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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - Starting Map in Ruby? | |
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AmnesiaHacker
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Posted on 10-31-04 10:30 PM Link | Quote
Where is the starting map data in ruby? Hex location plz!
Baro

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Posted on 10-31-04 10:36 PM Link | Quote
Originally posted by AmnesiaHacker
Where is the starting map data in ruby? Hex location plz!

I dunno. Look in the pokeroms.ini that comes with elitemap
AmnesiaHacker
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Posted on 10-31-04 10:50 PM Link | Quote
I mean the map you start on after a new game (the moving truck) how do i change that
Jason

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Posted on 11-01-04 12:36 AM Link | Quote
I think youmight need to search for map bytes of the truck map in hex.
Keitaro

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Posted on 11-01-04 01:45 AM Link | Quote
Originally posted by Baro
Originally posted by AmnesiaHacker
Where is the starting map data in ruby? Hex location plz!

I dunno. Look in the pokeroms.ini that comes with elitemap


Please. If you don't know, don't bother to post. Its implied that you don't when you don't reply
Kyoufu Kawa
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Posted on 11-01-04 11:15 PM Link | Quote
1) You don't want to do this. Any map you start on will have the "truck moving" effect applied to it at the start of the game.

2) I added boy/girl exit point editing last friday. It's where you exit the truck or, when I add FR/LG support, the room you start in.
Baro

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Posted on 11-01-04 11:17 PM Link | Quote
Originally posted by MajinBlueDragon
Originally posted by Baro
Originally posted by AmnesiaHacker
Where is the starting map data in ruby? Hex location plz!

I dunno. Look in the pokeroms.ini that comes with elitemap


Please. If you don't know, don't bother to post. Its implied that you don't when you don't reply


sorry, I thought he meant the map data, I mean, I didn't understand the question at all.
---------------

Well, Try to find the pointer to the truck and repointing it to another map, maybe that way you can start at another map


Edit: well Kawa answered before I ended my post, so you were answered actually


(edited by Baro on 11-01-04 02:22 PM)
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