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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - boss editing | |
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Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1228/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 01-15-05 10:34 PM Link | Quote
I threw together ILBPE (Iggy/Larry Battle Platform Editor), a program that edits the platform.
Go here: http://www.geocities.com/smallhacker2k/Files/ and click on ilbpe.zip.
Note that if Mario tries to stand on something too high, he will instantly die. This is not due to the program. (It's due to lazy coders. ) Also note that if you change the graphics or the "Map16", this program will NOT show these changes since it uses a tileset stored in a BMP to make programming easier and the loading time shorter.
Someguy

Buzzy Beetle
It seems as though the girl you've fallen for is also a pyromaniac.
Level: 32

Posts: 153/397
EXP: 193329
For next: 13113

Since: 03-15-04
From: I'm proud to be an American... I think...

Since last post: 1 day
Last activity: 5 hours
Posted on 01-15-05 11:08 PM Link | Quote
Originally posted by mikeyk
As to how I found this. I just make logs with Peer's SNES9x tracer, and, for me, it's pretty easy to see when instructions are bringing in ROM data. To answer your last question, the tile maps for all the bosses are right after the tile map for the platform.


Sorry to bother you about this but could you possibly give an explanation on how you found some of these offsets, I'm thinking if I saw how you did it for ones like the platform layout or what sprite he tosses I or others could apply that to other things to find data simular to this. Also, I didn't notice anything simular to the platform design after the tile map of the platform, do you know if the designs for other things like the ground are in those areas too? Does it only have the tiles needed for the platform or does it have null or randomized ones all the way to the blank space FF before it goes on?(EDIT: Err, forget that, I forgot FF is the black tile in the tile mapping, and 00 is the blank tile for the platform design) Perhaps I should just get somebody I know to screw with the ones there and find out instaid of bugging you. But if you don't mind my bugging why not give out your AIM address so it could be gotten over with faster? =P


(edited by Someguy on 01-15-05 02:22 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 43/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 02-10-05 09:22 AM Link | Quote
Hey!

Wow!

One thing, though. Where is the offset to control whether you can slide into Iggy or not located?

Other than that, INCREDIBLE!!
Someguy

Buzzy Beetle
It seems as though the girl you've fallen for is also a pyromaniac.
Level: 32

Posts: 191/397
EXP: 193329
For next: 13113

Since: 03-15-04
From: I'm proud to be an American... I think...

Since last post: 1 day
Last activity: 5 hours
Posted on 02-12-05 02:03 AM Link | Quote
I tried to modify the stuff around those offsets to find more level data, the closest I could get was tile data for the bosses themselves at 0x1DBDE, seeming to go in the order of the bosses in the "boss monster test room". With the new debugger tracer version thing out I'm sure someone could try and get the data for the other bosses.
Devil_Evilone_RA

Tektite
Level: 14

Posts: 55/64
EXP: 11455
For next: 1616

Since: 06-19-04
From: Canada

Since last post: 18 days
Last activity: 18 days
Posted on 02-12-05 08:10 AM Link | Quote
HA HA HA HA HA!
If you change the speed rotation of the platform to FF 10 FF 10 it starts out normal then it freaks out and spins round and round


(edited by Devil_Evilone_RA on 02-12-05 04:10 AM)
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