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Lenophis

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Posted on 12-04-04 10:53 AM Link | Quote
I haven't seen too many huge bugs, but a few tiny ones.

Chrono Trigger (SNES only): Must have the Epoch. Just spam the launch/land button while on the Epoch. Since the song isn't loaded until the Epoch is on the ground or in the air, enough times, and you'll get the wrong song for a case. Example: Instead of the Epoch's song in the air, you'll get the current world theme. =\

MC Kids: I only managed to get this to work once. If you are close enough to the bottom of the screen, and not fall off, it still counts as dying.

Adventures of Dino Riki: If you are in "macho" mode, and there is a shitload of enemies near you, and if you can't avoid them, keep getting hit before you lose that "macho" status. That way, you can't die. Once "macho" status is lost, you can die again.

Final Fantasy 7: If your chocobo is close enough to a sub, and you try to get on the bird, the hit detection may be off, and you'll get on the sub instead. In that case, being on land, the game just crashed.

Legend of Zelda: Link to the Past: Once you beat Ganon, go as far up as you can without entering the door (many times). Then fall down. Wrap around room...

I can't think of any others at the moment.
alte Hexe

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Posted on 12-04-04 10:56 AM Link | Quote
I can't remember the name of the game, but me and my friend both bought a copy because it was 2 dollars brand new.

The reason: If you look at the first boss, the game locks up and erases your memory card. (thank god it was a crappy X-Box game that was designed to save to mem. card only.)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 12-04-04 11:51 AM Link | Quote
I bet I can explain a lot of these...

Missingno
I do believe that this was intentionally programmed, but not for debugging purposes, and was not supposed to be accessible. See, in the game's source code, they would have declared types (structures) for each Pok
Private Adamant

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Posted on 12-04-04 09:08 PM Link | Quote
Originally posted by Keitaro
In the original Zelda: Link's Awakening, there was this sick glitch that let you walk through almost any wall if you pressed select while entering a doorway. This would bringp the map and when you exited, you'd be on top of the wall at the other side of the room yu were entering. You could hop down from there and end up in another part of the map, or another map entirely. You could really fuck your game up like this if you end up in the wrong place I also noticed this got fixed in the GBC version of the game.


Also fixed in later version of the cartridge (or the european version?), as the one I have doesn't have the glitch. It doesn't have the "drop down a pit in Moldorms room, then jump, and you'll end up in glitchy land. Doing it on my cart simply sends you to the stairs, just like if you exited the room normally.
Alastor the Stylish
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Posted on 12-04-04 10:04 PM Link | Quote
This is mostly /random but I had a friend of mine who claimed to have had one of the random pokemon loaded in Missingno's area as Mew.
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Posted on 12-04-04 10:08 PM Link | Quote
Originally posted by HyperHacker

Spiderman Light Ball Thing
Might not be a glitch at all. Could actually be some sort of secret... I can't imagine how a glitch would create a glowing ball of light.


Actually, I was watching the video to see if I could figure something out. It is a glitch for sure. The "ball of light" is actually one frame of the enemies bombs exploding that was just frozen in the middle of the road.
Drag

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Posted on 12-04-04 10:28 PM Link | Quote
This glitch kinda pissed me off:

Prince of Persia: Sands of Time.

Towards the later half of the game, there's this "elevator" lift thingy, right? You have to fight a whole bunch of sand creatures on it, and Farah helps you. Since Farah is involved in the fight, you can't let her die or else it's game over and prince goes "DUR IT DUZNT GO TAHT WAY LETME TRIE TELLIGN DAT PART AGAN".

Anyway, here's the glitch, I was done with the fighting, but for some dumb reason, Farah kinda froze, and stopped following the lift up, so she kinda fell through the floor. Game over.

How lovely.

Oh, and when I played pokemon years ago, I didn't have missingno, instead I was graced with *glitchtile**glitchtile*'M(apostrophe M)*glitchtile**glitchtile*. Still did the same thing though. I was dumb that I didn't put a masterball in that slot, I had rare candies in there. Should have switched them out. Oh well, doesn't make a difference.
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Posted on 12-04-04 11:05 PM Link | Quote
I was reading the stuff about Rare not being nearly as bad as Rockstar when it comes to glitches in games, and the only game I've played by Rockstar is GTA:VC, but I still remember one sort of glitch in it.

I hadn't unlocked the second island yet, but I was just riding around on a motorcycle (PCJ, or whatever the acronym is), and found myself on the road leading up to a gate blocking you from getting to the second island. I went full speed at it, and for some reason when I crashed into the gate, it sent me to the other side I went around after that looking at the new area, and saved the game without realizing I couldn't get back to the other island I did eventually manage to get back, but that involved stacking cars and trucks up against the side of the gate so I could jump over

Any other glitches in that game that anyone knows of? I can't say I remember very many in that game, besides the one I just mentioned.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 12-05-04 02:40 PM Link | Quote
Originally posted by Davis
This is mostly /random but I had a friend of mine who claimed to have had one of the random pokemon loaded in Missingno's area as Mew.

That could happen, it depends on your name. But Mew is #15h in the internal array, and I don't think you can ever use anything below 7Fh in your name.

On one file, I would fight Blaine there, and he had glitch Pok
Keitaro

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Posted on 12-05-04 09:18 PM Link | Quote
durr....let me set this missingno thing straight I beleive I did this once before...yep, here we go.

Originally posted by Keitaro
well...okay. here is absolutly everything that makes Missingno. and the infinite items glitch tick. By reading this, you can probably find a way to make it so the player can't do these things to make missingno appear.

For most variables on Game Boy games, the fewest possibilities for the variable is 256 (HEX 100), labeled 0 to 255 (HEX 00 to FF). This goes for most variables in RBY, including ones for all the Pokemon lookup slots. However, only 151 Pokemon exist in RBY. So, if there are 256 possibilities, and only 151 slots were defined by the programmers, what do the other 105 slots have? Glitches. And so, Missingno. was created.

There are two things that, when combined, made it possible for this trick to exist. Here they are:

1. When creating the map for what Pokemon appear where, they made a crucial flaw. The 1-square-wide strip of water on the right side of Cinnabar and Seafoam Islands was programmed to be a place where wild Pokemon CAN appear. But (and thank GAMEFREAK for this one) they forgot to define what Pokemon can appear there. This wouldn't be that big of a deal, except that means the previous settings for "what Pokemon can appear" will remain, and if you read #2, you'll see why that causes the glitch.

2. When the Old Man catches the Weedle, they change the variables that are assigned to "Your Name" to Old Man, so it shows up as "Old Man threw the Poke Ball." Now, in order to do that, it overwrites the variables you gave to "Your Name". Therefore, the game must store the variables that make up your name to another place, so it can recall them later. So the programmers at NOA probably thought,
"What are some variables that we can overwrite to assign to the character's name for this process?"
"I got it! How about the slots that define what Pokemon you can run into?"
"That's it! Whenever the character enters a new area, they'll be rewritten, so it won't disturb the game at all!"
*points to #1* Umm.....no. As a result, that wonderful glitch can be yours for only *insert whatever price your local retailer charges for R/B*! Of course, it's not JUST Missingno. you can run into. There will also be some L100+ Pokemon, whose species and levels are determined by your name.

First off, look at letters 2, 4, and 6 of your name. Those letters will determine the levels of the Pokemon you can run into. First, take the NUMERICAL equivalent (A=1, B=2, etc.) of those letters, and add 127 for uppercase or 159 for lowercase. In addition, the symbols are as follows:

( 154
) 155
: 156
; 157
[ 158
] 159
PK 209
MN 210
? 239
P(monetary symbol) 240
x(times sign) 241
. 242
? 245
Also, at the end of your name, the game inserts an 80 (HEX 50) to designate "End of Name". Because of how the variables are used, this means that one of the levels your Missingno. (or glitched 'M name) will be is always L80.

While it is determined by name, the lowest number assigned to a character (other than the 80 that is assigned to the "End of Name" character) is 128, for a capital A. In EVERY variable that designates a Pokemon, Mew is assigned the number 21 (HEX 15). If you can make the connection, that means that NO name you enter will result in Mew being a possibility. The low numbers like 21 represent glitch characters that are not available for naming anything and can only be found with a Shark. For convenience, here is the table of what Pokemon will appear for each letter. Letters 3, 5, and 7 are used to determine this:

A: Golduck
B: Hypno
C: Golbat
D: Mewtwo (BIG OPPORTUNITY HERE!)
E: Snorlax
F: Magikarp
G: Missingno.
H: Missingno.
I: Muk
J: Missingno.
K: Kingler
L: Cloyster
M: Missingno.
N: Electrode
O: Clefable
P: Weezing
Q: Persian
R: Marowak
S: Missingno.
T: Haunter
U: Abra
V: Alakazam
W: Pidgeotto
X: Pidgeot
Y: Starmie
Z: Bulbasaur (Get all the starters without trading!)
a: Missingno.
b: Missingno.
c: Missingno.
d: Ponyta
e: Rapidash
f: Rattata
g: Raticate
h: Nidorino
i: Nidorina
j: Geodude
k: Porygon
l: Aerodactyl
m: Missingno.
n: Magnemite
o: Missingno.
p: Missingno.
q: Charmander (Get all the starters without trading!)
r: Squirtle (Get all the starters without trading!)
s: Charmeleon
t: Wartortle
u: Charizard
v: Missingno.
w: Missingno.
x: Missingno.
y: Missingno.
z: Oddish

Note: If you want to try the glitch, DO NOT use one of the special characters in your name. If you do, you might end up facing a Trainer. You will not be able to get out of the match, and eventually one of their Pokemon will be a glitch that can freeze (and possibly erase) your game. Also, species from 3 goes with level from 2, species from 5 goes with level from 4, and species from 7 goes with level from 6.

example

Test #1- Name: PIKACHU
Letters 2, 4, and 6 (levels):
2: I = 9 + 127 = 136
4: A = 1 + 127 = 128
6: H = 8 + 127 = 135
Letters 3, 5, and 7 (species):
3: K = Kingler on chart
5: C = Golbat on chart
7: U = Abra on chart
Combining the numbers, the name
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 12-05-04 11:37 PM Link | Quote
Mweheheh... Dammit, ethical problem. I want to beat the everliving hell out of this cheater I know later on but is it really worth it to get lots of Mewtwos and rare candy them to level 255?
UnsurpassedDarkness

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Posted on 12-06-04 06:27 AM Link | Quote
Originally posted by HyperHacker
Mario 64 Black Room Of Death
Just some bad collision detection. The purpose of that room is so that when you open the door, you see blackness instead of water and the walls of the castle (as the castle on the outside map is actually hollow). There's some other collision detection bugs on the roof too. You can walk through the back flagpole things, and if you go as far as possible to the back right corner, hang off, and climb back up, you go through the invisible barrier and end up out of bounds, at which point the game removes your hat and kills you. Also the reason you can get out is that there's just no hit detection on that side of the wall. The real question is why there IS any on the one outside.

Then why is their a door in there?

Using a GS, I found one glitched pok
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 12-06-04 07:39 AM Link | Quote
Originally posted by UnsurpassedDarkness
Then why is their a door in there?
Eh? The door is the same door that's on the "true" side. It can be activated from both sides, y'see.
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Posted on 12-06-04 09:34 AM Link | Quote
The other being the infamous Missingno bug

I loved that bug , don't know how it could have possibly destroyed a ROM .
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Posted on 12-06-04 09:56 AM Link | Quote
Originally posted by Davis
Originally posted by UnsurpassedDarkness
Then why is their a door in there?
Eh? The door is the same door that's on the "true" side. It can be activated from both sides, y'see.


I don
Ok Impala!

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Posted on 12-06-04 01:51 PM Link | Quote
Ok!

Anyone remember that strange bug in Zelda II? There is one town later on in the game, you have to go through some mountain stage to get there (don't remember the name). Now, walk to the second part of the town. Then, change yourself into a fairy and fly high in the sky. Now keep flying to the left. You'll see a part of a door in the sky, enter and you'll fall down like if you'd fall into a pit. You'll be in the town again, but the whole world be glitchy from now on, with strange people saying strange things and grass being water and that kinda stuff...
Kitten Yiffer

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Posted on 12-06-04 02:01 PM Link | Quote
Originally posted by windwaker
The other being the infamous Missingno bug

I loved that bug , don't know how it could have possibly destroyed a ROM .
Eh, I thought it only could destroy the save RAM. Which can be fatal if it's screwed up in a strange way.

Newer Pok
Emptyeye
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Posted on 12-06-04 08:13 PM Link | Quote
Originally posted by Ok Impala!
Ok!

Anyone remember that strange bug in Zelda II? There is one town later on in the game, you have to go through some mountain stage to get there (don't remember the name). Now, walk to the second part of the town. Then, change yourself into a fairy and fly high in the sky. Now keep flying to the left. You'll see a part of a door in the sky, enter and you'll fall down like if you'd fall into a pit. You'll be in the town again, but the whole world be glitchy from now on, with strange people saying strange things and grass being water and that kinda stuff...


(edited by Emptyeye on 12-06-04 02:30 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 12-06-04 10:44 PM Link | Quote
What I meant about the games being destroyed was that they use an MBC1 memory controller, which seems to be very weak (I've had about 5 of them blow already), and a glitch such as this could end up burning it out.

BTW thanks for the name info. If only it had been several years earlier. (BTW, the move was 'TM44'; it did act like Selfdestruct but then the game crashed and erased the saved file.)
windwaker

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Posted on 12-06-04 10:56 PM Link | Quote
Originally posted by Kitten Yiffer
Originally posted by windwaker
The other being the infamous Missingno bug

I loved that bug , don't know how it could have possibly destroyed a ROM .
Eh, I thought it only could destroy the save RAM. Which can be fatal if it's screwed up in a strange way.

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