the original, it kinda defeats the point of not editing the graphics, now doesn't it?
kristopher_pearman

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Posted on 01-22-05 02:26 AM Link | Quote
well as far as pallettes go i think that if you only edited gfx to fix problems with the default tiles as mentioned above then thats ok but for pallettes its more of a case of what its going to be used for , because the original had no ice world or cloud world etc if someone made a new world by changing the pallettes technically its no different just a new colour , i mean you could have bowser's castle with the tileset from the first level and it wouldnt matter as long as the level was ok so really i think the final limits are this:

NO EXGFX FINAL
Gfx editing when fixing things
overworld and pallette editing , only if you dont use any home made tiles
Sprite Editing = NO
anything ive missed out?

anyway im assuming this is ok with all you guys ? when ive got the ok ill open the floor to suggestions for deadlines and the such.
Xkeeper 2.0

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Posted on 01-22-05 02:42 AM Link | Quote
About ExGFX... Mixing tilesets (such as putting 1 tile wide pipes in caves instead of the bone) should be allowed. I personally think the bone tiles don't necessarily always fit in the caves.
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