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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Emulation - Zsnes 1.42 (updated) | |
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Cornellius

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Posted on 12-27-04 04:29 AM Link | Quote
Get it ! :-)

http://www.zsnes.com

What's new:

DOS Only:

* - Fixed cublic spline interpolation. It should actually save the option now! [pagefault]
* - Fixed other various DOS sound bugs. [Nach, pagefault]
* - Fixed a frameskipping bug. [pagefault]

Linux/SDL/POSIX Only:

* - Updated icon. [cdbsi]
* - Updated Linux video code to Windows Version. [pagefault]
* - Fixed problems with nVidia cards. [Diablo-D3]
* - Fixed audio problems with broken drivers. [Diablo-D3]
* - Added 48khz sound support. [pagefault]
* - Updated joystick input support. [theoddone33, Sander]
* - Fixed Savestate incrementor, this caused some crashes. [pagefault]
* - Cleaned up the Linux Autoconfigure [Diablo-D3]
* - Added a couple of things for the start of BeOS compatibility. [theoddone33]
* - Fixed 16->32bpp LUT Related bug. [kode54]
* - Added hardcoded alt-enter fullscreen toggle. [theoddone33]
* - Added dialog for why the video mode couldn't be set. [theoddone33]
* - Added Circle buffer patch (savestate fix). [zinx]
* - Fixed problem with man page when installing (when man1 directory doesn't exist). [hpsolo]
* - Fixed cmd line sound quality. [pagefault]
* - Fixed zlib and libpng issues. [theoddone33, pagefault]
* - Updated libpng Version checking [theoddone33]
* - Added -lm to acinclude.m4 so AC_TRY_RUN doesn't return negative on some systems looking for libpng. [theoddone33]
* - Overhauled Makefile. [theoddone33]
* - Fixed install target, -D should not be used. [theoddone33]
* - Added the name of the start address to the error message, when mprotect fails. [theoddone33]
* - Update config.sub. This allows configuration on 64bit targets, and requires autogen.sh to be rerun. [theoddone33]
* - Added HQ2X filter! [MaxSt, pagefault, zinx]
* - Snapshots now use the full ROM file name. [Nach]
* - Prefixed Snapshots with leading zeroes. [Nach]
* - Renamed Linux Version to SDL. [pagefault]


Windows Only:

* - Updated icon with Windows XP compliancy. [cdbsi]
* - Added new disable screensaver code. [pagefault]
* - Added a CPU utilization fix. [kode54, pagefault]
* - Added 48khz sound support, updated sound code, and fixed sound bugs. [pagefault, Nach, ipher, StatMat]
* - Fixed a couple of input bugs, such as one concerning the 5th joystick and another that made the mouse get stuck in an endless loop. [pagefault]
* - Removed alternate timer. [pagefault]
* - Fixed Netplay freezing bug. [pagefault]
* - Many new video features, including (but not limited to): HQ2X, HQ3X and HQ4X graphic filters, support for hi-res and D modes in 32bpp windowed mode (now default), new aspect ratio code for scaling, and the KitchenSync (usable only via the commandline). [MaxSt, pagefault, Darkfalz]
* - Fixes for video code errors, such as those that occured when alt-tabbing in fullscreen, MMX interpolation fixes, and blitter fixes. [pagefault, zsKnight]
* - Snapshots are now numbered and use the full ROM file name. [Nach]
* - Renamed Windows version to Win32. [pagefault]
* - Win32 port can now also be compiled with MinGW (but we won't support it till the next release). [Nach]


All Ports:

* - Added multiple timing tweaks, fixed various emulation bugs, and many other technical updates, including (but not limited to): SPC core updates (with improved sound decoding), safer memory allocation in certain areas, HIRQ and VIRQ fixes, color add/sub and color bleeding fixes, HDMA improvements, sprite priority and flickering fixes. Many more games work . [pagefault, _Demo_, Nach, TRAC, Overload, theoddone33]
* - Overhauled a lot of code, such as checksum calculation and mirroring code. Overhauled and added much better EHi/Hi/Lo ROM code, improved reset vector, changed much hard coding to variables. Fixed more SRAM bugs than can be counted. Made optimizations to complex loading functions, syntax, memory init (Thanks kode54), execution, and initialization code. Also greatly improved PAL/NTSC detection. Also now has much better chip detection and gives more informative chip names. More games which never loaded before now load properly, such as Dai Kaiju Monogatari 2 now loads and plays great without the Dejap patch. [Nach]
* - Cleaned up, overhauled, removed, and ported a lot of code (asm to C). [pagefault, MKendora, Nach]
* - Overhauled IO latch behavior, added proper latching behavior and other latch fixes (such as proper latching of bit 7 on $4201), and added proper behavior of RDIO regs. [pagefault]
* - Removed many, many hacks. [Nach, pagefault]
* - There have been some modifications and reorganizations of the GUI, including new path setup and chip configuration windows and a reorganization of the Game Key window. [pagefault, Nach]
* - Updates to the video code, with enhancements of triple buffering, better input support in the video dialog, and other general video code updates and bug fixes, such as a fix for the 60hz mode. [pagefault, MaxSt]
* - New extra options are now available in various locations, like the "GUI burning effect", new commandline options, a new quick key to control players 1/2 with 3/4, and smaller message text. Some obsolete ones have been removed. [pagefault]
* - Some changes in the Input configuaration: Hitting "Set Keys" is now prevented if controller is set to "None". Also, if no controller is selected, the settings of the individual keys are now locked. [Nach]
* - Updated default configuration, in general. For example, stereo sound is now enabled by default at 32khz, with gaussian interpolation. [pagefault]
* - Signed saturation fix for gaussian interpolation (Thanks kode54). [pagefault]
* - Fixed several Netplay issues. [_Demo_, pagefault, Nach]
* - Fixed some of our .zmv movie recording problems. [Nach]
* - Fixed a small bug in SPC saving. [pagefault]
* - Fixed issues with config file saving. [pagefault, Nach]
* - Fixed PNG snapshot filenames and PNG height. [StatMat, Nach]
* - Fixed DIP switch 2 on Super System. [pagefault]
* - Fixed an auto frameskip issue (Thanks MKendora). [pagefault]
* - Fixed rewind when using commandline filename. [StatMat]
* - Fixed some issues when loading ROMs via command line. [Nach]
* - Removed ROM info that appears when loading via command line. [Nach]
* - Added a command-line savestate fix. [StatMat]
* - Fixed an annoying savestate bug. [pagefault]
* - Super Bases Loaded 2 works better, due to a fix in DSP-1 mapping. [_Demo_]
* - Horai Gakuen works better, due to a special fix. [_Demo_]
* - Lufia 2 problems are now fixed. [pagefault]
* - Emerald Dragon now works - again. [pagefault]
* - Many updates on the SPC7110, such as normal timing, special ratio removal, and better pack loading code. [_Demo_, pagefault, Nach]
* - Removed SPC7110 logger and S-DD1 test. [grinvader]
* - Removed support for interleaved SuperFX ROMs. [Nach]
* - Added several improvements and memory map adjustments for more accurate BS emulation. [Nach, pagefault]
* - Added call init code for DSP-2,3, and 4. [pagefault]
* - Added better support for split ROMs with headers and detecting interleaved ROMs. [Nach]
* - Added support for many more ROM extensions. [Nach]
* - ROM info now dumped to rominfo.txt on game load. [Nach]
* - Added more information lines on ROM load, such as CRC32, video, and bank information. [pagefault, Nach]
* - Added support for some NSRT features, such as NSRT header support and support for ROMs using NSRT's JMA compression format. [Nach]
* - Zipped ROMs no longer need a temporary directory. [Nach]
* - Added better handling of bad files. [_Demo_, Nach]
* - Implemented soft IPS patching functionality, with in-zip file support, buffering, and RLE support. [Nach]
* - Added a compatibility update to PPU. Passes one more electronics test (Thanks MKendora!). [pagefault]
* - Fixed variable types in many locations, ZSNES can now play games without hacking the binary to make code segments writable. [Nach]
* - Added motion blur (Thanks ipher for fixing the entry in the GUI). [pagefault]
* - Made ZSNES more HTPC friendly. [pagefault]
* - Fixed many compiler warnings, added compiler optimizations, and more compiler fixes and code cleanups. [Nach, MKendora, theoddone33, pagefault, ipher, SamB]
* - Unicode support partially supported. Will complete later. [pagefault]
* - ZSNES now displays the day it was compiled in the about box. [Nach]
* - Updated authors.txt, support.txt, thanks.txt, and todo.txt. [pagefault]


We have also greatly improved support for special hardware in ZSNES v1.40.
These require special mention:

- SuperFX core updates:
pagefault

- SA-1 core updates:
pagefault

- C4 core updates:
Research: anomie
Main Code: Nach
Special thanks to The Dumper and TRAC!

- DSP-1 core updates:
Data Retrieval: pagefault, Overload, The Dumper
Main Code: pagefault, Overload, The Dumper, neviksti, Andreas Naive, _Demo_
Integration: MKendora, Nach
Processing Code: pagefault, Nach

- DSP-2 Emulation:
Data Retrieval: Overload
Research: Overload, neviksti, MKendora, The Dumper, CaitSith2
Main Code: kentaro-k.21
Processing Code: pagefault, kentaro-k.21
Special thanks to Lord Nightmare!

- S-DD1 Emulation:
Data Retrieval: The Dumper, Dark Force, zsKnight, Gary Henderson
Research: Andreas Naive
Main Code: anomie
Processing Code: _Demo_, Nach
Special thanks to all the other developers and users who worked on this hard project!

- ST010 Emulation:
Data Retrieval: The Dumper, MKendora
Main Code: The Dumper, Overload, Feather, Nach
Processing Code: The Dumper
Code Fixes: pagefault

- Sufami Turbo Support (preliminary):
Nach
Prier

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Posted on 12-27-04 04:56 AM Link | Quote
Heh...missed it by a few minutes...but oh well, I was on vacation anyways and I was just checking the Internet.

Still one thing they're missing: Up-to-5P netplay.
Karadur

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Posted on 12-27-04 04:59 AM Link | Quote
Saw that while looking for emulator updates last night. Nice of them to release it on Christmas Either way, having updated emulators is always nice

That post should be helpful to the people who don't check that site too regularly Now I've just got to wait for the VBA update
Kario

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Posted on 12-27-04 05:06 AM Link | Quote
Well, I didn't even know they were still working on it. I had never noticed any bugs. Thanks for letting us know about the update.
Colleen
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Posted on 12-27-04 08:14 AM Link | Quote
But I PMed the info to you, Hiryuu.

Looks good and stable from what I checked out, but then again they've had MORE than enough beta versions leading up to it. About time (although it's not like we had to wait 2.5 years for a *NEW* version... *glares at Slashdot*)
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Sesshomaru
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Posted on 12-27-04 11:35 AM Link | Quote
Awesome. Let's just hope they fixed that turbo button joystick bug, if it even was a problem with ZSnes.
Darth Coby

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Posted on 12-27-04 01:47 PM Link | Quote
I hope this fixes the bug where ZSNES wouldn't take any input from my keyboard just to unleash everything I pressed in the last two minutes all at once :o
*Coby downloads
Prier

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Posted on 12-27-04 02:16 PM Link | Quote
Well, I had the feeling they were going to release it soon...but I didn't know exactly when...although I should've checked their forums about it. I'm suprised they actually took the time to update their front page. Thing hasn't been updated for a year and a half.

There's a great deal of difference in speed between 1.36 and 1.40. Although most comps won't even see it...try working with a Celery 466 like I am here for a few days...there's a big difference. I'd wonder how good this would be on my long departed 200. Games like Street Fighter Alpha 2 are great now, thanks to SDD-1 emulation and no more graphics packs. The sheer difference is amazing...I don't have to set it on Turbo 2 anymore...which used to be the equivalent of a 'slow' speed...or a reduced Normal.

Two-button press rule still in effect for keyboards but...oh well. I don't necessarily have to use keyboards anymore after the USB adapator I got.

Aside from that...it's passed the Celery stress test...for now at least...I still want full-support netplay though...maybe they could put that in for 1.41, or 1.50, or 2.00 or whatever. There are certain games that I'd like to see and I'm interested in how much lag will be generated because of it...if two 56Kers were bad before (and they're not anymore thanks to 1.40...it's almost miniscule even on the worst connections)...4 or 5 going at it at once would have to be the equivalent of me taking on someone with an old 9600 baud modem. So that would probably be restricted to high speed connections.

Anyways...love it.
Kitten Yiffer

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Posted on 12-28-04 04:57 AM Link | Quote
And it was mentioned on slashdot, and that's so how I got to know about it...

...i'm starting to visit slashdot more than this board nowdays.

Man, if it is faster. Then I test to run it on my 486 which is around 20-30 mhz or something. Zsnes DOS does run SMW on that computer, althought very slow. >.>
jasukan

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Posted on 12-30-04 09:15 PM Link | Quote
The new graphic filters and 48khz sound is tempting, but I'm still a Snes9xpp SE fan. Who knows though, I'll try it out and see what I think.


(edited by jasukan on 12-30-04 12:15 PM)
KATW

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Posted on 01-03-05 01:21 AM Link | Quote
It looks pretty much the same as 1.36 when I run it... though Im not really good at picking out that many changes . (except for when you load a rom, theres about 6 things of info at the bottom)

The only thing I really have to complain about is the fact that theres nothing to complain about. Everything runs smoothly, sound plays fine
Prier

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Posted on 01-18-05 02:57 PM Link | Quote
1.41 was released on the 15th. Zophar and the ZSNES do not say anything about it, but check ipher's site. The ZIP file exists there.
dan

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Posted on 01-18-05 03:49 PM Link | Quote
Presumably, 1.41 is one of those WIP builds, and not an actual official release.
Ran-chan

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Posted on 01-18-05 04:47 PM Link | Quote
I think I
Cornellius

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Posted on 01-19-05 01:02 AM Link | Quote
Originally posted by dan
Presumably, 1.41 is one of those WIP builds, and not an actual official release.


No, it's not a WIP, it's a real ver. It's on zsnes site.
Proto K

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Posted on 01-19-05 04:54 AM Link | Quote
Doesn't seem to be much difference from 1.40 from what I can tell, but some of the menus have (finally) been cleaned up.
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Posted on 01-19-05 05:06 AM Link | Quote
Yea I was thinking what Dan was until they finally updated the ZSNES site. Just surprises me that they would take as long as they did just to update themselves about it:

>>>

What's New:

DOS Only:
- Fixed a number of keyboard shortcuts in the GUI. [ipher]

Win32 Only:
- Get_Date() now returns the proper value. [Nach]
- Correct timing when compiled with MinGW (Special thanks to Jonas Quinn for all his help in getting ZSNESw compiled with MinGW and working). [Nach]
- More informative error messages when some DirectX component fails to load. [Nach]
- Return 0 instead of random value on exit (keeps certain frontends happy). [Nach]
- Fixed keyboard shortcut for "Trap Mouse Cursor". [ipher]
- Changed text in netplay window to be more clear about TCP/UDP. [pagefault]
- Updated ZSNESw compilation instructions in install.txt. [Nach]

SDL Only:
- Get_Date() now returns the proper value. [Nach]
- Fixed a memory leak. [Nach]
- Fixed buffer underflow in sound code when rate was changed several times. [Nach]
- Save files can now be correctly saved in locations other than ~/.zsnes. [Nach]
- Updated video selection menu. (Thanks, Aerdan!) [ipher, Nach]
- 256x224 R Full for is now actually 256x224, not 320x240. (Thanks, Pieter Hulshoff!) [ipher]
- 640x480 ODS Win is now actually 640x480, not 512x448. [ipher]
- Added 1280x1024. [ipher]
- Changed text in netplay window to be more clear about TCP/UDP. [pagefault]
- Homepage button to open browser now appears in about box. [Nach]

All Ports:
- Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation. [TRAC]
- Fixed GUI escape stack corruption if .srm file could not be written to. [Nach]
- Stereo settings now obey config file. [Nach]
- Fixed framerate loading from config file. [ipher]
- ZSNES no longer hacks itself in order to access variables; this eliminates a few issues we had. [Nach]
- Source code cleanup. [Nach, ipher]
- Makefile overhaul; ZSNES can now be cross compiled. [Nach, ipher, malcster, SamB]
- Fixed some invalid memory reads. [Nach]
- Ported config file creation/loading to C. [MKendora, Nach]
- Percent of execution now takes h-blank values into consideration. [pagefault]
- Fixed some Winter Gold FX crashes. [Nach]
- Filtered GUI is now enabled by default. [Nach]
- Save location can now be edited in the GUI. [Nach]
- Added option to enable/disable auto IPS patching. [Nach, ipher]
- Saving last ROM info to rominfo.txt can now be turned off. [ipher, Nach]
- Organized options menu, and split off save related options into its own menu. [ipher]
- Moved Super System DIP switches to the chip configuration menu. [ipher]
- More boxes have borders now! [ipher]
- New one-time user reminder text. [grinvader]
- Updated about box. [Nach, ipher]
- Overhauled toaster support. (Not kidding) [Nach]

>>>
Colleen
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Posted on 01-19-05 08:00 AM Link | Quote
Maybe that 1.41 was the release candidate?

Oh well. Nothing huge in the change list but at least it didn't take long for another release, even if it's a minor revision.
Lenophis

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Posted on 01-19-05 01:40 PM Link | Quote
Originally posted by Trapster
I think I
Prier

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Posted on 01-19-05 03:00 PM Link | Quote
I'd be interested in seeing if the sounds during netplay have been fixed. Looks like they worked on SOMETHING soundwise in all ports. Guess I'll just have to check next time I'm up against K or something.
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