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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Two sprite editors in one day. | | | |
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Atma X Bandit Level: 43 Posts: 582/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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@ Hyper Hacker: It was in the notes: 7E166E setting bit 1 changes the gfx page bits 2-4 tell which palette (8-F) the sprite uses setting bit 5 disables fireball killing of the enemy setting bit 6 disables cape killing of the enemy For those who don't know to edit a bit: Bits are in binary, and in binary, each bit can only be a 0 or a 1 (0=OFF, 1=ON) So to set one of the bits that's mentioned in Mikey's notes (which is above this), you need to write out 8 bits "00000000", and then change the ones that you want (btw for some reason, the game reads the bits backwards, so bit one is on the right side 0000000"0") Then you take the number you come up with, and convert it to Hex (with Windows Calculator, Duh ) The Palette System: If you're confused on how the palettes work (since it uses 3 bits for the Palette #), then look below: Enter the palette number that you want (palette 8 will be entered as 0, and F will be 7) your Sprite to use in Hex, then convert it to Binary. Use the 3 binary numbers you get to replace Bits 2-4 (000"111"0 = 7, so that would be Palette F). Set whatever other Bits you want (disabling death by fireball, the Gfx Page, etc.), and then convert your number back to Hex, and insert it in the "Graphic Byte 1" slot of HH's Sprite Editor. |
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Knight of Time Keese Level: 19 Posts: 69/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by HyperHacker I couldn't find any setting in the program for spin jumps, so I really think that this should be added to the program. The reason is, certain harmful, jump-proof sprites hurt Mario/Luigi if they spin jump on them, namely the fires created by Sumo Brothers and both kinds of the circling Boo Buddies. I'm also thinking that the fire breathed out by a Dino Torch also hurts Mario/Luigi if they spin jump on it... 'goes to check on this to see if he is right or wrong' BTW, HyperHacker, there is something else I forgot to mention. Is there support to show if a harmful sprite will hurt Mario/Luigi even if he is on Yoshi (e.g. Mega Moles, the fire created by a Dino Torch)? If so, could you (or someone here) point it out to me please? If not, could you possibly add this to the program someday, please? Edit: Just as I thought, Mario/Luigi does get hurt if he spin jumps on fire breathed by a Dino Torch... (edited by DarkPrince on 10-22-04 06:49 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1862/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I'll look for those. I forgot there were sprites that could hit you even if you spin jumped or were on Yoshi. | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1152/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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hey HH, I suggest adding a feature to edit sprites' speed too | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1864/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I'm pretty sure that's part of their ASM. | |||
rubixcuber Red Goomba Level: 12 Posts: 8/46 EXP: 6125 For next: 1796 Since: 10-13-04 From: St. Louis, MO USA Since last post: 331 days Last activity: 293 days |
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Sounds like some impressive work, but the link isn't working for me. Anyone else having problems? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1866/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Bah, that damn server keeps going down. Try again tomorrow. (Dunno when it'll be back up, I don't really have any control over it.) I had to move my layout to this server because of that - wouldn't be so bad if it just spat out a 404, but it actually sits there trying to load forever, so nothing else will. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 418/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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SWEETNESS. Now Stony XVII is invulnerable to fireballs and the cape like he should be. No more lame Power-Down Beam! (you'll see, very soon...) |
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Alonguy Shyguy Level: 16 Posts: 22/92 EXP: 17422 For next: 2834 Since: 10-08-04 From: Calfornia Since last post: 30 days Last activity: 3 days |
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Why? Why dosen't it open my rom? It says to increase Max file size, but how? LE? I dunno ... I never used it before. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 668/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Originally posted by BMF54123 You are still working on it? Yay! If I do recall, you did make the "Nintendo Presents" bigger to have a picture in it. I have tried to find the data that does this and this is all I found (ASM is easy once you have the data). http://www.freewebs.com/cpub13/presentinfo.txt (copy and paste to new window) Data traced from when "Nintendo Presents" appears. I have done some interesting stuff to this. I changed it from loading 70 in STA $0201 and made it have a different Y position. LDA #$01 into STA $1DFC makes it have a different sound effect other than a coin (I think 17 made it have thunder). LDA #$0F into STA $0DAE made it flash depending on what you load (0F made it flash 0 times, 1F made it flash 1 time when it went to dissappear). I am looking into how the rest of that data works, but I am stumped. Maybe this data could somehow be added into the editor in some way? Also, when you set whether or not it explodes into smoke or falls, it does the opposite... fix that. |
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rubixcuber Red Goomba Level: 12 Posts: 10/46 EXP: 6125 For next: 1796 Since: 10-13-04 From: St. Louis, MO USA Since last post: 331 days Last activity: 293 days |
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cpubasic13- what did you use to do the tracing? i've been looking for a good program to trace with... | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 674/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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That was using Evil Peer's SNES9X Tracer. I don't know of a link directly to it, but it is a very easy to use tracer. Try looking on Zophar's Domain. I am sure it is on there... | |||
rubixcuber Red Goomba Level: 12 Posts: 11/46 EXP: 6125 For next: 1796 Since: 10-13-04 From: St. Louis, MO USA Since last post: 331 days Last activity: 293 days |
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Thanks, I found it. This is certainly a lot easier than just reading through the file in a hex editor, heh. Oh, and HyperHacker, I was finally able to download it and I must say I'm impressed. I had started trying to put together some of that information, but I think you've saved everybody a lot of time. Thanks for a wonderful tool. |
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Alonguy Shyguy Level: 16 Posts: 26/92 EXP: 17422 For next: 2834 Since: 10-08-04 From: Calfornia Since last post: 30 days Last activity: 3 days |
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Please Help! I cannot us it because of run time error 20476! It the filename buffer is too small. What does it mean? Please help! | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1877/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Hmm... You might have to move the ROM to a shorter path. I'll see if I can make the filename buffer bigger. | |||
Alaric Paragoomba Level: 15 Posts: 66/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
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I haven't modified anything yet, but.. Great Work!! *worships HH* Oh, if you need a host, you MAY want to look into Shyper (http://www.shyper.com), but I don't know if they're accepting new sign-ups yet.. (Err, just checked, no cigar ) VB, eh? One of my main languages.. Neat. Keep up the good work. |
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cds113089 Red Goomba Level: 12 Posts: 20/46 EXP: 6260 For next: 1661 Since: 09-25-04 From: Chicago Since last post: 2 days Last activity: 1 day |
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I think your server is still down. The link won't load for me. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 158/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Strange... it was up for me. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1955/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Meh, if it doesn't work just try again tomorrow. | |||
Mario Maniac Snifit Level: 26 Posts: 267/281 EXP: 100860 For next: 1415 Since: 08-01-04 Since last post: 243 days Last activity: 167 days |
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Hey Hyper Hacker, what are you planning to add at "Edit Other Stuff"? Is it with ASM? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Two sprite editors in one day. | | | |