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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - EliteMap and Rubikon Running FAQ | |
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Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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From: Catgirl Central

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Posted on 03-30-04 02:58 PM Link | Quote
Coby, RS-Ball is good for pointers and stuff. To get things really kicking, combine it's forces with PokePic. There are LOTS of tricks with the two combined.
Darth Coby

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Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
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Posted on 03-31-04 02:34 AM Link | Quote
Thanks! Pokepic even edits the palettes, cool.
Maybe you could implement that into RS-Ball too. RS-Ball's UI is nicer imo.

Another question, how can I ADD new items instead of just edit them?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Posted on 03-31-04 11:29 PM Link | Quote
Originally posted by Coby
Thanks! Pokepic even edits the palettes, cool.
Maybe you could implement that into RS-Ball too. RS-Ball's UI is nicer imo.

Another question, how can I ADD new items instead of just edit them?
Items... items... You'll need a hex editor. There's a load of ????? items scattered throughout the database, chunks of 'em between each category. I just took the bytes from an unusable item and called it a hentai magazine
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

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Since: 03-15-04
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Posted on 04-01-04 02:09 AM Link | Quote
Where in the ROM is this DB? Also how long is one item and how are the bytes layed out? I'm sure you have this information.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 04-01-04 02:10 PM Link | Quote
Originally posted by Coby
Where in the ROM is this DB? Also how long is one item and how are the bytes layed out? I'm sure you have this information.
More or less directly from the Doggie Doo:

1 [M]
2 [A]
3 [S ] (edit: Dammit!)
4 [T]
5 [E]
6 [R]
7 [ ]
8 [B ] (again, dammit)
9 [A]
10 [L]
11 [L]
12 [FF]
13 [00]=Reserved for text
14 [00]=Reserved for text
15 [01]=Item Hex Value
16 [00]
17 [00]=Hex Price Value #2
18 [00]=Hex Price Value #1
19 [00]
20 [00]=Special Value(varies for each item,hp healed,repel steps, etc)
21 [28]}
22 [20]}=Offset 3C2028
23 [3C]}
24 [08]=Pointer to description
25 [00]
26 [00]
27 [02]=Bag that item goes in
28 [03]=??
29 [00]}
30 [00]}=Offset
31 [00]}
32 [00]=UnknownPointer on some items
33 [02]=Where it can be used ?
34 [00]
35 [00]
36 [00]
37 [45]}
38 [A2]}=Offset 0CA245
39 [0C]}
40 [08]=Unknown Pointer
41 [03]=??
42 [00]
43 [00]
44 [00]


(edited by Kawa-oneechan on 04-01-04 04:11 AM)
(edited by Kawa-oneechan on 04-01-04 04:12 AM)
bna_li

Goomba
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Posted on 04-01-04 08:07 PM Link | Quote
I have no idea what those are for... Darn, I've got to be the worst fKitten Yiffer in the world...
Smeg4Brains

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Posted on 04-06-04 12:02 AM Link | Quote
The tiles only go upto 23F and I need 240 and 248, how do i get these??
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Posted on 04-06-04 02:07 PM Link | Quote
Originally posted by Smeg4Brains
The tiles only go upto 23F and I need 240 and 248, how do i get these??
Lemme check that...
Tauwasser

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Posted on 04-07-04 05:13 PM Link | Quote
That was one buggy release. The newer releases don't have that bug.

cYa,

Tauwasser
Smeg4Brains

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Posted on 04-09-04 02:22 PM Link | Quote
Originally posted by Tauwasser
That was one buggy release. The newer releases don't have that bug.

cYa,

Tauwasser


I got 2.9......are there any newer ones than that??
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Posted on 04-09-04 11:21 PM Link | Quote
There is now, smeggy
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
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Since: 03-15-04
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Posted on 04-10-04 02:36 AM Link | Quote
Alright so, where could I find a starter editor Pok
JaCory

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Posted on 04-10-04 04:44 AM Link | Quote
I like leaving the Pokemon the way they are in alot of cases so I can't help you with too much, but anyway heres what I know:
FIRST-Yes, there is a starter Pokemon changer, I'll look it up for you. So thats one thing out of the way.
SECOND-Edit names just as if they were other text, go to Zophar.net theres a GREAT tutorial on hacking Pokemon text, its for the older ones however but its all done the same way, if you need a table file just PM me and say so, I'll be glad to send it.
THIRD-Evolutions and Moves... not sure where that data is to be honest, I think I've seen a tutorial on it somewhere I'll check it out.

EDIT: Heres the url for the Starter Editor:
http://pkpidgeot.com/descargas/uhackgba/Starter%20Pokemon%20Changer%20RS.zip




(edited by JaCory on 04-09-04 08:04 PM)
(edited by JaCory on 04-09-04 08:06 PM)
Kyoufu Kawa
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Posted on 04-10-04 12:39 PM Link | Quote
I'll just put it in here now...

Edit: fixed stretchage.Movesets
This document lists PoK


(edited by Kawa-oneechan on 04-11-04 01:54 PM)
JaCory

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Posted on 04-11-04 01:41 AM Link | Quote
Well heres my question, I heard you can edit trainer pics with RSBall, how the hell do you do that?
Kyoufu Kawa
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Posted on 04-11-04 11:23 AM Link | Quote
"Are you blind as well as stupid?" -- Chicken

The combo box to switch between pok
JaCory

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Posted on 04-11-04 08:23 PM Link | Quote
Originally posted by Kawa-oneechan
"Are you blind as well as stupid?" -- Chicken

Just blind, I didnt realise the pointer managment gave you the pointers....
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 486/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 04-12-04 07:25 PM Link | Quote
Originally posted by JaCory
Originally posted by Kawa-oneechan
"Are you blind as well as stupid?" -- Chicken

Just blind, I didnt realise the pointer managment gave you the pointers....

Just blind?

Anyway, Rubikon question:



#include stditems.rbh
#org 0x6B0A02
message 0x7B0B02
boxset 0x02
giveitem ITEM_MASTERBALL 1
message 0x7B0C02
boxset 0x02
break
#org 0x7B0B02
= I'm the little debug dude, I'll give you\nsome very nice Items.
#org 0x7B0C02
= Well . Here are some nice items for ya!


Why doesn't that really give me the Masterball?
Even when I only use 'giveitem ITEM_MASTERBALL' it doesn't work. :\


(edited by Coby on 04-12-04 10:26 AM)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 04-12-04 07:39 PM Link | Quote
I honestly don't know. Try using the actual number.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 488/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

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Posted on 04-12-04 10:04 PM Link | Quote
The actual hex number for the master ball or the numer in the define part?
I'll go try them both.
Also, a bug I have found in Rubikon.

After compiling I have to close the program again before I can compile again, else it'll stop responding after some time.

EDIT:
Hah! Here I am with a question again, where was your beta testing for Rubikon script?



#include stditems.rbh
#org 0x6B0A02
message 0x7B0B02
boxset 0x02
giveitem 1
message 0x7B0C02
boxset 0x02
givepokemon 0x8E 0x05 0x01
break
#org 0x7B0B02
= I'm the little debug dude, I'll give you\nsome very nice Items.
#org 0x7B0C02
= Well . Here's a cool Pokemon for you!\n


This SHOULD give me a Beldum. (I ported the original code from the house on that Island where you get Beldum. ) But, it gives me an aerodactyl. :l And the aerodactyl is holding a masterball. (Because of the 0x01)
Also, the messages "Well . Here's a cool Pokemon for you!\n is repeated twice. Why?

EDIT:
Here I am again, I replaced 'giveitem ITEM_MASTERBALL' with:
setvar3 0x8001 0x01
setvar3 0x8001 0x1
boxset 0x1

This actually gave me an item called "???????" and not a masterball, also, the sprite dissppeard, but that's probably because the setvar3 method should only be used for giving items that lie around on the floor.

Yet another EDIT:
I found a bug in EM 3.0. When you CTRL+Click follow to the next map and CTRL+Click on the next leaving event before the map has fully loaded you'll get an "File already open error" because it tries to open the file again then. You should make it that when you CTRL+Click it then the programs checks if the file is open, if so, close it and abort loading of the file and reopen to go to the desired map.

(Hopefully the) Last EDIT:
I found the correct way to give items through an NPC, I checked what the berry master does. This is the right code:
setvar3 0x8000 0x01
setvar3 0x8001 0x1
boxset 0x0

This will give you a masterball and the other guy not dissappear.
Would be nice to use one line using giveitem instead of three though.


(edited by Coby on 04-12-04 07:17 PM)
(edited by Coby on 04-12-04 07:46 PM)
(edited by Coby on 04-12-04 07:59 PM)
(edited by Coby on 04-12-04 08:04 PM)
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