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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Who wants NES Game Genie Codes? | | | |
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Proto K Repent! Level: 27 Posts: 222/279 EXP: 113908 For next: 2251 Since: 03-15-04 From: New Brunswick, Canada Since last post: 16 days Last activity: 8 hours |
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Few I'd like to see (probably already done somewhere, but I couldn't find them): Kirby's Adventure: Don't lose UFO Ability after beating level StarTropics: Have Super Nova + be able to use Super Nova regardless of heart level (normally requires 11 to use, I think) Megaman 3: Have Shadow Blades go the whole length of the screen and not return to you, like Metal Blades in MM2 (I think I saw something like this not long ago in this forum, but I can't remember) Castlevania: Start game in hard mode (Stage 19 as shown by the game) And finally: Put Darth Vader at the end of SMB3 (just kidding) |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 185/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I need a code for SMB3 so every powerup throws fireballs... | |||
Chibi Gatomon Shyguy Level: 16 Posts: 42/85 EXP: 18859 For next: 1397 Since: 04-02-04 From: Kamiya Residence Since last post: 70 days Last activity: 15 hours |
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how about codes for Stanley the search for Dr. Livingston? Infinite Health Infinite ammo for weapons |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2535/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Hmm, come to think of it, have there ever been codes for Zelda to change the amount of hearts needed to get the swords, and the amount of triforce pieces needed for level 9? Those could be very useful for hacks. (I know the triforce status is probably a set of bitflags, so you couldn't do much with it with GG codes, but it'd be good to know anyway.) I also wouldn't mind seeing a proper code for Star Soldier to always have the highest-level powerup (5-way shots and invincibility). There's a code that gives you a powerup but it doesn't work too well, as I recall. And I know this isn't NES but as long as we're requesting codes... a GSA code for Mario Kart Super Circuit to kill the damn engine sounds. |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -2915/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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SMB 1 GOTO**, where * is pretty much anything: Really screws up objects (? into trees, used blocks into pipes, whathaveyou) making some levels either hard, rediculous, or impassible I know that GOPO** (ther'es only one set that works, and I forgot) will activate the glitch that's usually activated by jumping on the axe and Bowser at the same time (IE, Mario changes sizes) Acmlm also found LOOP** a while ago, but I forgot that one, too.. (this is great fun for those of us who still have GameGenies, too bad I think I lost mine a while ago ) |
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Dr. Mario Bot Level: 26 Posts: 54/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Originally posted by Chibi Gatomon I would also like to see GG codes for this game (I was actually going to request it myself lol) This is a gem of a game that I just got into again. I would also love to see some codes for Super Glove Ball for when I get my new PowerGlove (My old one broke!) Maybe something like infinite fireballs, or start and stay with certain powerups. |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 418/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Proto K - Kirby's Adventure: SZKUNKOG - Keep UFO ability after completing a level with it. Megaman 3: AKVSGZGP - Shadow blade goes full length of screen and doesn't return. Skateboarder11: AASZAZYP - All powerups can throw fireballs (cept Hammer Mario) (edited by Rebecca Daise on 12-19-04 08:06 PM) (edited by Rebecca Daise on 12-19-04 09:42 PM) |
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46 Shyguy Level: 16 Posts: 47/87 EXP: 16741 For next: 3515 Since: 09-02-04 Since last post: 7 days Last activity: 17 days |
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Originally posted by Rebecca Daise This so needs to be hard-coded into every hack. I hate it in that bonus area of 5-7 where the level is designed to give you a continuous star for the rest of the level, but you can only get it if you're small or with a p-wing because you can't get into that damn upward pipe until the star ends. |
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Chibi Gatomon Shyguy Level: 16 Posts: 44/85 EXP: 18859 For next: 1397 Since: 04-02-04 From: Kamiya Residence Since last post: 70 days Last activity: 15 hours |
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I agree on that, a good ips patch with that code would rock | |||
bbitmaster Koopa Level: 18 Posts: 43/103 EXP: 25264 For next: 4633 Since: 03-28-04 From: Knoxville, tTN Since last post: 12 days Last activity: 7 days |
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You don't need an IPS of these codes, just wait till FCEUXD is released. It'll let you go right to the offset that the code affects and change it directly from the hex editor, and you can save your rom. I haven't had much time lately, or I would have more codes. Here are a few. Stanley - The search for doctor Livingston SLUTGNVS - Infinite Weapon Energy SPVNONSU - Have All Weapons (Note: With this code, you'll have a random amount of shots for each weapon. It resets each time you change weapons. So, if you run out of shots, just reselect the weapon. Or use this with the infinite Weapon Energy Code) Star Soldier OXUOITVV - No Enemies (I stumbled on this code completely by accident while searching for something else) AEEOUTPA - Invincible to Enemies AESPXTPA - Invincible to enemy bullets AASPOYPA - Invincible to bosses I'll try and make a start with the best weapon upgrade code later. |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 488/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Originally posted by bbitmasterWhile the later of the two apparently makes doors unopenable, the multijump code is hilarious and fun. Thanks . |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 128/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Originally posted by bbitmaster The last code is one of the things I was looking for, but for the first, I was looking for a code that replaces the special item you get when you kill the boss in stage 1, with the special item you get from the other levels. Each stage, while it uses the same sprite index for the 2 things, mainly the boss and it's weapon, each stage yields up a different item. If you think about it, I want a code(or offset) that would allow those items to mixed up, so you don't have to always get hyper in stage one, hover in stage 3, ect. |
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Ice Ranger Leever Level: 23 Posts: 45/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
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Super Mario Bros. 2 Can change character after dying (like the SMA-S version) instead of at continue or next level. Use the eighth animation frame for everything instead of only seven (I'm pretty sure the animation flows even smoother with this 8th frame). *sorry, seems like a bug-fix* Legend of Zelda 2: Adventure of Link Make the sword beams go the length of the screen. Make the sword beam as strong as the current sword (attack) power (it's pretty weak). Metroid: Energy tanks only give 49 energy upgrade instead of 99 (like Zero Mission hard). Legend of Zelda 1 A weird one: When a silver arrow kills an enemy, it refills health by a half heart. |
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Breakman Octorok Level: 9 Posts: 13/28 EXP: 2639 For next: 523 Since: 12-20-04 From: GA, USA Since last post: 99 days Last activity: 98 days |
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My favorite game for the NES is probably Mega Man 3. Could you make some of those MM1 codes for MM3, such as the rapid fire? And how about a couple more codes for MM3: --A code so that you always have the effects of player 2 holding B + Start or whatever, where you jump insanely high/can't die in pits --A code that gives Mega Man the effect that he is being pulled on by an airborne magnet in Magnet Man's stage, indefinately --A code that allows enemies to be damaged while they are paralyzed from Spark Shock --A code that allows bosses to be damages even while they're flashing, or a code to stop them from flashing entirely --A code to allow the Mega Buster, or all weapons, to hit any enemy or boss which it would otherwise bounce off of (for example, to hit a Met with its helmet down or kill Dr. Wily's final form with the Mega Buster) --I'm not sure if this would be possible, but if so, a code where you could play as Protoman/Breakman (I like the MM3 hack that features this, but the sprite isn't even the same one used in MM3) |
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Manic Newcomer Level: 2 Posts: 1/1 EXP: 17 For next: 29 Since: 12-23-04 Since last post: 314 days Last activity: 314 days |
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If it's possible, I'd like to see these codes made for Metroid. I don't really know the limits of what you can and cannot do, so just disregard any that might sound a bit farfetched: - The ability to enter the morph ball while in mid-air - Allowing more than three of your long-distance shots to be on the screen at once - Allowing more than three bombs to be placed at once - Allowing more than one missile on the screen at once - Higher jump - The ability to jump again if you come in contact with a wall? (Walljumping, more or less) That's all I can think of at the moment; again, thanks for taking time to do this for people. Much appreciated, it is. (edited by Manic on 12-23-04 06:31 AM) |
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LizardKing ..of The Carnival Creation Armet 87/94 Level: 38 Posts: 363/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Norway Since last post: 4 days Last activity: 13 hours |
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Originally posted by Proto K Oh yes, that'd be cool. (Just letting you know that the amount of people wanting this is now doubled. ) |
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Googie Surarok Level: 39 Posts: 236/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Hey Bbitmaster about the Astyanax code you gave me, & I tested the code like you said & it made my hack all glitchy but it did work. Thanks for looking out for me. Is it okay if I can please have 2 more GG codes for SMB1 & SMB3? I would like to make the Goombas pop up again after a few seconds they get stomped on. |
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bbitmaster Koopa Level: 18 Posts: 47/103 EXP: 25264 For next: 4633 Since: 03-28-04 From: Knoxville, tTN Since last post: 12 days Last activity: 7 days |
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As for making the star tropics code - I said I don't do RPGs. Actually, I'd do it but making that code would involve getting far enough into the game to actually acquire the move, which would be terribly boring for me. If someone wants to email me an FCEU saved state where you gain that move, I'd attempt it. Googie: I seriously doubt a code like that could be done for SMB, that sounds like it would require a major ASM hack. Manic: Metroid's routines for handling samus, and for handling the bullets, are coded in really crazy ways. That multi jump code was just stumbled on by accident. Because of the way it is coded, I doubt any of those codes are even possible, sorry. Breakman: Megaman 3 is my favorite game as well, which is why I've made the best codes for it. Making Game Genie Codes like this was one of my childhood dreams. I know I would have given anything to have these codes back then. Mega Man 3 ENXETAEI - Complete Invincibility - Enemies go right through megaman. TPSKSYGP - Turbo Fire While Standing TOSIAAGP - Turbo Fire While jumping TOVSYGGP - Turbo Fire While on ladder GAUSILLA + GEEYVLLA - Mega Buster has 4 shots IAUSILLA + IEEYVLLA - Mega Buster has 5 shots TAUSILLA + TEEYVLLA - Mega Buster has 6 shots YAUSILLA + YEEYVLLA - Mega Buster has 7 shots AAUSILLE + AEEYVLLE - Mega Buster has 8 shots OXKAYPON - All Enemies Die in one hit. AZKKKIAG - 1/2 gravity for megaman ZZEEIAIS - 1/2 Gravity for all enemies APEEIAII - 1/4 Gravity for all enemies SLXEGXSO - bosses don't have temporary invincibility when shot AAOEGPAZ - Mega Buster doesn't bounce off of any enemies SLUEPXOO - Mega Buster bullets go through enemies (Also causes most enemies to die in one hit since it keeps subtracting from their health. For some reason this code also makes the boss faces appear messed up in the game ending) ZAKGNIPA - Fast Megaman LAKGNIPA - Super Fast Megaman GAKGNIPA - Mega Fast Megaman AEKIILZE + AAUKEIZE - Mega Fast sliding. and now, for a really cool code AVSNAXAK + KXUGKOKO + YUSEAEYO + KZNUEVKO: Lifebar has 16 more energy points. (The first code causes the lifebar to be drawn larger. the second code causes you to start with more energy. The third code allows enemy hits to subtract properly from the larger lifebar. The fourth code lets powerups work properly. If you are actually doing this on a real NES, and can't enter more than 3 codes, then skip the last one.) Keep the requests coming. edit: fixed the turbo fire while jumping code. If anyone notices any other non-working codes, let me know. edit2: I can't believe my mega fast megaman code, which I created, is the same as the galoob code. Oh well. (edited by bbitmaster on 12-23-04 10:49 PM) (edited by bbitmaster on 12-23-04 11:44 PM) (edited by bbitmaster on 12-23-04 11:54 PM) (edited by bbitmaster on 12-24-04 12:17 AM) |
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Dr. Mario Bot Level: 26 Posts: 63/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Googie: This is the best you got (It's not game genie, and it was found by Darknight13) SMB1: Stomp Reaction: Offset $5BE5(tsv) $59E5(ntsv) 04 - normal 89 - walk flat (can still hurt you) 49 - small spring 29 - fall left 69 - fall right 09 - flatten then unflatten while falling Offset $5A95(tsv) $5995(ntsv) 01 - fall down 49 - traffikoopa (morph to turtle; keep stomping to change to red, then green, then red, ect.) Offset $5AE2(tsv) $59E2(ntsv) 00 - don't flatten but turn around 01 - unflatten quickly (can bounce off of multiple times to get 1ups) 02 - unflatten quickly (no multi-bounce) 30 - disappear in 30 seconds FF - stay flat and don't disappear Now onto what I would love to see. I know this probably won't be able to happen, but a code for Castlevania that can swap, say the stop-watch for the rosary beads. And another one is to make the stop watch take 10 hearts to use. If I make a full CV hack I wanted to have the Holy Cross attack from Bloodlines. (edited by Dr. Mario on 12-24-04 12:07 AM) |
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46 Shyguy Level: 16 Posts: 48/87 EXP: 16741 For next: 3515 Since: 09-02-04 Since last post: 7 days Last activity: 17 days |
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So, a few years ago I found this code for SMB3 (SOPGOG) which makes shells and ice blocks bounce when you kick them. But it also messes up Racoon Mario's Tsa. Maybe you guys can figure out how to eliminate that problem? |
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Acmlm's Board - I2 Archive - Rom Hacking - Who wants NES Game Genie Codes? | | | |