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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Smb3 coin fireball asm hack MIA | | | |
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iamhiro1112 Armos Level: 35 Posts: 110/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Or is it? Has anyone ever seen or made a asm hack where enemies will turn into fireballs when shot like in SMW and SMBA4? For me that was a pretty awesome feature. I guess noone has made a hack where u can pick up plants in Mario 3. Mario adventure was a real tease having plants in the background but not letting us pick them up. I would love to play any hacks that would put any of these ideas in action. Cause I had a blast with them in SMA4. (edited by iamhiro1112 on 11-21-04 12:23 AM) |
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Xtreme984 Koopa Level: 18 Posts: 85/111 EXP: 25164 For next: 4733 Since: 07-27-04 Since last post: 116 days Last activity: 58 days |
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I don't get it, could you please explain a bit better? | |||
Keikonium Banned Level: NAN Posts: 823/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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In SMW, the enimies never turned into fireballs when shot....They turned into smoke then disappeared. Im not sure about SMA4 because I have never played it, but if it is the GBA port of SMW, then it doesn't do that either. | |||
Xtreme984 Koopa Level: 18 Posts: 86/111 EXP: 25164 For next: 4733 Since: 07-27-04 Since last post: 116 days Last activity: 58 days |
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SMA4 is the GBA port of SMB3, SMA2 is the SMW gba port. | |||
Skreename Koopa Level: 18 Posts: 48/107 EXP: 27049 For next: 2848 Since: 03-15-04 Since last post: 1 day Last activity: 3 hours |
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He means that the enemies turned into coins when they were hit with a fireball. And they did, with a few exceptions, in SMW. SMA4 had an E-reader card that caused the same effect. | |||
iamhiro1112 Armos Level: 35 Posts: 112/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Sorry, I meant I wanted the enemies to turn into coins, as the previous person said. But that would be pretty sweet to. For the fireballs to start enemies on fire instead of sending them offscreeen. It would be more realisitic. |
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The Kins Kodondo Level: 38 Posts: 238/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by iamhiro1112You're asking for realism. In a game where a fat pipe-fixer fights giant turtles, man eating plants and killer beetles in order to save a princess. Riiiiight. |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 798/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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thats definently the worst thing to ask for realism in... | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2135/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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But it would kick ass to see flaming Goombas running around panicking and screaming, setting other enemies on fire... | |||
iamhiro1112 Armos Level: 35 Posts: 113/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Yeah, and u can set up new combos and stuff, first goomba on fire is 100, if it touches another u get 200, then touch another, u get 400, and so on untill u get a 1-up. | |||
Dish Spiny Level: 38 Posts: 197/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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Originally posted by Trashykins There's nothing wrong with adding a bit of realistic flavor to a video game. More realistic graphics can give the game more appeal. More realistic map themes can give the game a better atmosphere More realistic physics can improve control. More realistic sound clips can improve music quality More realistic ways to be hurt killed can add a strategic twist and/or add more puzzles to the game (spend too long underwater and you drown.... for example) Just because the game is in heart a fantasy doesn't mean adding realism is a bad idea. If, in the future, you decide to get this uncontrollable urge to ridicule someone's idea... at least try to come up with an actual reason. In short: You're a jerk. |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 1024/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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Well I thought it was funny . Trashy did have a point. | |||
Dish Spiny Level: 38 Posts: 198/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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I might have went overboard with the slander. But realism (on at least some level) is a good addition to any game. There are even several "real" aspects to Mario already: - Koopa Troopas actually kind of look like turtles. - Mario actually kind of looks human - Fire melts ice blocks - Mario swims in the water - Gravity pulls Mario to the ground When there's a game that has a green and orange blob floating through a mystery land that may or may not exist in order to collect magical items that are completely shapeless... then I can see how adding something realistic might get so easily dismissed. So no. Trashy didn't have a point. He was just being a wise-ass Yeah I'm probably being overly bitter for some reason. I don't quite understand why myself. For some reason this post really hit a nerve. |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 393/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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How are enemies turning into coins "reaslistic" anyways? Realistically they'd catch afire and burn to a crisp Anyways, Im working on getting a hack that turns enemies into coins via fireballs at the moment. I may have it ready into for a Thanksgiving release . |
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iamhiro1112 Armos Level: 35 Posts: 114/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Now your talking Rebecca. Even if its a demo I am definately wanting to play that. BTW, I never meant to say that turning enemies into coins via fireballs was realistic. You may have misread my post or I didnt' make myself clear enough. |
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