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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario Tales Snapshot Thread | | | |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1194/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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Ok friends, this is my second hack, Mario Tales (the name is probably gonna be changed soon though). Anyway, my main goal with this hack is to avoid using exgfx, gfx changes or asm (therefore there won't be new sprites or custom blocks). Those things are all for Mario Legends, the hack that I've been making since last year. So, what am i gonna do for making Mario Tales be interesting? Simple, I'm gonna give a lot of emphasys on level design and try to make a really fun game, making a decent use of palletes, tile placement, etc. Please see the screenies below from the first 3 levels and post your comments. As i said before, my objective is making a fun game with a great level design. I'm gonna put a lot of effort in this 2 points, so dont expect any gfx changes or addictions. This game is to be like a SMW lost levels, that is, it is harder than SMW, but it still has a difficult level that grows as you advance through the game, as every hack should have |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 407/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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As long as the hack is fun, graphics are mostly meaningless. Some of your palette choices are a little blah, but otherwise, it looks like fun. I'd play it. | |||
MadMikeXP Red Paratroopa Level: 21 Posts: 48/168 EXP: 45026 For next: 4917 Since: 09-01-04 From: Augusta Since last post: 25 days Last activity: 11 days |
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I looked at your screens and I would those jokers looks pretty cool and on 2nd screen I liked that one the most where you had the big palm tree connecting to the other objects but though if I were you, I would make the background a pale orange color not a hot Intense color. As for the others and I am most definetlly impressed ! Rock on man ! MadMikeXP |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 3294/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Juggling JokerHe isn't using the default palettes? I couldn't tell. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 408/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Not all the default palettes work with every set. I was mainly referring to these two. EDIT: And not the entire scheme. Certain objects look like junk. (edited by Juggling Joker on 12-10-04 12:12 PM) |
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PumpkinPie Boo! I'll scare your dad! Big Boo Pretend Moderator All hail the Pumpkin King! Level: 47 Posts: 10/1158 EXP: 718208 For next: 47995 Since: 12-05-04 From: Halloween Town Treats: Many Tricks: Oh yes Since last post: 2 days Last activity: 8 hours |
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For some reason I like screen four. Nice idea, Aioria, to make a hack with no graphical changes. More focus on the levels. I like it. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1054/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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The stone blocks in the Mega Mole shot are... bleh... Otherwise looking good. |
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The Kirby Red Goomba Level: 12 Posts: 7/48 EXP: 6321 For next: 1600 Since: 11-06-04 From: At My House Since last post: 13 days Last activity: 64 days |
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And make sure not to make the hack "Cheaply Difficult." I hate playing hacks where you have to use a save state every step you make because you have to pass through an area with flying fish and precise jumping for example. So, I'd suggest that when you're making the levels, pretend that the game is going to be released on a cart. That way, you'll make the game for all ages and skill levels to enjoy. And the game on a cart won't allow save states. Just stating my opinion, because most hacks out there don't go by this rule, and are a hassle to complete. No GFX changes and focusing on level design is a good idea, and I'm pretty sure the hack will end up as an enjoyable experience in the end. Just DON'T get lazy and raise the cheapness meter for lack of difficulty and you'll be fine |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1195/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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thanks ppl. I guess I'm gonna change the FG's pallete on the screen of the moles to something darker and use another tileset, like a grass one. Plus, I'll leave the BG with that pallete, and make the cement blocks grey again. Is it a nice idea? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Mario Tales Snapshot Thread | | | |