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11-02-05 12:59 PM
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Colleen
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Posted on 11-28-04 11:13 AM Link | Quote
(Some spoilers below, I guess.)

Anyone started... erm... playing it yet since the ROM was released? (Yeah, Australia got it first before the States, but it's the US dump... Go figure.)

I've just been playing FF1 so far, but it's like... hm... how can I put it.

FF1 (NES) - Final Fantasy version 1.0
FF1 (PSX - Origins) - Final Fantasy version 1.5
FF1 (GBA - Dawn of Souls) - Final Fantasy version 2.0

The graphics and music are pretty much taken from Origins, but I've noticed a few things from playing...

- Both Gil and EXP are a lot easier to obtain now. I think the EXP thing has to do with the fact that you can go up to Level 99 now, the reason for which becomes PAINFULLY apparent later on. I find this makes the gameplay a little unbalanced... I've had no problems with dying so far, and I just beat Lich in 2 1/2 turns without any difficulty.
- The stores have been changed around - there's a different selection of items in some of them (no more Mythril/Silver Sword in Elfheim! ) and the prices have been changed - most items are cheaper. You'll notice this right away at the start. Magic's cheaper as well.
- Enemies can drop items now. Some bosses can drop stuff but it's not a given. The Bestiary shows who drops what.
- There's more specialty items in the game - for example, I found a White Curtain that casts Blizzara in battle. One-use, of course.
- It's great to see that MP can be used now instead of the D&D "charges" system, but it also makes the game easier. For example, my Black Mage now has 413 MP at Level 30. That means I can cast Fira or Thundara 27 times before having to rest up. Maybe they could have bumped the MP use up a tad.
- Why does my White Mage have considerably more HP than my Monk? If this keeps up she'll have to move to the second slot.
- I think the magic you can use depends on how far you are in the game - I believe my Level 6 magic slot lit up after I defeated Lich. Either it's level or progress-based, but that makes sense considering how magic doesn't have to be squandered now.
- I've seen a lot more 7-8 enemy groups, especially in the Cavern of Earth. Hence multiple castings of Fira.
- Some of the dialogue's been changed from the PSX remake. The dwarves now have funny accents.
- I've only been in the extra Earth Dungeon... OUCH. This is why you'll end up levelling up big time. It was 5 levels and the first 4 really weren't that bad. The enemies were easy and gave a bunch of Gil. I hit the fifth floor and ended up fighting Echinda. First turn, Earthquake, everyone but my Black Mage gets swallowed up and dies. Suffice it to say the fight didn't go on much longer after that, although the good thing is that you just go back to the entrance when you die. Oh... and you can't escape once you enter. Not sure if Exit works. And you can't miss the extra dungeon - the entrance is on your way to the Chaos Temple, and you can enter right after Lich is beaten.

Finally, my stats at the moment (just got the Canoe, heading to Mt. Gulg)

Surverus

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Posted on 11-28-04 01:59 PM Link | Quote
Sounds good, I haven't played a Final Fantasy game on the GB yet but I can see the attraction. So would you advise playing this over playing the NES or PS version?
Garmichael

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Posted on 11-28-04 03:08 PM Link | Quote
Originally posted by Surverus
Sounds good, I haven't played a Final Fantasy game on the GB yet but I can see the attraction. So would you advise playing this over playing the NES or PS version?


Why dont you take a minute and read his post?


Anyways, it looks way too easy. I dont know. I think Ill 'obtain' it anyways. Its been a while since ive played FF1, and woudlnt really mind cheesing through the 99% of the game ive already done.
Ran-chan

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Posted on 11-28-04 05:24 PM Link | Quote
I think that I
Colleen
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Posted on 11-28-04 10:02 PM Link | Quote
The only thing that's "missing" from the GBA version is the FMV that was in the PSX version. Like I said, you have the extra dungeons and a few extra additions to the game, so it's pretty much the most complete version of FF out there.
Tamarin Calanis

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Posted on 11-29-04 01:21 AM Link | Quote
Well, if the levelling up is the same as in the original (some guaranteed stat boosts and some that you "might" get), then you may just be getting a bunch of lucky Vitality boosts on your white mage. That, or you got seriously unlucky with your monk's levelups.

Also, with the level cap increased, the Monk's HP gain probably kicks into high gear at around L. 40, which would be the equivalent of maybe 17 in the original.

My main gripe with the original was lack of MP (didn't mind the system, but FF3 was so much better... BM had 10 castings of Fire at level 3, I think.), so I think I'll get this... on GBA and emulator, probably. Damn small screen.


Echidna? Wasn't that one of the last bosses of FF3 (along with Ahriman, and a few others that I can't remember since I never even got to the Earth Crystal in 3)?
Surverus

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Posted on 11-29-04 02:07 AM Link | Quote
Originally posted by Garmichael
Originally posted by Surverus
Sounds good, I haven't played a Final Fantasy game on the GB yet but I can see the attraction. So would you advise playing this over playing the NES or PS version?


Why dont you take a minute and read his post?
.


Well the fact is that I did read the post and what I saw was a very good report of the game and it


(edited by Surverus on 11-28-04 05:10 PM)
Emptyeye
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Posted on 11-29-04 03:26 AM Link | Quote
Knuckles from Sonic 3 is an Echidna...

And yeah, Colleen, would you recommend a purchase (Or download, if I really feel like going that route) for someone who has both the original FF on NES AND FFOrigins? A poster I got with what I believe to be the latest EGM advertises fleshed out storylines in addition to the system overhauls and extra dungeons...has it been your experience so far that this is true?
Colleen
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Posted on 11-29-04 03:45 AM Link | Quote
Hm... I don't know about the story being fleshed out. There's new dialogue in FF1 but I haven't notice anything earth-shattering.

If you've played the NES/Origins versions, then the only major new addition is the new dungeons along with the gameplay tweaks. Having never made it through FF2, I can't comment on the additions there - I think they added a new section for the GBA version to flesh out the storyline.

It's still a good game though. And the extra bosses in FF1 - if my recent battles are any suggestion - should give you a challenge.
Setzer

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Posted on 11-29-04 04:06 AM Link | Quote
>.> <.< >.> Omega is HELL.
This is the only version of FF1 that kept me hooked 'til the end, including Origins for psx, and I beat it at about 2am this morning . Yeah, go buy this game, and this is coming from someone who hasn't bought a game in the past 3 years. [oh I wont buy it, but you should ]
Lenophis

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Posted on 11-29-04 08:59 AM Link | Quote
Sad that everyone jumps on the FF1 half of it.... Muahahahhaahah!

On day one, played two hours:





To do this is quite simple, equip two shields and have a field day attacking. =\ Trust me.






I had completely taken advantage of the system, and abused it promptly. I needed to survive the Captain's in Fynn, and then a trip to Mysidia. With the high level shields, 99% was possible after Minwu casts Blink on the party. Captain's stand no chance, then beat them down with magic. Money earned the easy way.

Day 2: played all day...

Ew...


Really? I was thinking about dancing actually...


Yeah, Leon...


But Leon wants to be Emperor!


Insert your own sick comments there. I was disappointed with this cutscene, personally.


Ahhh, what a difference a day makes. From near start to near end in 8 hours.

Day 3: still playing as I type...



Shut up already...


Ahh, you don't look scary...



See? Now hurry up and die...


Yes.








Ouch!


errr....

--Edit--
Spoiler:

I will say this now, BUILD UP Minwu, Josef, and Ricard! I'm talking 1500+ HP, 300+ MP, level 12+ weapon (whatever you decide) and shield, and level 10+ Cure, Esuna, and Life. (You can buy those three in the added section, but best to build them up when given the chance.)

Everything except inventory carries over to Soul of Rebirth. So, you're gonna have to equip your characters as beefed up as possible. For Josef and Minwu, that's Mysidia's gear. For Ricard, that'll be whatever you find in the Whirlwind (Black Robe, Osmose Scroll if you are lucky enough and one drops.) Before he croaks, give him the Sun Sword and Defender! (I think I'll be killing much easier if I had these.)

Some of these enemies are quite annoying, and I'd love to have a final weapon to assist in killing them. So far I've come across an enemy with 5000 HP and high enough defense where I hit for pretty much nothing. I won, but it was a very sllllllllllllllllllllllllllloooooooooowwww battle. Endurance match anyone? :p This is why you want high level weapons, more hits. More hits, more damage. And unfortunately for me, Minwu is the only one with such stats. Ricard has ok stats, Josef was still in Leather gear...

Killing the enemies won't be hard to start out (even with two sub-par characters) but once you get to the next area......not so much.

There's two "dungeons" that I have seen so far. I'll dub them Mirror Jade and Mirror Pandemonium (that is, if someone else hasn't done so already.) The enemies in Mirror Jade are for the most part pushovers... Mirror Pandemonium is a test though. The first floor will be your building place for a long while. Once everyone has about ~3500 HP and 300+ MP, you can proceed to floor 2. (There's a HUGE spike in difficulty between the two floors, my 5000 HP 180 defense (that's second highest) monster is on floor 2.

Tips for survival in Rebirth:
1) Make sure at least 2 people know Holy and Flare (both are sold in Mirror Jade), Holy is in Mysidia.
2) If you are finding a high defense monster, don't hesitate to use magic. Square made it not suck (finally) so it is an offensive alternative.
3) Conserve MP or stock up on Ethers. I haven't seen anyone with Osmose yet.
4) Don't let me turn you away from this. :p


Enjoy!


(edited by Lenophis on 11-29-04 12:04 AM)
(edited by Lenophis on 11-29-04 05:28 AM)
Private Adamant

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Posted on 12-01-04 12:49 AM Link | Quote
Originally posted by Emptyeye
And yeah, Colleen, would you recommend a purchase (Or download, if I really feel like going that route) for someone who has both the original FF on NES AND FFOrigins?


Definitly. The game mechanics has been changed so much that it's more like a new game than a port. Take the classes in FF1, for instance. You can pretty much throw all your knowledge of them out of the window, since they simply aren't the same characters. If Square Enix had changed their graphics and names, they would barely be recognizable. Also, the real meat of the game is those new dungeons. The main quest is laughably easy, and is pretty much just to get you ready for the real game. (Okay, I don't know too much about FF2, except the stat gaining is faster, and the select-cancel glitch was taken out. Oh, and some names are changed to be more similiar to the original.)

But yeah, get this game. Asking whether or not you should get this if you have the original and Origins is like asking if you should get Metroid Zero Mission if you already have the original Metroid.


And if THAT doesn't convince you.. Garland says "I will knock you all down" in this game. How can any human resist this beauty now?
Colleen
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Posted on 12-01-04 08:59 AM Link | Quote
It's easy solely because of the increased EXP gain. If the curve was the same, you'd still be going into dungeons with 99 Potions.

I prefer this quote from one of the later dungeons (spoiler space):














(edited by Colleen on 12-01-04 12:00 AM)
(edited by Colleen on 12-01-04 12:00 AM)
Emptyeye
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Posted on 12-01-04 06:44 PM Link | Quote
Okay, so you get more experience. Do any of the other curves change at all (IE does the Monk still start going house on stuff at level 10)?
Private Adamant

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Posted on 12-01-04 07:29 PM Link | Quote
Originally posted by Emptyeye
Okay, so you get more experience. Do any of the other curves change at all (IE does the Monk still start going house on stuff at level 10)?


Haven't really tried Monk, but Thief has been turned into an agility machine of asskickyness, who will be doing multiple hits from the very beginning. Thief sucked in the original and Origins? Well, he doesn't any more.
Tamarin Calanis

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Posted on 12-01-04 09:47 PM Link | Quote
Yeah, and Red Mage gets multiple hits pretty fast too (Oh, yeah - I finally got a chance to play it.)

Despite the changed (and in effect increased) MP, I still had two characters run out in the Marsh Cave. White Mage ran out before I got to the Piscodemons (Wizards in the original), and Black Mage ran out on the way back out. Any healing that was done after that was either from Red Mage or the potions I got from killing enemies. Or the 14 antidotes I bought before leaving Elfheim.

By the way... anyone notice how the weapons in Elfheim... kinda suck now? Of course, the magic's as good as always, but... the weapons suck. All I bought there was a dagger for my black mage.


(edited by Cheveyo Chowilawu on 12-01-04 12:48 PM)
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Posted on 12-02-04 08:01 AM Link | Quote
I have no idea why don't people play FF2, it's been "fixed" since the nes days.

meh i got some tips on survival on Soul of Rebirth (i've finished it of course)

Spoiler:
1. Blink lvl 6 (not 16) + 2 shields + decent evade = untouchable. So keep everyone except one person in the back row, and have some people use sap/osmose to get rid of the opponent's mps, well after that they're toasted. Of course only do this to boss-type monsters. Flare and ultima (lvl 4+) is actually useful in this case to attack, or even items, if you're lucky enough to find a holy lance, use it!
2. you'll find "ultimate" gear for each of your person which boosts your stats by a lot, if you remember where you find the genji gear from pandaemonium, but do note that they're heavily guarded. Oh and go to the old masamune place last, that guy's crazy.
3. in the upper floors chests are genji gears, get them (if you can), don't hesitate to get back to town when your ether stocks are running low.
4. nothing is immune to flare/ultima, no flare? get it from that guy behind the waterfall in mirror jade.
5. minwu comes with a decent level sap, and nobody has more than 999 mp in the game.
6. teleport is useless. Warp saves lives (in terms of getting out of dungeons)
Tamarin Calanis

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Posted on 12-02-04 08:16 AM Link | Quote
I've been playing it, I just didn't have any real comments.

BTW, this'll sound odd, but what do you suggest I equip Maria with? I've been using a Javelin for now, but I'm still busy statbuilding before Salamando (goal right now is 200 HP, 50-100 MP... should I aim higher?) so if I should change that then lemme know.


(edited by Cheveyo Chowilawu on 12-01-04 11:16 PM)
Colleen
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Posted on 12-02-04 08:48 AM Link | Quote
Ah, to be cruising through FF1 and then fall into THESE traps... *spoiler space*




























*FUN*. 35,000 HP each as well... Oy. Not fun at all. Nope.
Setzer

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Posted on 12-02-04 08:19 PM Link | Quote
Colleen, hint to win:
fighter: attack
black mage: haste fighter, temper fighter, temper until you die.
white mage: heal every round
whatever else: attack/heal/temper

by the time you're done with them you'll be hitting 4000's+
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