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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Turn Block palette/gfx when hit | | | |
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rubixcuber Red Goomba Level: 12 Posts: 13/46 EXP: 6125 For next: 1796 Since: 10-13-04 From: St. Louis, MO USA Since last post: 331 days Last activity: 293 days |
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I replaced the graphics and palettes for the turn block in all of its forms and it's fine while it's normal or while spinning, but during that one frame when you hit it and it bounces it displays the old graphics. But the old graphics dont even exist in the map16 any more, so I'm not entirely sure where it's pulling it from. How do you change that frames gfx? (edited by rubixcuber on 10-26-04 06:30 PM) |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 15/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Originally posted by rubixcuberthe picture it shows when it bounces is a sprite. sprites and foreground tiles use different tilesets. the GFX for this sprite is in GFX00.bin, or the very beginning of ALLGFX.bin. that is, after you have extracted the graphics. hope this helps, Dark Ludwig |
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Alonguy Shyguy Level: 16 Posts: 30/92 EXP: 17422 For next: 2834 Since: 10-08-04 From: Calfornia Since last post: 30 days Last activity: 3 days |
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You can edit it from lunar magic. How do you edit internal GFX anyway? | |||
Dark Ludwig Red Paratroopa Level: 21 Posts: 16/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Originally posted by Alonguythe truth is, with lunar magic, you can't. but many other programs, such as tile layer pro and yy-chr can edit it. you need to extract the GFX from the rom with the red mushroom button, and the internal GFX is in the last two files. hope this helps, dark ludwig |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2486/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Meh... This doesn't get linked enough. | |||
timdevril50755 Ninji Level: 25 Posts: 111/245 EXP: 82750 For next: 6870 Since: 07-24-04 From: Canada, eh? 4, 8, 15, 16, 23, 42 Since last post: 5 days Last activity: 11 hours |
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Originally posted by Kratos Aurion yes, and if people read it, they'd have a lot of help. I know it helps me |
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rubixcuber Red Goomba Level: 12 Posts: 14/46 EXP: 6125 For next: 1796 Since: 10-13-04 From: St. Louis, MO USA Since last post: 331 days Last activity: 293 days |
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I am aware that I can edit it using a graphics program, but that does not determine the palette which it uses right? I changed the palette of the gfx for the turn block except the palette changes back when hit. There was a program sprite paint that I think was supposed to do this, but the link is dead. | |||
Dark Ludwig Red Paratroopa Level: 21 Posts: 17/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Originally posted by rubixcuberwell, are you saying that you want the turn block and the bounce-sprite of the turnblock to have different pallettes? well, they do (tiles use the first 8 palettes and sprites use the last 8.). so just change the palette that it uses, custom palette for a single level, and if you want it to actually use a different palette, you can wait for sprite paint, or just use custom palettes on every level that has a turn block, but yes, waiting for sprite paint sounds better. -Dark Ludwig |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 776/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Sprite Paint can't edit the color of the turn blocks' sprite graphics. Nor can it be downloaded anywhere (to my knowledge) since my host removed my account without any warning. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Turn Block palette/gfx when hit | | | |