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Acmlm's Board - I2 Archive - Rom Hacking - The Ultimate SMB1 Hacking Data Thread |
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frantik![]() Paragoomba Level: 15 Posts: 1/66 EXP: 13104 For next: 3280 Since: 03-15-04 Since last post: 400 days Last activity: 339 days |
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In honor of Acmlm's relaunch, i'm sharing a couple days worth of RAM analysis/corrupting ![]() * means you can edit it (i forgot to mark some (especially in the 0700+ range) so try it with unmarked ones if you like) RAM - Purpose 0002 - Current y (vert) pos 0005 - Current x (horz) pos 000A - Button State (4 - A, 8 - B) 000B - Vertical direction pad State (4 - Down, 8 - Up) 000D - Button State (4 - A, 8 - B) 000E*- Mario mode (00 - move mario to left side of screen, 01 - climbing up vine, 02 - went in pipe, 03 - pipe2, 04,05 - autowalk, 06 - mario dies, 08 - normal, 09 - mario cant move, higher numbers crash emu) 000F*- Enemy mode (00 - not shown, 01 - shown) 0014*- Show sprite (bool) 0016*- Current Enemy type 06 - goomba; 11 - lakitu; 2a - surfing lift 001B*- Current power up 2E - Mushroom/fire 001D - 00 when standing, 01 when jumping, 02 when falling, 03 when sliding down flagpole 0023 - set to 80 when a power up on screen. if set above 06, game will run power up checking routine 002A*- Coin anim (?) 002B*- Coin anim (?) 002C*- Coin anim (?) 002D*- Coin anim (?) 002E*- Coin anim (?) 002F*- Coin anim (?) 0030*- Coin anim (?) 0031*- Coin anim (?) 0032*- Run 200pts animation or throw hammer (?) 0033*- 00 to F1: face right, F2 - FF face left 0039*- Power up type on screen (00 - mushroom, 01 - fire flower, 02 - starman, 03 - 1UP) 0045 - Mario Direction (01 - Right, 02 - Left) 0046 - Enemy Direction 0047 - Enemy Direction 004B - Mushroom Sprite Direction (01 - Right, 02 - Left) 0057 - horizontal speed (pos/neg) 0058 - enemy speed (pos/neg) 0059 - enemy speed (pos/neg) 005A - enemy speed (pos/neg) 006D*- Horitonal position (?) 0070 - current page (?) 0071 - current page (?) 0072 - current page (?) 0073 - current page - 1 (?) 0086*- Mario x location 0087*- current enemy 1 sprite x location 0088*- current enemy 2 sprite x location 008C*- current power up sprite x location 009F - Vertical speed 00B5 - appears to be the screen height multiplier (ie [mario's y location at 00CE] * [this byte] = [mario's true y val]) 00CE*- Mario sprite y pos 00CF*- enemy 1 sprite y pos 00D0*- enemy 2 sprite y pos 00D4*- Power up sprite y pos 03AD - mario x pos 03AE - enemy x pos 03B8 - mario vertical pos 03B9 - enemy vertical pos 03C4*- mario palette # 0400 - horizontal movement counter 0416 - mario vert position 0433 - Mario vertical speed 0450 - F8 if running 0456 - 28 if running 0490*- FF normal game play allows horizontal movement 04C4 - power up location 1 04C6 - power up location 2 06CE - fire ball counter (?) increases when fireball thrown 06D4 - gold color cycle 06D5 - Mario state (?) (B8 - small stand, [60, 70, 80] - small walk cycle, C8 - big stand, 20 - big jump, [00, 10, 20] - bigwalk cycle, 50 - crouch) 06FC - buttons pressed 0700 - x speed 0701 - is skidding 0702 - E4 - is running, 30 - skidding, 98 normal 0705 - some kind of horizontal movement counter, doesnt count while in air 070B - if true, runs big-small animation (doesnt affect state though) 0714*- 04 when crouching 071A - current level room 071B - next level room 071C*- affects marios Horiz pos (on screen only though?) 071D*- affects marios Horiz pos (on screen only though?) 071F - scroll speed? 0743 - if true, is cloud level (game sets to $03), can be set mid level 0744 - affects background color 0747 - timer (?) pauses enemies while set 074A - Buttons pressed 074E - "Gold" block pallette - 00 turns blocks into water world and makes bubble, but no swimming 0752 - if not 00 will crash game when level load 0753 - affects mario/luigi if set before level load, but prevents movement in level if not 00 0754 - if true, is small 0756 - power up state (small/big/fire) 0757 - set to 01 during "prelevel" screen 075A - lives 075E - coins 0770*- game mode (00 - demo, 01 - normal, 02 - End World, 03 - End Game (?) ) (set to 01 at the title screen and you start the game with the title screen showing ) 0771 0772*- 00 restarts level 0773*- Level palette (00 - normal, 01 - underwater, 02 - night, 03 - underground, 04 - castle) 0774 - ?? changes on game and level start. crashes game if changed 0775 - scroll speed (?) 0776*- is paused (bool) 0777 - timer (set when pausing/unpausing 0778*- affects blocks 0779*- affects colors.. most values crash, 1E default, 1F makes it grey scale 077A*- if true, will load luigi when mario dies. you have to unset 0753 to move with luigi though 0780*- timer - (all timers count down from whatever value they are set to) 0781*- timer - fired when fireball shot 0782*- timer - fired when jumping 0783*- timer 0784*- timer 0785*- timer 0786*- timer 0787 - ?? 0788*- timer 0789 - ?? 078A*- timer 078B*- timer 078C*- timer 078D*- timer 078E*- timer 078F*- timer 0790*- timer 0791*- timer - 0792*- timer 0793*- timer 0794*- timer 0795*- timer - fired when you fall down a pit 0796*- timer - 0797*- timer 0798*- timer 0799*- timer 079A*- timer 079B*- timer 079C*- timer 079D*- timer 079E*- flashing timer (when you get hit and are invincible for a short while) 079F*- starman timer 07A0*- timer - "prelevel" screen timer, fired again when level starts 07A1*- timer 07A2*- timer - counts how long before demo is run on main screen 07A7 - ?? rapidly changing even when paused 07A8 - ?? rapidly changing even when paused 07A9 - ?? rapidly changing even when paused 07AA - ?? rapidly changing even when paused 07AB - ?? rapidly changing even when paused 07AC - ?? rapidly changing even when paused 07AD - ?? rapidly changing even when paused 07B1*- if true, you wont "die" after falling or getting hit while small. you will be unable to move at the bottom of the screen though until you set it to 00) 07BD*- timer (?) 10 when mushroom/fireflower block last hit (fired when power up grabbed or coin block hit) 07D7*- high score - 1000000s 07D8*- high score - 100000s 07D9*- high score - 10000s 07DA*- high score - 1000s 07DB*- high score - 100s 07DC*- high score - 10s 07DD*- mario score 1000000s 07DE*- mario score - 100000s 07DF*- mario score - 10000s 07E0*- mario score - 1000s 07E1*- mario score - 100s 07E2*- mario score - 10s 07E3*- luigi score 1000000s 07E4*- luigi score - 100000s 07E5*- luigi score - 10000s 07E6*- luigi score - 1000s 07E7*- luigi score - 100s 07E8*- luigi score - 10s 07ED*- coins 10s (on screen only) 07EE*- coins 1s (on screen only) 07F8*- time - 100s 07F9*- time - 10s 07FA*- time - 1s 07FC*- if true, game is harder (set after you beat the game) have fun ![]() (edited by frantik on 03-14-04 07:56 PM) (edited by frantik on 03-14-04 08:03 PM) (edited by frantik on 03-14-04 11:08 PM) |
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DahrkDaiz![]() Red Super Koopa ![]() Acmlm's Mosts 2005 Best ROM Hacker Level: 45 ![]() Posts: 1/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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I would like to point my SMB hacking document which details the level data format, enemy data format, and how pipes work. http://dahrkdaiz.panicus.org/smb.txt I had a lot of data back when I worked on Mario Seasons, maybe I'll find that data again and post it here ![]() |
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Darkmatt![]() Red Cheep-cheep Level: 24 ![]() Posts: 11/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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I would also like to point out the SMB misc. hacking document I recorded. http://www.angelfire.com/stars3/cyber/ C&P, and find that link to the hacking document. |
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frantik![]() Paragoomba Level: 15 Posts: 2/66 EXP: 13104 For next: 3280 Since: 03-15-04 Since last post: 400 days Last activity: 339 days |
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that would be awesome if you could dig up that info DD. and thanks for that document on level data, i've used it quite a bit in my new hack i'm working on ![]() Darkmatt thanks thats one of the things that was lost recently other threads: smb pallette info mario's TSA info (edited by frantik on 03-14-04 08:13 PM) (edited by frantik on 03-14-04 08:16 PM) (edited by frantik on 03-14-04 08:17 PM) (edited by frantik on 03-14-04 08:19 PM) (edited by frantik on 03-14-04 10:56 PM) (edited by frantik on 04-17-04 10:53 PM) (edited by frantik on 04-18-04 12:48 AM) (edited by frantik on 04-18-04 12:49 AM) (edited by frantik on 04-18-04 12:49 AM) |
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Acmlm's Board - I2 Archive - Rom Hacking - The Ultimate SMB1 Hacking Data Thread |
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