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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - GNGWin V0.5 | | | |
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Mega-Dog Level: 20 Posts: 37/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Well here is yet another new Editor! http://www.dogsoft.net/GNGWin Enjoy all! |
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Orange Pastry Red Paratroopa Level: 22 Posts: 66/168 EXP: 53220 For next: 5130 Since: 03-15-04 From: Umm... I forgot... Since last post: 575 days Last activity: 339 days |
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Yay, now I can make a hard game even harder. | |||
Chickenlump Level: 41 Posts: 59/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Ghosts N' Goblins does NOT need to be harder! *glares at Orange Pastry* Great job on your newest editor, and good luck with your future editors (or whatever you decide to make ) (edited by Chickenlump on 03-23-04 09:13 PM) |
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Orange Pastry Red Paratroopa Level: 22 Posts: 70/168 EXP: 53220 For next: 5130 Since: 03-15-04 From: Umm... I forgot... Since last post: 575 days Last activity: 339 days |
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I was sarcastic jeez... but it does look fun to mess around with. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 3/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Okay, so there are now two Ghosts and Goblins editors? Does this one at least have sprite editing? | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 60/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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From his website: "In a future version I hope to add an item/enemy editor and also a map editor since I started finding info about it." I'll take that as a "no." |
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Mega-Dog Level: 20 Posts: 38/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Jigglysaint It does have a Sprite/Tile editor. I am going to release verry soon ASAP probably in 1 hour a Versaion 0.5.1 which I found a MAJOR bug while editing all the levels...this new version will clear this up. |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 148/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Nice. Altough I wonder, do you find all this level data yourself? | |||
Mega-Dog Level: 20 Posts: 41/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Coby Yes I do...I think I forgot to remove it but you can edit an unaccessable room in stage 3 or something...should be the first room...this will be accessable when I do the map editor. But I did crack the data for another game...so I guess maybe 1-2 weeks there might be another editor LOL! |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 153/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Ah, I see. Say, would you mind releasing a small example VBP? Not exactly for this editor maybe, but for some other small game, so people can learn how to make LEVEL editors, because, boy, I can't figure that one out. Or maybe a tutorial? |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 62/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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I think it would be great if someone could design a "universal" editor that uses template files to define how a game's level data is stored. That would probably take a lot of work, though, considering how vastly different level data formats can be. But even if it was just a simple "shell," it would make designing an editor much easier, since you'd already have the GUI programming out of the way. | |||
Geiger Buster Beetle Level: 34 Posts: 36/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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"WNOSTRAY.OCX is missing" No release notes, no description in release thread, very minute description on web page. So are we to blindly guess what this program requires? would you mind releasing a small example VBP? If you mean Visual Basic (I've not seen it abbreviated as VBP before), my first suggestion is to avoid it like the plague. Its woefully inadequate in all of its various versions. Learn VC++ (MFC) or C# (.NET) instead. I think it would be great if someone could design a "universal" editor that uses template files to define how a game's level data is stored. Oye flippin' vay. That would require so much work it'd be ludicrous to even imagine such an editor. It'd basically be 145,649 editors shoved into an itty bitty living space. Bleh. We might as well write one editor and modify all of the ROMs so that they conform to its spec. It'd be about the same effect. ---Evil Peer |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 159/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Originally posted by Evil Peer Yeah, VBP stands for Visual Basic Project, it's the project file. I would like to use VC++ but seeing how I know nothing about C/C++ I can't really do anything, I don't even have a clue on how to get started. :O |
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Geiger Buster Beetle Level: 34 Posts: 37/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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There are a number of tutorials on the web. There are a number of books you can buy (O Reily books are generally considered to be the best, but I've never owned one). Its not going to be significantly harder to learn than VB, and it isn't as likely to leave you pulling your hair out. Well, as long as you don't do something stupid like trying to program in straight Win32. Bleh. A pox on Snes9x! ---Evil Peer |
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Mega-Dog Level: 20 Posts: 48/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Well all I ahve to make an anouncement that in a few days a newer version is going to be released...I found another save bug croupting the game data. It will come with a PATCH file which will patch any errors created in Version 0.5 and 0.5.1 |
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