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Acmlm's Board - I2 Archive - Rom Hacking - The Ultimate SMB1 Hacking Data Thread | |
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frantik

Paragoomba
Level: 15

Posts: 1/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 03-15-04 04:49 AM Link | Quote
In honor of Acmlm's relaunch, i'm sharing a couple days worth of RAM analysis/corrupting please feel free to add to this address list, and also share ROM addresses and any other information you have on SMB1. Once the backup comes online, i'll pull the old information and either link it or repost it, as i have like 6 old threads from this site bookmarked and i had a heart attack when the board went down and i hadnt saved it. anyways, the address list:


* means you can edit it (i forgot to mark some (especially in the 0700+ range) so try it with unmarked ones if you like)

RAM - Purpose
0002 - Current y (vert) pos
0005 - Current x (horz) pos
000A - Button State (4 - A, 8 - B)
000B - Vertical direction pad State (4 - Down, 8 - Up)
000D - Button State (4 - A, 8 - B)
000E*- Mario mode (00 - move mario to left side of screen, 01 - climbing up vine, 02 - went in pipe, 03 - pipe2, 04,05 - autowalk, 06 - mario dies, 08 - normal, 09 - mario cant move, higher numbers crash emu)
000F*- Enemy mode (00 - not shown, 01 - shown)

0014*- Show sprite (bool)
0016*- Current Enemy type 06 - goomba; 11 - lakitu; 2a - surfing lift
001B*- Current power up 2E - Mushroom/fire
001D - 00 when standing, 01 when jumping, 02 when falling, 03 when sliding down flagpole

0023 - set to 80 when a power up on screen. if set above 06, game will run power up checking routine
002A*- Coin anim (?)
002B*- Coin anim (?)
002C*- Coin anim (?)
002D*- Coin anim (?)
002E*- Coin anim (?)
002F*- Coin anim (?)

0030*- Coin anim (?)
0031*- Coin anim (?)
0032*- Run 200pts animation or throw hammer (?)
0033*- 00 to F1: face right, F2 - FF face left
0039*- Power up type on screen (00 - mushroom, 01 - fire flower, 02 - starman, 03 - 1UP)

0045 - Mario Direction (01 - Right, 02 - Left)
0046 - Enemy Direction
0047 - Enemy Direction
004B - Mushroom Sprite Direction (01 - Right, 02 - Left)

0057 - horizontal speed (pos/neg)
0058 - enemy speed (pos/neg)
0059 - enemy speed (pos/neg)
005A - enemy speed (pos/neg)

006D*- Horitonal position (?)

0070 - current page (?)
0071 - current page (?)
0072 - current page (?)
0073 - current page - 1 (?)

0086*- Mario x location
0087*- current enemy 1 sprite x location
0088*- current enemy 2 sprite x location
008C*- current power up sprite x location

009F - Vertical speed

00B5 - appears to be the screen height multiplier (ie [mario's y location at 00CE] * [this byte] = [mario's true y val])

00CE*- Mario sprite y pos
00CF*- enemy 1 sprite y pos

00D0*- enemy 2 sprite y pos
00D4*- Power up sprite y pos

03AD - mario x pos
03AE - enemy x pos

03B8 - mario vertical pos
03B9 - enemy vertical pos

03C4*- mario palette #

0400 - horizontal movement counter

0416 - mario vert position

0433 - Mario vertical speed

0450 - F8 if running
0456 - 28 if running

0490*- FF normal game play allows horizontal movement

04C4 - power up location 1
04C6 - power up location 2

06CE - fire ball counter (?) increases when fireball thrown

06D4 - gold color cycle
06D5 - Mario state (?) (B8 - small stand, [60, 70, 80] - small walk cycle, C8 - big stand, 20 - big jump, [00, 10, 20] - bigwalk cycle, 50 - crouch)

06FC - buttons pressed

0700 - x speed
0701 - is skidding
0702 - E4 - is running, 30 - skidding, 98 normal
0705 - some kind of horizontal movement counter, doesnt count while in air
070B - if true, runs big-small animation (doesnt affect state though)

0714*- 04 when crouching
071A - current level room
071B - next level room
071C*- affects marios Horiz pos (on screen only though?)
071D*- affects marios Horiz pos (on screen only though?)
071F - scroll speed?

0743 - if true, is cloud level (game sets to $03), can be set mid level
0744 - affects background color
0747 - timer (?) pauses enemies while set
074A - Buttons pressed
074E - "Gold" block pallette - 00 turns blocks into water world and makes bubble, but no swimming

0752 - if not 00 will crash game when level load
0753 - affects mario/luigi if set before level load, but prevents movement in level if not 00
0754 - if true, is small
0756 - power up state (small/big/fire)
0757 - set to 01 during "prelevel" screen
075A - lives
075E - coins

0770*- game mode (00 - demo, 01 - normal, 02 - End World, 03 - End Game (?) ) (set to 01 at the title screen and you start the game with the title screen showing )
0771
0772*- 00 restarts level
0773*- Level palette (00 - normal, 01 - underwater, 02 - night, 03 - underground, 04 - castle)
0774 - ?? changes on game and level start. crashes game if changed
0775 - scroll speed (?)
0776*- is paused (bool)
0777 - timer (set when pausing/unpausing
0778*- affects blocks
0779*- affects colors.. most values crash, 1E default, 1F makes it grey scale
077A*- if true, will load luigi when mario dies. you have to unset 0753 to move with luigi though

0780*- timer - (all timers count down from whatever value they are set to)
0781*- timer - fired when fireball shot
0782*- timer - fired when jumping
0783*- timer
0784*- timer
0785*- timer
0786*- timer
0787 - ??
0788*- timer
0789 - ??
078A*- timer
078B*- timer
078C*- timer
078D*- timer
078E*- timer
078F*- timer

0790*- timer
0791*- timer -
0792*- timer
0793*- timer
0794*- timer
0795*- timer - fired when you fall down a pit
0796*- timer -
0797*- timer
0798*- timer
0799*- timer
079A*- timer
079B*- timer
079C*- timer
079D*- timer
079E*- flashing timer (when you get hit and are invincible for a short while)
079F*- starman timer

07A0*- timer - "prelevel" screen timer, fired again when level starts
07A1*- timer
07A2*- timer - counts how long before demo is run on main screen
07A7 - ?? rapidly changing even when paused
07A8 - ?? rapidly changing even when paused
07A9 - ?? rapidly changing even when paused
07AA - ?? rapidly changing even when paused
07AB - ?? rapidly changing even when paused
07AC - ?? rapidly changing even when paused
07AD - ?? rapidly changing even when paused

07B1*- if true, you wont "die" after falling or getting hit while small. you will be unable to move at the bottom of the screen though until you set it to 00)
07BD*- timer (?) 10 when mushroom/fireflower block last hit (fired when power up grabbed or coin block hit)

07D7*- high score - 1000000s
07D8*- high score - 100000s
07D9*- high score - 10000s
07DA*- high score - 1000s
07DB*- high score - 100s
07DC*- high score - 10s
07DD*- mario score 1000000s
07DE*- mario score - 100000s
07DF*- mario score - 10000s

07E0*- mario score - 1000s
07E1*- mario score - 100s
07E2*- mario score - 10s
07E3*- luigi score 1000000s
07E4*- luigi score - 100000s
07E5*- luigi score - 10000s
07E6*- luigi score - 1000s
07E7*- luigi score - 100s
07E8*- luigi score - 10s
07ED*- coins 10s (on screen only)
07EE*- coins 1s (on screen only)

07F8*- time - 100s
07F9*- time - 10s
07FA*- time - 1s
07FC*- if true, game is harder (set after you beat the game)

have fun


(edited by frantik on 03-14-04 07:56 PM)
(edited by frantik on 03-14-04 08:03 PM)
(edited by frantik on 03-14-04 11:08 PM)
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 1/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 03-15-04 05:01 AM Link | Quote
I would like to point my SMB hacking document which details the level data format, enemy data format, and how pipes work.

http://dahrkdaiz.panicus.org/smb.txt

I had a lot of data back when I worked on Mario Seasons, maybe I'll find that data again and post it here
Darkmatt

Red Cheep-cheep
Level: 24

Posts: 11/212
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Since: 03-15-04
From: Clarkston, WA

Since last post: 9 days
Last activity: 10 hours
Posted on 03-15-04 05:12 AM Link | Quote
I would also like to point out the SMB misc. hacking document I recorded.

http://www.angelfire.com/stars3/cyber/

C&P, and find that link to the hacking document.
frantik

Paragoomba
Level: 15

Posts: 2/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 03-15-04 05:13 AM Link | Quote
that would be awesome if you could dig up that info DD. and thanks for that document on level data, i've used it quite a bit in my new hack i'm working on

Darkmatt thanks thats one of the things that was lost recently

other threads:
smb pallette info
mario's TSA info




(edited by frantik on 03-14-04 08:13 PM)
(edited by frantik on 03-14-04 08:16 PM)
(edited by frantik on 03-14-04 08:17 PM)
(edited by frantik on 03-14-04 08:19 PM)
(edited by frantik on 03-14-04 10:56 PM)
(edited by frantik on 04-17-04 10:53 PM)
(edited by frantik on 04-18-04 12:48 AM)
(edited by frantik on 04-18-04 12:49 AM)
(edited by frantik on 04-18-04 12:49 AM)
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