Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Homebrew Gamecube Hackers have a program that makes any GC game online | | | |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Quasitrium Micro-Goomba Level: 7 Posts: 10/14 EXP: 927 For next: 521 Since: 12-23-04 Since last post: 100 days Last activity: 314 days |
| ||
A homebrew Hackers Fuzziqer and Biolizard have created a program based on Action Replay that streams RAM addresses and X,Y,and Z controller inputs over the Broadband adapter to other other gamecubes on the internet. Thier devepment team is still refining the program and finding X,Y,and Z position. If anyone whats to help please post some X,Yand Z quartenance and RAM addresses at... gcdev.com. http://www.geocities.com/fuzziqer_software/ |
|||
Ok Impala! Buzzy Beetle Level: 31 Posts: 247/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
| ||
Ok! Sounds pretty cool. Eager to see if this will succeed. |
|||
jasukan Panser Level: 30 Posts: 288/344 EXP: 155950 For next: 9919 Since: 03-15-04 Since last post: 135 days Last activity: 62 days |
| ||
Give me a O. O! Give me a M. M! Give me a F. F! Give me a G. G! OMFG! My dreams have been answered, now I can play SSBM online against other people,. |
|||
Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 214/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
| ||
Cool! And don't forget that MKD!! can technically support up to 8 human racers. That'll be awesome! | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2910/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Holy crap. Someone actually did it. | |||
The Great Guy Octoballoon Level: 22 Posts: 137/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
| ||
OMG! I thought it would never happen! This is gonna be great... | |||
Shadic Cukeman Level: 27 Posts: 194/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
| ||
Awesome! What's just as cool, was Mushroom Nightmare winning two AHA awards. |
|||
Kefka Indefinitely Unbanned Level: 81 Posts: 2547/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
| ||
And once it gets working, the lag and chopiness on my comp will likely be unbearable... I am cautiously optimistic though about this |
|||
Parasyte Bullet Bill Level: 35 Posts: 182/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
| ||
I believe they are using GCNrd (a program I wrote to debug GameCube games) to impliment it. Or perhaps that was only Sappharad's online system thing. That aside, what does this have to do with ROM hacking? |
|||
MathOnNapkins Math n' Hacks Level: 67 Posts: 1312/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
| ||
Eh, more like Console hacking I guess, but it's still interesting enough for here. Especially since we hardly ever see any Gamecube stuff in this forum. | |||
Nebetsu Shmee Level: 55 Posts: 788/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
| ||
Man that's awesome. I'd be able to play SSBM with people across the world! Awesomeness! | |||
windwaker Ball and Chain Trooper WHY ALL THE MAYONNAISE HATE Level: 61 Posts: 972/1797 EXP: 1860597 For next: 15999 Since: 03-15-04 Since last post: 4 days Last activity: 6 days |
| ||
Originally posted by Peardian MK: |
|||
Kei-kun Level: 9 Posts: 9/27 EXP: 2633 For next: 529 Since: 11-15-04 Since last post: 86 days Last activity: 26 days |
| ||
Hm. It makes sense how it would work. The hardest sounding part would be to find a way for users to connect to each other easily. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2930/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Actually, I'd think lag would be the biggest problem. The game won't wait up for you, so the slightest lag would desynchronize everything. Para: Ehm, they're hacking Gamecube, which has a ROM chip in it? |
|||
Skreename Koopa Level: 18 Posts: 55/107 EXP: 27049 For next: 2848 Since: 03-15-04 Since last post: 1 day Last activity: 3 hours |
| ||
Wouldn't there be a distinct problem with random number generation? An example from SSBM would be good for this: GCN A has a Bob-Omb appear. GCN B has a Hammer appear instead. Instant desync... Well, the game would keep running. But each player would see a different game, meaning that neither would do well on the other's console. It's still an incredibly cool concept. I'd love to see it come to fruition. |
|||
Parasyte Bullet Bill Level: 35 Posts: 195/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
| ||
Yes, absolutely. | |||
Uly Koopa Level: 16 Posts: 9/104 EXP: 18066 For next: 2190 Since: 01-16-05 From: México Puebla Since last post: 279 days Last activity: 159 days |
| ||
Originally posted by Parasyte Does that mean that in MKDD I get a Red shell, but in the other's game it's a green shell so in mine I hit him and win first place and in his he won? Then where's the fun? ALL games have some sort of Random factor (I think). |
|||
elixirnova Red Paratroopa Level: 22 Posts: 147/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
| ||
though i believe by tracking the ram once something is loaded in one's ram it happens on both so i believe it would work. Seeing it worked playing super smash bros for pj64kaillera online for me | |||
Parasyte Bullet Bill Level: 35 Posts: 197/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
| ||
Mario Kart: Double Dash!! has native online support. It's CREATED in a way that it handles random numbers and such over the network. PJ64kaillera sends more information over the network than simple controller and character position data. It's an emulator -- not commercial hardware. They can bend some of the rules for gaming if they have to. Take for example NESticle. It's highly inaccurate, yet it has fair compatibility. That's because the authors bent a lot of rules to get their inaccurate emulator working with so many games. Commercial hardware won't allow rule bending like that. So the comparison is misleading, at the very least. |
|||
Heian-794 Red Super Koopa Level: 44 Posts: 605/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
| ||
30-player F-Zero GX online! ...would require some hacking, but 4-player would be possible! |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - Homebrew Gamecube Hackers have a program that makes any GC game online | | | |