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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - f-zero track hack | |
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firemaker

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Posted on 03-23-04 10:58 PM Link | Quote
im kinda new to rom hacking and i would like to hack f-zero tracks what sort of stuff do i need???

p.s im expireinced in cheat finding
RoboticParanoia

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Posted on 03-24-04 06:16 AM Link | Quote
Hexadecimal will probably be your best friend here, as I don't think there's an F-Zero editor out.
d4s

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Posted on 03-24-04 12:05 PM Link | Quote
i've looked at fzero once.
AFAIR the track data is uncompressed, however, its organization
is a bit bulky.
there is not one tilemap(like in mario kart)
but lots of (i think) 32x32 maps that are then organized together to form a track.
you will have a very hard time completely changing the tracks in a hexeditor.
plus, if you look at bs-fzero2, you'll see that they only changed these 32x32maps, but not their organization.
that means the tracks are basically the same, with some added ramps and stuff.
however, the format itself is relatively easy to understand, so an editor should
be possible.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 03-24-04 06:55 PM Link | Quote
Hmm, what info do you have?
Also when you say the 32x32 maps are arranged to make a level, you mean like
0 1 2 3
4 5 6 7
8 9 A B
C D E F
or are they in a specific order for each track?
Acmlm

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Posted on 03-24-04 09:25 PM Link | Quote
Originally posted by firemaker
p.s im expireinced in cheat finding
Just not in spelling

I remember a few years ago, someone made minor changes to Mute City I (added dirt or changed the last turn a bit, I forgot exactly), all with a hex editor ... of course it always helps to use a real editor where you see the course and all, but when none exists, you're stuck either using a hex editor or trying to make one yourself


(edited by Acmlm on 03-24-04 12:25 PM)
d4s

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Posted on 03-25-04 04:25 AM Link | Quote
yep, just editing some tiles on the track is easy, but editing the actual shape of the track is more complicated.
here is a picture of how i *assume* the data is organized.
these red squares are the blocks i talked of before.



plus, i always wanted to do some kind of fzero VR hack,
you know with graphics that look like vectors,
heres a titlescreen for it i rendered some time ago:



looks cool,huh?
the problem was just that there isnt any editor for the mode7 format
fzero uses.
its kind of the normal mode7 format, but with 4bpp instead of 8bpp.
thats why i was stuck.
so there.
maybe i'll go through the pain of editing the tiles in a hexeditor or something,
its like 20 tiles for all tracks together so it wouldnt be too much work.

PS: DONT RIP THAT TITLESCREEN OF MINE, OTHERWISE I RESERVE THE RIGHT TO HUNT YOU DOWN AND KILL YOUR DOG, THANKS.


(edited by d4s on 03-24-04 07:26 PM)
(edited by d4s on 03-24-04 07:26 PM)
(edited by d4s on 03-24-04 07:42 PM)
(edited by d4s on 03-24-04 07:45 PM)
firemaker

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Posted on 03-25-04 11:25 AM Link | Quote
i noticed that the track was in blocks and ive found the diffrent values fpor blocks but now my problem is arraging them. anyway when this project is finito i will make a track editor.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 03-25-04 08:22 PM Link | Quote
You'll actually make a program or just docs? I'll be willing to make a program if you don't.
d4s

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Posted on 03-25-04 08:41 PM Link | Quote
i wanna do a hack, no docs and no editor.
are you up to the task?
if you wanna do a track editor, i will help for sure finding data and stuff.
i just dont know any programming stuff(except for some asm)
im currently unsure how we could handle the mode7tiles.
they arent compressed,just in a weird format.
i will have a look at the track data again tomorrow.




(edited by d4s on 03-25-04 11:43 AM)
Ok Impala!

Buzzy Beetle
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Posted on 03-26-04 01:11 AM Link | Quote
Ok!

I've never really liked the original F-zero because of it's competition that wasn't a competition if you understand what I mean. So, if you would be able to change the points system to that of F-zero X and GX , now THAT would be really cool.
Darth Coby

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zonder clic heb je geen kloten tjap... bitch
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Posted on 03-26-04 01:29 AM Link | Quote
Uncompressed? Hmm, how hard can it possible be to find how the 32x32 blocks work?
Ed

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Posted on 03-26-04 03:35 AM Link | Quote
Originally posted by Acmlm
Originally posted by firemaker
p.s im expireinced in cheat finding
Just not in spelling

I remember a few years ago, someone made minor changes to Mute City I (added dirt or changed the last turn a bit, I forgot exactly), all with a hex editor ... of course it always helps to use a real editor where you see the course and all, but when none exists, you're stuck either using a hex editor or trying to make one yourself


That was Nestea, I remember trying to look for it, but I couldnt get it

And some people here know how much I LOVE all F Zero's.

I cannot wait for a Track Editor. (It's been my lifelong dream, really, but as I said on the old board, all the F Zero ROMS I have are fucked up, and that is the only one I could find.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
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Posted on 03-26-04 03:40 AM Link | Quote
But if you don't find a way to change the 32x32 blocks then even a track editor won't be able to do all THAT much.
d4s

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Posted on 03-26-04 02:52 PM Link | Quote
first, get your facts straight, guys.
as i said before, the data is uncompressed and you CAN edit everything in a hexeditor, its just painfully because of its organization.
i cant do an editor because i cant code, not because i cant find the data.

[quote]I've never really liked the original F-zero because of it's competition that wasn't a competition if you understand what I mean. So, if you would be able to change the points system to that of F-zero X and GX , now THAT would be really cool.[/quote]

implementing something like that would be REALLY hard and besides its not worth the effort in my opinion.that doesnt mean you cant try, though

i also am totally addicted to fzero and i hope hyperhacker will be actually able to code an editor.
at one point i thought about replacing the music in fzero cause its nspc and stuff but then again, the tunes are so damn original 80ies sexy-awesome, it would be a sin to edit or remove them


oh, and personally, i wouldnt hack the original fzero, but the bs fzero 2 rom.
why?
cause it has a fresh fullscreen 4bpp titlescreen already implemented.





(edited by d4s on 03-26-04 06:36 AM)
(edited by d4s on 03-26-04 06:39 AM)
firemaker

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Posted on 03-26-04 05:16 PM Link | Quote


I cannot wait for a Track Editor. (It's been my lifelong dream, really, but as I said on the old board, all the F Zero ROMS I have are fucked up, and that is the only one I could find.



ive got f-zero x dd. that has a track editor and i have a slight suspision that somewhere on the gx disc is an editor waiting to be found. so keep on hoping we may find it someday


one more thing before hyper hacker makes an editor i will i want the credit its a glory thing dont ask


(edited by firemaker on 03-26-04 08:19 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 03-26-04 09:57 PM Link | Quote
I can do it but I'ma need all the track data you can get. Formats and pointer tables for the most part. Any related ASM would also be quite helpful.
Keitaro

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Posted on 03-27-04 01:14 AM Link | Quote
I was working on a kind of F-Zero X type hack of this game a little while back. I lost the data now, but I once had a pretty well modifyed whitelandII...
Nestea

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Posted on 03-27-04 07:56 AM Link | Quote
Originally posted by Edsgravy0
Originally posted by Acmlm
Originally posted by firemaker
p.s im expireinced in cheat finding
Just not in spelling

I remember a few years ago, someone made minor changes to Mute City I (added dirt or changed the last turn a bit, I forgot exactly), all with a hex editor ... of course it always helps to use a real editor where you see the course and all, but when none exists, you're stuck either using a hex editor or trying to make one yourself


That was Nestea, I remember trying to look for it, but I couldnt get it

And some people here know how much I LOVE all F Zero's.

I cannot wait for a Track Editor. (It's been my lifelong dream, really, but as I said on the old board, all the F Zero ROMS I have are fucked up, and that is the only one I could find.


http://www.angelfire.com/games4/tylersplace/fzmcrem.ips

Making a F-Zero track editor was one of my first goals. Then I failed to make one. Maybe I should try again.
iamhiro1112

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Posted on 03-27-04 02:26 PM Link | Quote
F-zero really should have a level editor. I was wondering why this mario kart had a editor but F-zero didn't. I have better memories of F=zero with it's memorable music and tight gameplay.

I hope if there is a editor made for this that the cpu will know where to go. It got kind of borin in SMK when the cpu kept on driving into the walls.
d4s

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Posted on 03-27-04 03:16 PM Link | Quote
this is just a matter of how much work is put into the editor.
i assume fzero has a similar "point-to-point" cpu AI-implementation.
however, in fzero there is some kind of catch-up feature, but not for all drivers.
i think only the cpu-driver thats one place behind you catches up.


(edited by d4s on 03-27-04 06:16 AM)
(edited by d4s on 03-27-04 06:17 AM)
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