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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Gaming - It's time for a cutscene | |
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What is your opinion on cinematics / cutscenes in videogames these days?
You like them?
Yes
 
90.0%, 18 votes
No
 
5.0%, 1 vote
Iffy
 
5.0%, 1 vote
Multi-voting is disabled.

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Xeolord

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Posted on 11-19-04 06:42 AM Link | Quote
What is your opinion on in game cinemas, and cutscenes?

Most games these days do in fact have them, because it's a fact that developers want there game to look good.

But does it ruin the moment? Does it take away, a cool feeling?

I think they're fine in some aspects, but when a game is so awesome and can pull off and intriging storyline, while not having "any" cinema's, that's purely awesome.

Take Half-Life, and Half-Life 2 for example. Unless you're goofy, and count the intro with the G-Man being a "cinema" there are no in game-cinematics during gameplay. Everything happens real time, with you being there, able to pay attention to what's going on, or just run around and smack things with the crowbar.

I think a game being able to pull that off brings a new level of realism into play. It gives you more of the feeling that "you" are Gorden Freeman. These people are talking to "you", and "you're" fighting and running for your life.

Enough with the chatter, hopefully that all made some sense ... so vote?


(edited by Xeogred on 11-18-04 09:45 PM)
DarkSlaya
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Posted on 11-19-04 06:46 AM Link | Quote
Depending on the game, I often like them. They add something to the story and tell you more. But sometimes they just annoy me (when I want to find and kill a boss in a certain game)
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Posted on 11-19-04 06:51 AM Link | Quote
ya I like 'em. They're interesting and they add more to the game rather that just play through, not learning the story that well.
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Posted on 11-19-04 07:28 AM Link | Quote
I like them in some games. I'll take Tales of Symphonia (once more) for instance. Say right after you make the pact with Luna and Aska, and the Giant Kharlan Tree goes out of control, or after you beat Kratos in Torrent Forest and the Tower of Salvation starts coming down. I can't think of any other way they could have done that in the game without making it look stupid.

Metroid Prime also comes to mind, at the beginning of the game after you escape from the Space Pirates' ship thing. That particular cutscene had to be the most realistic I've seen in all the games I own.

As long as it looks good and contributes to the story in some way, it's good. Most games these days make their cutscenes look believable (for example, the characters' mouths move as they speak, and stop moving when they stop speaking )

The only game I found them annoying in was Halo. You'd be going through a level, and step through a door or something and a cutscene would take place. At least they made it possible to skip them, 'cause when I used to play it more when my friend still lived in Chatham, it was aggravating to suddenly lose control right when you were getting into the game.

Overall, if they're used well, I like them. If not, I'll probably end up finding something else to do while it's playing.
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Posted on 11-19-04 07:54 AM Link | Quote
I liked cutscenes ever since Ninja Gaiden. (...the ORIGINAL.)

As long as they help flesh out/tell the story, they're fine. My only gripe would be if you end up having a 20-minute long cutscene... especially in RPG's.
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Posted on 11-19-04 08:27 AM Link | Quote
Iffy. Very Iffy, then can be great, totally butt smackingly awesome. Ones that blow your mind.

Then there are games that have a single screen with a bad voice over.
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Posted on 11-19-04 09:09 AM Link | Quote
As long as they're not overused and you can skip them, they're OK. Excessive use of unskippable cut scenes ruined Final Fantasy X for me. You would occasionally even get a 30-second cinema when talking to some random townsperson, which was just ridiculous. I would expect such heavy used of in-game video in, say, Shadow of Destiny (which is basically an interactive movie), but FFX is a role-playing adventure, for criminy sake. I wanted to explore, find hidden stuff, and kill monsters, not be led around by my nose and worry about getting bogged down if I happened to hit a button in front of the wrong person. At least they fixed that in X-2...
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Posted on 11-19-04 09:39 AM Link | Quote
Another thing that can't really be avoided with cutscenes is the repetitive ones. The only one I can think of as an example is the Tutorial for FLUDD at the beginning of Mario Sunshine. That can be easily avoided if you don't start a new game each time you go to play it.

I guess what I'm trying to get at is this: if the cutscene is good, entertaining, or anything similar, I enjoy watching it, and most often I won't want to skip it. However, if it's boring or not entertaining in some way and unskippable, it makes me want to turn the game off

An example of one that fits into the second description is the movie you get after you beat the skeleton pirate thing in the cave in Paper Mario 2. You just sail about for a bit after, and a boss battle does come, but there's too much talking. I don't know about others, but right when the Crump guy appeared, I knew there was going to be another boss fight, but they had to throw in a cutscene right before it


(edited by Karadur on 11-19-04 12:43 AM)
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Posted on 11-19-04 10:11 AM Link | Quote
I like them. But I think they should be skippable, for those times you need to get to a save point before dinner, for example, or if you already beat the game and were playing through again.
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Posted on 11-19-04 10:29 AM Link | Quote
I prefer the scripted events going down like in Half-Life. I understand that it would not work in all games (RPGs for example), but Half-Life (and Opposing Force... damn) was made all the cooler because of it. I wish Metroid Prime had done the same thing. So I guess my answer is "iffy," but I'm going to say "no" because I prefer fewer cutscenes and more immersive events when it is an option.
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Posted on 11-19-04 11:13 AM Link | Quote
Originally posted by Colleen
I liked cutscenes ever since Ninja Gaiden. (...the ORIGINAL.)

As long as they help flesh out/tell the story, they're fine. My only gripe would be if you end up having a 20-minute long cutscene... especially in RPG's.


Don't play Xenosaga for PS2, then. What you said happens. A lot. XD For the first four hours of the game, their might be about one hour that you actually control the character.

However, I still liked Xeonsaga because the cutscenes fleshed out the story, and were well animated (in my mind, anyway). I don't mind cutscenes if they're well done, and not overly repetitive. Like sailing to Keyhaul Key in Paper Mario 2. I just used the pipe in the sewers.
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Posted on 11-19-04 07:44 PM Link | Quote
to me, they are what pulls everything together sometimes, like, seeing what it would be, so you just dont have to go by the words they were saying.so i voted for yes
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Posted on 11-19-04 08:53 PM Link | Quote
If I wanted to watch a movie, I'd watch a movie.
I mean they are not a problem if I have the option to skip them, and sometimes but they can be entertaining. But I hate being forced to sit through them if I want to get on with the game. This also applies to games where everything talks for fifty hours. Wind Waker did that. The boat even had a story. The damn boat.
I'd rather the creators focus their efforts on gameplay than on eyecandy.
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Posted on 11-19-04 09:47 PM Link | Quote
in some cases I would have to agree with you, I like the shorter ones, like on star ocean, I watched all the cutscenes, just because it was an awesome game, but on Ghost in the shell, I havent watched one yet, mainly because, its more of a game, thats self explanitory...and doesnt need any cutscenes.
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Posted on 11-20-04 12:44 AM Link | Quote
I thought about it and I officialy hate cutscenes in FPS. Especialy when you're in the middle of a slaughter.
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Posted on 11-20-04 02:06 AM Link | Quote
Yeah, and most times in FPS's they can almost be predictable. Hmm, it's getting intense now ... someone keeps on talking to me through an intercom, oh now I'm in this hugely detailed room ... time for a cutscene.

But I do have to say I enjoy them in RPG's. The only thing that usually deludes me from caring about the cinemas in some RPG's, is the acting. Star Ocean 3 for example, horrible dubbing. But games like Xenosaga have top notch voice acting, and to me, that game sometimes felt like I was watching an anime.

I'd say they aren't a bad addition to a game, but if they can get overused and repetitive sometimes. Especially in action games, I just want to run, and not encounter a cutscene every 5 minutes or so.
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Posted on 11-20-04 08:02 AM Link | Quote
Oh. Yes. Speaking of Metroid games, Metroid Fusion was irritating for this very reason. It's actually a really fun game which I would like to play through many more times, but I have to watch through the worthless plot development every time. It's also slightly annoying in Zero Mission (I especially wish I could skip those damned statue pointers) but at least you can get get rid of one by fighting Ridley before Kraid.

So yeah. I don't like action game cutscenes. Ever. I cry.
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Posted on 11-20-04 08:09 AM Link | Quote
I don't mind them, but only if you have the choice of skiping them.
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