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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Need help with a small problem | |
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MadMikeXP

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Posted on 11-20-04 05:26 AM Link | Quote
I was working with my ExGFX file in Lunar magic when I enabled super bypass and put the FG3 option on my ExGFX file . when enabled it said the graphic were to big. after it said that it took one of the 2 tiles I had made which was green hill from SMB3 tiled all of the foreground on the level and messed up everything I went to the 16x16 tile editor and had little bits of pieces here and there..... I looked at the 8x8 tile editor and showed up fine except for the red backrgorund of course..... can someone please tell me what went wrong ?
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Posted on 11-20-04 05:50 AM Link | Quote
Originally posted by MadMikeXP
it said the graphic were to big.
Originally posted by MadMikeXP
can someone please tell me what went wrong ?
I think the graphics may be too big. Just a hunch.


DisruptiveIdiot

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Posted on 11-20-04 05:52 AM Link | Quote
Did you replace currently existing tiles or did you just make more tiles? You need to replace already existing tiles or the file will be too big.


(edited by DisruptiveIdiot on 11-19-04 08:53 PM)
MadMikeXP

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Posted on 11-20-04 06:20 AM Link | Quote
I replaced the tile with 2 smaill sprites ini it, which was green hill and wooden block I saved it and I over wrote the ExGFX 90 file with the new graphics in it. also the tile size is 50 width by 48 height. I had to do alot of cropping in order for it to fit. If I shrink it anymore than that will make it get blurry and nobody won't be able to tell what the hell it is....
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Posted on 11-20-04 02:13 PM Link | Quote
Originally posted by MadMikeXP
also the tile size is 50 width by 48 height.


I...get the feeling you're going about this ExGFX thing entirely wrong. ExGFX files need to look something like this:



128 pixels wide, 64 pixels tall, 4bpp (16 colors) SNES graphics format, EXACTLY 4,096 bytes. Anything else will give you errors or do other nasty things.

To make sure YY-CHR saves it at the right size, copy all 128 tiles to the clipboard, make a new file, switch to 4bpp, re-paste the tiles in the top-left corner of the workspace, and save immediately.

If all else fails, go re-examine the help file, then check out the ExGFX Workshop thread for some good examples of valid ExGFX files.

[EDIT]
Er...of course, you don't want your file to be full of repeated tiles like that. That's just an example to show the dimensions and color depth the files need to be...


(edited by BMF54123 on 11-20-04 05:19 AM)
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