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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Different way of selecting game file 1, 2, and 3? | |
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Keikonium
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Posted on 11-05-04 09:54 PM Link | Quote
I was wondering if it would be possible to get rid of the file 1, 2, and 3 that you can select as your save game and replace them with pipes like in SML2 for the GBC. It could just use a normal level and it would be so much better, IMO, then selecting a file.

So I know it requires ASM, but what would be the first step? I think that making pipes point to loading different files would be the hardest part.
Escherial

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Posted on 11-06-04 12:18 AM Link | Quote
Well, 7E010A is the address of the currently selected save game file (00 = first file, 01 = second file, 02 = third file). What you're going to have to do is figure out where the "load game data" code is located and jump to that after setting the file from which you want to load. In other words, its tracer time . The actual setting is of the game file is trivial, as I'm sure you know, but finding that subroutine and making sure calling it doesn't totally screw you over might be difficult.

Also, if someone could find the "save game data" sub, it'd be pretty easy to implement copying the current file to another file in-game . I've tried it out with freezing the value and then beating a ghost house. Pretty nifty, if you ask me...

EDIT: Sorry, it appears that I have a real talent for killing threads. Let's hope this one comes back to life eventually


(edited by Escherial on 11-05-04 11:35 PM)
JR11

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Posted on 11-07-04 07:59 AM Link | Quote
That sounds like a pretty cool idea. I wish you luck.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 11-07-04 02:35 PM Link | Quote
Woo, post 2004 in year 2004.

You could probably make custom blocks that change the save file, but making them act like pipes might be difficult, and then of course there's the problem of getting the game to reload everything. (If someone could just figure out how to tell the game to load a specific level, so that we could just do it from any point in the entire game, it'd make things so much easier...)
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