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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Gaming - Kingdom Hearts: Chain of Memories! | |
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Setzer

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Posted on 12-10-04 09:35 PM Link | Quote
hint: lots of cloud cards and heals cards
Prier

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Posted on 12-10-04 10:01 PM Link | Quote
...You sleight Omnislash a lot? You bitch!
Super Sion

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Posted on 12-10-04 10:52 PM Link | Quote
I just started fighting Riku. Ive fought him twice and both times it was a breeze. The story for me is comprehendible so far and VERY interesting. The card battle system was ok at first then it got REALLY annoying and then I built a really good deck so now its awesome. I LOVE THIS GAME!!

I guess ill try and explain the game too....Simple Style
Your in a Castle Oblivion...a strange castle where people forget there useless memories and regain thier most precious memories.
Each floor is a world Sora has visited.
You have a deck of up to 99 cards, but that limited on your CP (Card Points) Its like MP for the cards. EX: your max cp is 10, so your deck can have a total of 10 CP, like 2 cards of 5, or 5 cards of 2. Its like that.
You use L and R to cycle through the cards. If the oponents card is higher than yours your card wont work, you can also combine up to three cards for super moves.

Thats pretty much it, after some getting used to its pretty awesome.
Setzer

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Posted on 12-11-04 06:15 AM Link | Quote
not just for omnislash, riot richotche [or wtf ever it's spelt] is a nice technique too. you should have your deck arranged so that sleights are already set in, with some nice megalixers at the end of the deck, so you can whoop more ass .

about 5 floors through rebirth mode now, has anyone else tried this? love the dark style
Colleen
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Posted on 12-11-04 08:23 AM Link | Quote
Some of us aren't even THAT far yet. For people who haven't played KH (like me) it takes a while to get used to everything.

Pity that you can drain bosses down to nothing if they keep using sleights. Worked for me before though.
Setzer

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Posted on 12-11-04 10:53 AM Link | Quote
I've never played the original kingdom hearts either, it's just a simple game o.o probably why it's so damn fun; as for draining bosses, it seems most of the tough ones have megalixers to get all their cards back, so draining might take longer than you think
Super Sion

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Posted on 12-12-04 03:46 AM Link | Quote
Im a having a VERY hard time with Riku the fourth time. Im at level 54 now, but I just cant win. Ive got him down to the green bar but by then Im low on cards and he just finishes me its driving me crazy because the story was getting so good....and I WANT TO PLAY REVERSE REBIRTH ALREADY!!!!!!!!!!!!
Dracoon

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Posted on 12-12-04 04:08 AM Link | Quote
I feel weak... I am only done with the second floor... of course I just bought the game today... I like the battle system, but I think it is better to have a low amount of slieghts so you can survive longer in boss battles. I don't use slieghts in boss battles unless I have to, and I still refrian.... (2 high level cures help, I replenish my cards alot already...)

EDIT = This game sucks don't buy it...


(edited by Dracoon on 12-12-04 01:17 PM)
Super Sion

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Posted on 12-12-04 11:58 PM Link | Quote
Im at level 71 now still fighting Riku for the 4th time and getting whooped....I can barely get him down to his green bar without running out of cards. I have max hp and i know all sleights my CP is like at 900....why cant i win?!
Dracoon

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Posted on 12-13-04 01:39 AM Link | Quote
Because unless you have a bunch of level 9 cards you have no chance. By letting him waste his cards and countering everything he does with 0s works though... I refuse to play the game anymore though, it pisses me off.
Grey the Stampede

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Posted on 12-13-04 08:12 AM Link | Quote
Dracoon, I said the same thing about Earthbound. Six years later, I regretted putting it down.

And to make sure I'm still on topic, I'm interested in the plot: They say it's a bridge between KH and KH2, is it really? Does it expand on the symbolism and stuff in KH, or is it just an extension with some of the same characters?


(edited by Grey on 12-12-04 11:13 PM)
Prier

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Posted on 12-13-04 05:02 PM Link | Quote
I tried against Riku the fourth time at Lv. 45 and could stop his chaining from going and was good enough to hack a good life bar off him but after that I'd get my ass handed to me.

I should just Arcanum him to death with a bunch of 1 cards.
Kirbynite

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Posted on 12-13-04 09:11 PM Link | Quote
Heh.. that Earthbound comment sounds familar... I did the same thing And now I love it ;

I loved the story, and I love how laid back the second quest was. Though.. as strange as it is since the story elements were in smaller amounts.. I feel that the second quest has more meaning to the Kingdom Hearts story than the first quest... (I tried to keep that as spoiler free as I could )

That fight was sure as heck hard. It drove me crazy, since I couldn't even take him on with my berserking deck.

Eventually, I decided to create a new deck. It would be similar to the berserking deck, but just a slight bit different. There would be no premium cards, since those cards disappear after just one use. I made sure that I had atleast three rows of cards that would let me perform Sonic Blade, and atleast two of those rows should allow me to perform Sonic Blade even after I reloaded the deck (since Sleights remove the first card in the combo). I think I had stuck in one row of Cloud cards (letting me use Omnislash atleast once). After the Cloud cards, I'd have one row of Cures. Then came in two hi-potions, which brought back my lost attack cards.Then I just filled in the rest with attack cards with 0, used to cardbreak his Sleights as well as any possible chance of him using any item cards. Having those 0 cards at the end allowed me to remember where they were so I can quickly get to them without skipping 'em.

I found that if I needed to use a cure card or hi-potion card, I'd have to use it in a combo, so that Riku couldn't easily cardbreak. Or I can just wait for him to reshuffle his deck before I use a cure or item card.

I hope my tactics would give some of you insight. I know it should give Sion some, since I know he didn't pay attention to what premiums do, and item cards


(edited by Kirbynite on 12-13-04 12:15 PM)
Super Sion

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Posted on 12-13-04 10:45 PM Link | Quote
I used Kirbs advice to KA-WHOOP! Riku 4 and Larxene 2. I used non stop Slieghts until I had like 5 attack cards left, then I just kept breaking everything they threw and giving them 3 seperate attack while they were stunned it worked beautifully....then I had to fight Marluxia....I didnt get owned as I bad as Riku owned me but I lost like 3 times in a row...in a fit of frustration I made a deck of 10 cards....all 0 value. 7 attacks a 3 cures. I used the cures to cance all his super moves and used keyblade cards to cancel any single card he threw at me...basically I was an all out counter attack battle.

I played a little with Riku and I loved it!!!!! He just plain fights better.
hhallahh

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Posted on 12-14-04 01:39 PM Link | Quote
Originally posted by Grey
And to make sure I'm still on topic, I'm interested in the plot: They say it's a bridge between KH and KH2, is it really? Does it expand on the symbolism and stuff in KH, or is it just an extension with some of the same characters?


Yea, it pretty much is. It introduces the major players in KH2 (DiZ, Axel, Twilight Town) and hints at what's undoubtedly going to be a major plot point in the next game (the "other side"). It doesn't go too far it depth - most likely, a person would be able to play KH2 without CoM and not be lost - but it does give a tantalizing hint of what's to come.

And I played the game on a ROM, so I had the advantage of savestates. But I noticed that it would most likely be a very difficult game without savestates, though. And from what I've heard so far... that suspicion seems confirmed. There is a lot of strategy, though, that I didn't get until I was on Riku's quest... perhaps I would manage better if I went back and redid things.


(edited by hhallahh on 12-14-04 04:42 AM)
Kirbynite

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Posted on 12-14-04 09:16 PM Link | Quote
That's some spoilerage right there, y'know

There isn't too much strategy involved during the normal battles. I think the true strategy would be setting up the deck perfectly to help you out... and the boss battles.
Super Sion

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Posted on 12-14-04 10:37 PM Link | Quote
Originally posted by hhallahh
Originally posted by Grey
And to make sure I'm still on topic, I'm interested in the plot: They say it's a bridge between KH and KH2, is it really? Does it expand on the symbolism and stuff in KH, or is it just an extension with some of the same characters?


Yea, it pretty much is. It introduces the major players in KH2 (DiZ, Axel, Twilight Town) and hints at what's undoubtedly going to be a major plot point in the next game (the "other side"). It doesn't go too far it depth - most likely, a person would be able to play KH2 without CoM and not be lost - but it does give a tantalizing hint of what's to come.

And I played the game on a ROM, so I had the advantage of savestates. But I noticed that it would most likely be a very difficult game without savestates, though. And from what I've heard so far... that suspicion seems confirmed. There is a lot of strategy, though, that I didn't get until I was on Riku's quest... perhaps I would manage better if I went back and redid things.


CUUUURSSSE YOOOOU!!!!!
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