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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Who wants NES Game Genie Codes? | |
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Proto K

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Posted on 12-19-04 11:08 AM Link | Quote
Few I'd like to see (probably already done somewhere, but I couldn't find them):

Kirby's Adventure:

Don't lose UFO Ability after beating level

StarTropics:

Have Super Nova + be able to use Super Nova regardless of heart level (normally requires 11 to use, I think)

Megaman 3:

Have Shadow Blades go the whole length of the screen and not return to you, like Metal Blades in MM2 (I think I saw something like this not long ago in this forum, but I can't remember)

Castlevania:

Start game in hard mode (Stage 19 as shown by the game)

And finally:

Put Darth Vader at the end of SMB3 (just kidding)
Xkeeper 2.0

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Posted on 12-19-04 12:25 PM Link | Quote
I need a code for SMB3 so every powerup throws fireballs...
Chibi Gatomon

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Posted on 12-19-04 01:13 PM Link | Quote
how about codes for Stanley the search for Dr. Livingston?

Infinite Health

Infinite ammo for weapons
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Posted on 12-19-04 04:26 PM Link | Quote
Hmm, come to think of it, have there ever been codes for Zelda to change the amount of hearts needed to get the swords, and the amount of triforce pieces needed for level 9? Those could be very useful for hacks. (I know the triforce status is probably a set of bitflags, so you couldn't do much with it with GG codes, but it'd be good to know anyway.)

I also wouldn't mind seeing a proper code for Star Soldier to always have the highest-level powerup (5-way shots and invincibility). There's a code that gives you a powerup but it doesn't work too well, as I recall.

And I know this isn't NES but as long as we're requesting codes... a GSA code for Mario Kart Super Circuit to kill the damn engine sounds.
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Posted on 12-19-04 09:06 PM Link | Quote
SMB 1
GOTO**, where * is pretty much anything:
Really screws up objects (? into trees, used blocks into pipes, whathaveyou) making some levels either hard, rediculous, or impassible

I know that GOPO** (ther'es only one set that works, and I forgot) will activate the glitch that's usually activated by jumping on the axe and Bowser at the same time (IE, Mario changes sizes)

Acmlm also found LOOP** a while ago, but I forgot that one, too..


(this is great fun for those of us who still have GameGenies, too bad I think I lost mine a while ago )
Dr. Mario

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Posted on 12-20-04 02:03 AM Link | Quote
Originally posted by Chibi Gatomon
how about codes for Stanley the search for Dr. Livingston?



I would also like to see GG codes for this game (I was actually going to request it myself lol) This is a gem of a game that I just got into again. I would also love to see some codes for Super Glove Ball for when I get my new PowerGlove (My old one broke!) Maybe something like infinite fireballs, or start and stay with certain powerups.
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Posted on 12-20-04 04:48 AM Link | Quote
Proto K -

Kirby's Adventure:
SZKUNKOG - Keep UFO ability after completing a level with it.

Megaman 3:
AKVSGZGP - Shadow blade goes full length of screen and doesn't return.

Skateboarder11:
AASZAZYP - All powerups can throw fireballs (cept Hammer Mario)


(edited by Rebecca Daise on 12-19-04 08:06 PM)
(edited by Rebecca Daise on 12-19-04 09:42 PM)
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Posted on 12-20-04 12:26 PM Link | Quote
Originally posted by Rebecca Daise


Super Mario Bros. 3 Game Genie Codes-

AASUKKZG - Enter upward pipes while somersaulting (with star power)


This so needs to be hard-coded into every hack. I hate it in that bonus area of 5-7 where the level is designed to give you a continuous star for the rest of the level, but you can only get it if you're small or with a p-wing because you can't get into that damn upward pipe until the star ends.
Chibi Gatomon

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Posted on 12-20-04 02:24 PM Link | Quote
I agree on that, a good ips patch with that code would rock
bbitmaster

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Posted on 12-20-04 08:18 PM Link | Quote
You don't need an IPS of these codes, just wait till FCEUXD is released. It'll let you go right to the offset that the code affects and change it directly from the hex editor, and you can save your rom.

I haven't had much time lately, or I would have more codes. Here are a few.

Stanley - The search for doctor Livingston
SLUTGNVS - Infinite Weapon Energy
SPVNONSU - Have All Weapons (Note: With this code, you'll have a random amount of shots for each weapon. It resets each time you change weapons. So, if you run out of shots, just reselect the weapon. Or use this with the infinite Weapon Energy Code)

Star Soldier
OXUOITVV - No Enemies (I stumbled on this code completely by accident while searching for something else)
AEEOUTPA - Invincible to Enemies
AESPXTPA - Invincible to enemy bullets
AASPOYPA - Invincible to bosses

I'll try and make a start with the best weapon upgrade code later.
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Posted on 12-21-04 05:45 AM Link | Quote
Originally posted by bbitmaster
Metroid Codes:
AENGKNAP: Jump while in midair. Only works from a stand still
GXNITKPA: All bullets go through solid objects.
While the later of the two apparently makes doors unopenable, the multijump code is hilarious and fun. Thanks .
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Posted on 12-22-04 05:13 AM Link | Quote
Originally posted by bbitmaster
Blaster Master:
NNVOGTUY: Turbo fire while in car
NYEEKAUY: Turbo Fire outside of car
NYSEKTUY: Turbo Fire outside of car in overhead view (also causes you to shoot when throwing bombs)

Not sure if this is what you wanted jigg, but I got to messing around and got this code YAUUZLPA, which gives one type of those robots 7 health points instead of 1. If you wanted all types of the robots to be harder to kill, I doubt a code like that could be done.




More to come later.


The last code is one of the things I was looking for, but for the first, I was looking for a code that replaces the special item you get when you kill the boss in stage 1, with the special item you get from the other levels. Each stage, while it uses the same sprite index for the 2 things, mainly the boss and it's weapon, each stage yields up a different item. If you think about it, I want a code(or offset) that would allow those items to mixed up, so you don't have to always get hyper in stage one, hover in stage 3, ect.
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Posted on 12-22-04 06:47 AM Link | Quote
Super Mario Bros. 2
Can change character after dying (like the SMA-S version) instead of at continue or next level.

Use the eighth animation frame for everything instead of only seven (I'm pretty sure the animation flows even smoother with this 8th frame). *sorry, seems like a bug-fix*

Legend of Zelda 2: Adventure of Link

Make the sword beams go the length of the screen.

Make the sword beam as strong as the current sword (attack) power (it's pretty weak).

Metroid:

Energy tanks only give 49 energy upgrade instead of 99 (like Zero Mission hard).

Legend of Zelda 1

A weird one: When a silver arrow kills an enemy, it refills health by a half heart.
Breakman

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Posted on 12-22-04 08:32 AM Link | Quote
My favorite game for the NES is probably Mega Man 3. Could you make some of those MM1 codes for MM3, such as the rapid fire?

And how about a couple more codes for MM3:

--A code so that you always have the effects of player 2 holding B + Start or whatever, where you jump insanely high/can't die in pits

--A code that gives Mega Man the effect that he is being pulled on by an airborne magnet in Magnet Man's stage, indefinately

--A code that allows enemies to be damaged while they are paralyzed from Spark Shock

--A code that allows bosses to be damages even while they're flashing, or a code to stop them from flashing entirely

--A code to allow the Mega Buster, or all weapons, to hit any enemy or boss which it would otherwise bounce off of (for example, to hit a Met with its helmet down or kill Dr. Wily's final form with the Mega Buster)

--I'm not sure if this would be possible, but if so, a code where you could play as Protoman/Breakman (I like the MM3 hack that features this, but the sprite isn't even the same one used in MM3)
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Posted on 12-23-04 03:06 PM Link | Quote
If it's possible, I'd like to see these codes made for Metroid. I don't really know the limits of what you can and cannot do, so just disregard any that might sound a bit farfetched:

- The ability to enter the morph ball while in mid-air
- Allowing more than three of your long-distance shots to be on the screen at once
- Allowing more than three bombs to be placed at once
- Allowing more than one missile on the screen at once
- Higher jump
- The ability to jump again if you come in contact with a wall? (Walljumping, more or less)

That's all I can think of at the moment; again, thanks for taking time to do this for people. Much appreciated, it is.


(edited by Manic on 12-23-04 06:31 AM)
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Posted on 12-23-04 03:21 PM Link | Quote
Originally posted by Proto K
StarTropics:

Have Super Nova + be able to use Super Nova regardless of heart level (normally requires 11 to use, I think)


Oh yes, that'd be cool. (Just letting you know that the amount of people wanting this is now doubled. )
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Posted on 12-23-04 09:35 PM Link | Quote
Hey Bbitmaster about the Astyanax code you gave me, & I tested the code like you said & it made my hack all glitchy but it did work. Thanks for looking out for me.

Is it okay if I can please have 2 more GG codes for SMB1 & SMB3?

I would like to make the Goombas pop up again after a few seconds they get stomped on.
bbitmaster

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Posted on 12-24-04 07:44 AM Link | Quote
As for making the star tropics code - I said I don't do RPGs. Actually, I'd do it but making that code would involve getting far enough into the game to actually acquire the move, which would be terribly boring for me. If someone wants to email me an FCEU saved state where you gain that move, I'd attempt it.

Googie: I seriously doubt a code like that could be done for SMB, that sounds like it would require a major ASM hack.

Manic: Metroid's routines for handling samus, and for handling the bullets, are coded in really crazy ways. That multi jump code was just stumbled on by accident. Because of the way it is coded, I doubt any of those codes are even possible, sorry.

Breakman: Megaman 3 is my favorite game as well, which is why I've made the best codes for it.

Making Game Genie Codes like this was one of my childhood dreams. I know I would have given anything to have these codes back then.

Mega Man 3
ENXETAEI - Complete Invincibility - Enemies go right through megaman.
TPSKSYGP - Turbo Fire While Standing
TOSIAAGP - Turbo Fire While jumping
TOVSYGGP - Turbo Fire While on ladder
GAUSILLA + GEEYVLLA - Mega Buster has 4 shots
IAUSILLA + IEEYVLLA - Mega Buster has 5 shots
TAUSILLA + TEEYVLLA - Mega Buster has 6 shots
YAUSILLA + YEEYVLLA - Mega Buster has 7 shots
AAUSILLE + AEEYVLLE - Mega Buster has 8 shots
OXKAYPON - All Enemies Die in one hit.
AZKKKIAG - 1/2 gravity for megaman
ZZEEIAIS - 1/2 Gravity for all enemies
APEEIAII - 1/4 Gravity for all enemies
SLXEGXSO - bosses don't have temporary invincibility when shot
AAOEGPAZ - Mega Buster doesn't bounce off of any enemies
SLUEPXOO - Mega Buster bullets go through enemies (Also causes most enemies to die in one hit since it keeps subtracting from their health. For some reason this code also makes the boss faces appear messed up in the game ending)
ZAKGNIPA - Fast Megaman
LAKGNIPA - Super Fast Megaman
GAKGNIPA - Mega Fast Megaman
AEKIILZE + AAUKEIZE - Mega Fast sliding.

and now, for a really cool code
AVSNAXAK + KXUGKOKO + YUSEAEYO + KZNUEVKO: Lifebar has 16 more energy points. (The first code causes the lifebar to be drawn larger. the second code causes you to start with more energy. The third code allows enemy hits to subtract properly from the larger lifebar. The fourth code lets powerups work properly. If you are actually doing this on a real NES, and can't enter more than 3 codes, then skip the last one.)



Keep the requests coming.

edit: fixed the turbo fire while jumping code. If anyone notices any other non-working codes, let me know.

edit2: I can't believe my mega fast megaman code, which I created, is the same as the galoob code. Oh well.


(edited by bbitmaster on 12-23-04 10:49 PM)
(edited by bbitmaster on 12-23-04 11:44 PM)
(edited by bbitmaster on 12-23-04 11:54 PM)
(edited by bbitmaster on 12-24-04 12:17 AM)
Dr. Mario

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Posted on 12-24-04 09:05 AM Link | Quote
Googie: This is the best you got (It's not game genie, and it was found by Darknight13)

SMB1:
Stomp Reaction:
Offset $5BE5(tsv) $59E5(ntsv)
04 - normal
89 - walk flat (can still hurt you)
49 - small spring
29 - fall left
69 - fall right
09 - flatten then unflatten while falling
Offset $5A95(tsv) $5995(ntsv)
01 - fall down
49 - traffikoopa (morph to turtle; keep stomping to change to red, then green, then red, ect.)
Offset $5AE2(tsv) $59E2(ntsv)
00 - don't flatten but turn around
01 - unflatten quickly (can bounce off of multiple times to get 1ups)
02 - unflatten quickly (no multi-bounce)
30 - disappear in 30 seconds
FF - stay flat and don't disappear


Now onto what I would love to see. I know this probably won't be able to happen, but a code for Castlevania that can swap, say the stop-watch for the rosary beads.
And another one is to make the stop watch take 10 hearts to use.
If I make a full CV hack I wanted to have the Holy Cross attack from Bloodlines.


(edited by Dr. Mario on 12-24-04 12:07 AM)
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Posted on 12-24-04 12:56 PM Link | Quote
So, a few years ago I found this code for SMB3 (SOPGOG) which makes shells and ice blocks bounce when you kick them. But it also messes up Racoon Mario's Tsa. Maybe you guys can figure out how to eliminate that problem?
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