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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - OW Screen Exits question | | | |
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AtmaDragonXT Rat Level: 16 Posts: 31/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
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I'm finishing up the design of my overworld, and am up to the point where I'm trying to get the pipes and stars leading where I want them. I've done about half of them, but I suddenly started having problems. I edit the exit settings of a pipe and hit OK, but when I check it again, no changes were made. Repeat ad nauseum. Are there any restrictions on how I need to do this? (Order, perhaps?) It's annoying as hell, because the others are set up correctly, but the last six or so pipes just won't cooperate. Are there any rules about pipes and their destinations I may have overlooked? |
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Glyph Phoenix Level: 39 Posts: 1/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I think there's a limit on how many pipes you can have on the overworld. You might just have too many pipes. | |||
Keikonium Banned Level: NAN Posts: 796/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Well, there is only a certain number of pipes and star exits you can have. So say a pipe lead from the main OW to YI and the number it was set at was 6. If you took another pipe and did the same thing with it set at 6, it wouldn't work. So if you have like 20 pipes/stars then you wont have enough exit numbers to use them all. To bad there wern't more of them...or at least something telling you what numbers you have used. EDIT: Glyph Phoenix beat me to it (edited by Keikonium on 11-07-04 08:55 PM) |
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AtmaDragonXT Rat Level: 16 Posts: 32/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
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I'm thinking it might be what you said about overlapping destinations, Keikonium. It's not the total number, as I've already cut down on the number of pipes I;m using for that reason. I probably should've looked at the exit settings to find a limit before setting the whole thing up ;D It's still based on what I got from you (though I made a number of changes and all new submaps, you'll still recognize it as it is now). I did a lot of moving things around, and I think that might be the source of the pipe problem. I think I'm just going to reset all their exit settings and start over in a less random fashion...there's probably another exit 6 somewhere screwing things up. Then the real work begins...whee! |
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