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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Temporal Flux Release | | | |
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Chickenlump Level: 41 Posts: 418/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by Kawa-oneechan Crono Marle Lucca Robo Frog Ayla Magus |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 934/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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K, thanks. Considering my blatant inability to decode SNES tiles, my tool will probably require TM-exported bitmaps but don't let that stop you | |||
xZeaLitYx Cheep-cheep Level: 23 Posts: 22/199 EXP: 66932 For next: 791 Since: 04-13-04 Since last post: 1 day Last activity: 3 hours |
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Well, so far I've managed to have Marle wake Crono up and give him some new dialogue without problem. The minibar in his room has also been built. I'm wondering how to make Events apply to certain tiles when activated; for instance, I'd like to have the Minibar give the party 10 Tonics when activated, and his radio play the racing theme. So far, I understand how to make the actual activation command, but I'm lost on how I should make it function when the player hits the A-button while facing a certain tile. Thanks. |
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Geiger Buster Beetle Level: 34 Posts: 176/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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Originally posted by xZeaLitYx It works the same way as talking to an NPC, except you do not load a sprite. ---Evil Peer |
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Proto K Repent! Level: 27 Posts: 217/279 EXP: 113908 For next: 2251 Since: 03-15-04 From: New Brunswick, Canada Since last post: 16 days Last activity: 8 hours |
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Ok, this sounds stupid, but how do you edit what music plays on a map? Do you do it through the music option or through Events? Edit: Nevermind, figured out what I was doing wrong. (edited by Proto K on 11-27-04 10:06 PM) |
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Heian-794 Red Super Koopa Level: 44 Posts: 552/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Ok, this sounds stupid, but how do you edit what music plays on a map? Do you do it through the music option or through Events? Edit: Nevermind, figured out what I was doing wrong. Y'know, Proto K, you could tell us what it was you were doing wrong and then how you did it correctly, just in case some readers are having the same problem. And I happen to be one of those... ^^; In my very brief and esperimental hack I've managed to make it so that Crono can go to the End of Time by waking up to his refrigerator, and when he gets there, Marle, Lucca, and Robo are waiting for him. Gaspar tells you about how only three people can travel at once, and you get a selection screen with only Crono available. All three of your friends express their desire to come along / displeasure at being left behind, but then it freezes. |
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Geiger Buster Beetle Level: 34 Posts: 177/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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how do you edit what music plays on a map? Do you do it through the music option or through Events? Either. Both. If you do it through the music panel, it will serve as the default music for the map. Write to memory after your change. If you do it in the event packet, it will override the map's music, once the command is executed. Note also that there is a difference between silence and no music set. Silence is just what it sounds like. There will be no music playing. No music set (value FF) will continue to play whatever music is already playing. ---Evil Peer |
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Spekkio Level: 8 Posts: 1/22 EXP: 1898 For next: 289 Since: 11-29-04 From: End of Time Since last post: 15 days Last activity: 70 days |
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I would LOVE for the next version of TF to be able to put the header back in, otherwise the ROM will be unusable with other editors such as Crone. (edited by Spekkio on 11-28-04 05:51 PM) |
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Chickenlump Level: 41 Posts: 422/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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I've been using SNEStool to add the header back in, for switching back and forth between the different editors. It works just fine, and doesn't take too much time to do. |
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Geiger Buster Beetle Level: 34 Posts: 178/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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I would LOVE for the next version of TF to be able to put the header back in This is something I will not do. ROM headers are pointless; serving only to make editing more difficult and to take up hard drive space. I (very) seriously considered removing header support in PST, and may yet do it. I made this post so that everyone will know I am unyielding on this point. I strongly encourage others to take the same approach. ---Evil Peer (edited by Evil Peer on 11-28-04 07:29 PM) |
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Imzogelmo Blue Octorok Level: 11 Posts: 18/41 EXP: 5292 For next: 693 Since: 09-22-04 From: (Longview) Starkville, MS, USA Since last post: 15 days Last activity: 1 day |
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The answer is simple: Make a patch with the headered ROM, then either edit the ips file yourself (assuming you can figure this out) or write a littel program to convert ips files for headered ROMs to unheadered versions. |
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dan Snap Dragon Level: 43 Posts: 256/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Readding the header before you want to make a patch/edit in another utility is the easiest solution. Just insert $200 bytes at the start of the ROM. Easy. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 937/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Just telling that I can't quite grasp those eight bytes of sprite assembly data. I can however tell you that the sprite, assuming Crono's idle forward anim, is split up in 16x16 blocks and each of the eight bytes controls a block's relative position. Seems rather negative too. The 32 tile bytes are simply flag/tile combos. 4030 for Crono's left foot for example, flipped from 0030, his right foot. |
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xZeaLitYx Cheep-cheep Level: 23 Posts: 23/199 EXP: 66932 For next: 791 Since: 04-13-04 Since last post: 1 day Last activity: 3 hours |
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I've been rolling around the concept of a 'Clean Start ROM.' What would constitute a safe, clean start? What event data can be removed completely, just leaving location data as a template for a new game? |
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Geiger Buster Beetle Level: 34 Posts: 183/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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I would leave the Load Screen and the Title Screen intact, for the most part. You could probably safely delete all the other event data, though the game would be completely unplayable in that form. A better idea would probably be to leave an empty Object 00 (just two returns) and the basics for each of the party members for each Location. That should still be mostly playable (no means of getting to 90% of the Locations though). You do realize you are talking like a 2 meg patch here, right? ---Evil Peer |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 1094/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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Yeah, isn't the event flag field f-ing huge for CT? | |||
s009 Paragoomba Read the FAQ before jumping into the unknown. Spam, thoughtless posts, need I add more? Level: 13 Posts: 2/66 EXP: 9772 For next: 495 Since: 12-05-04 From: marysville,washington Since last post: 292 days Last activity: 40 days |
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Question about temporal flux when I put up the overworld and there was the tiles on the side. Halfway between the L12 tiles are the same like all the bottom are the same as the top and when I click on part of the round island and then I click on the map it is part of a bush when it supposed to be the island there has to be a glitch or a mest up in the tiles. | |||
Lenophis Super Koopa Level: 44 Posts: 258/830 EXP: 584360 For next: 26925 Since: 03-15-04 From: Duluth, MN Since last post: 4 hours Last activity: 3 hours |
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Originally posted by Evil Peer true...
I fail to see how... "take up hard drive space?" I'll pretend that's stupidity talking...
Well I don't know what PST is. Besides, without the header, how can you be 100% sure that the rom was a clean dump in the first place? |
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xZeaLitYx Cheep-cheep Level: 23 Posts: 24/199 EXP: 66932 For next: 791 Since: 04-13-04 Since last post: 1 day Last activity: 3 hours |
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Originally posted by s009 Overworld Tiles are different than Location Tiles in that they're confined to specific layers, and cannot be used elsewhere. The top half, Layer 1 tiles, will only work when editing Layer 1. Same for Layer 2. |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 1106/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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Keep a zip file with the header in if you want. Just expand a copy out and work on that. Shouldn't be a big deal. |
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Acmlm's Board - I2 Archive - Rom Hacking - Temporal Flux Release | | | |