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Acmlm's Board - I2 Archive - Pokémon hacking - EliteMap and Rubikon Running FAQ | | | |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 25/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Coby, RS-Ball is good for pointers and stuff. To get things really kicking, combine it's forces with PokePic. There are LOTS of tricks with the two combined. | |||
Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 416/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Thanks! Pokepic even edits the palettes, cool. Maybe you could implement that into RS-Ball too. RS-Ball's UI is nicer imo. Another question, how can I ADD new items instead of just edit them? |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 26/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by CobyItems... items... You'll need a hex editor. There's a load of ????? items scattered throughout the database, chunks of 'em between each category. I just took the bytes from an unusable item and called it a hentai magazine |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 421/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Where in the ROM is this DB? Also how long is one item and how are the bytes layed out? I'm sure you have this information. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 27/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by CobyMore or less directly from the Doggie Doo: 1 [M] 2 [A] 3 [S ] (edit: Dammit!) 4 [T] 5 [E] 6 [R] 7 [ ] 8 [B ] (again, dammit) 9 [A] 10 [L] 11 [L] 12 [FF] 13 [00]=Reserved for text 14 [00]=Reserved for text 15 [01]=Item Hex Value 16 [00] 17 [00]=Hex Price Value #2 18 [00]=Hex Price Value #1 19 [00] 20 [00]=Special Value(varies for each item,hp healed,repel steps, etc) 21 [28]} 22 [20]}=Offset 3C2028 23 [3C]} 24 [08]=Pointer to description 25 [00] 26 [00] 27 [02]=Bag that item goes in 28 [03]=?? 29 [00]} 30 [00]}=Offset 31 [00]} 32 [00]=UnknownPointer on some items 33 [02]=Where it can be used ? 34 [00] 35 [00] 36 [00] 37 [45]} 38 [A2]}=Offset 0CA245 39 [0C]} 40 [08]=Unknown Pointer 41 [03]=?? 42 [00] 43 [00] 44 [00] (edited by Kawa-oneechan on 04-01-04 04:11 AM) (edited by Kawa-oneechan on 04-01-04 04:12 AM) |
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bna_li Goomba Level: 10 Posts: 20/26 EXP: 3214 For next: 1200 Since: 03-24-04 Since last post: 551 days Last activity: 339 days |
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I have no idea what those are for... Darn, I've got to be the worst fKitten Yiffer in the world... | |||
Smeg4Brains Red Koopa Level: 20 Posts: 10/138 EXP: 39611 For next: 2828 Since: 03-15-04 Since last post: 262 days Last activity: 242 days |
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The tiles only go upto 23F and I need 240 and 248, how do i get these?? | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 30/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by Smeg4BrainsLemme check that... |
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Tauwasser Goomba Level: 10 Posts: 9/27 EXP: 3424 For next: 990 Since: 03-16-04 Since last post: 18 hours Last activity: 18 hours |
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That was one buggy release. The newer releases don't have that bug. cYa, Tauwasser |
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Smeg4Brains Red Koopa Level: 20 Posts: 11/138 EXP: 39611 For next: 2828 Since: 03-15-04 Since last post: 262 days Last activity: 242 days |
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Originally posted by Tauwasser I got 2.9......are there any newer ones than that?? |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 32/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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There is now, smeggy | |||
Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 445/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Alright so, where could I find a starter editor Pok | |||
JaCory Porcupo Level: 29 Posts: 185/323 EXP: 141854 For next: 6031 Since: 03-15-04 Since last post: 69 days Last activity: 17 days |
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I like leaving the Pokemon the way they are in alot of cases so I can't help you with too much, but anyway heres what I know: FIRST-Yes, there is a starter Pokemon changer, I'll look it up for you. So thats one thing out of the way. SECOND-Edit names just as if they were other text, go to Zophar.net theres a GREAT tutorial on hacking Pokemon text, its for the older ones however but its all done the same way, if you need a table file just PM me and say so, I'll be glad to send it. THIRD-Evolutions and Moves... not sure where that data is to be honest, I think I've seen a tutorial on it somewhere I'll check it out. EDIT: Heres the url for the Starter Editor: http://pkpidgeot.com/descargas/uhackgba/Starter%20Pokemon%20Changer%20RS.zip (edited by JaCory on 04-09-04 08:04 PM) (edited by JaCory on 04-09-04 08:06 PM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 36/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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I'll just put it in here now... Edit: fixed stretchage.Movesets This document lists PoK (edited by Kawa-oneechan on 04-11-04 01:54 PM) |
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JaCory Porcupo Level: 29 Posts: 186/323 EXP: 141854 For next: 6031 Since: 03-15-04 Since last post: 69 days Last activity: 17 days |
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Well heres my question, I heard you can edit trainer pics with RSBall, how the hell do you do that? | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 45/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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"Are you blind as well as stupid?" -- Chicken The combo box to switch between pok |
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JaCory Porcupo Level: 29 Posts: 187/323 EXP: 141854 For next: 6031 Since: 03-15-04 Since last post: 69 days Last activity: 17 days |
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Originally posted by Kawa-oneechan Just blind, I didnt realise the pointer managment gave you the pointers.... |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 486/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Originally posted by JaCoryOriginally posted by Kawa-oneechan Just blind? Anyway, Rubikon question: #include stditems.rbh #org 0x6B0A02 message 0x7B0B02 boxset 0x02 giveitem ITEM_MASTERBALL 1 message 0x7B0C02 boxset 0x02 break #org 0x7B0B02 = I'm the little debug dude, I'll give you\nsome very nice Items. #org 0x7B0C02 = Well Why doesn't that really give me the Masterball? Even when I only use 'giveitem ITEM_MASTERBALL' it doesn't work. :\ (edited by Coby on 04-12-04 10:26 AM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 63/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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I honestly don't know. Try using the actual number. | |||
Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 488/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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The actual hex number for the master ball or the numer in the define part? I'll go try them both. Also, a bug I have found in Rubikon. After compiling I have to close the program again before I can compile again, else it'll stop responding after some time. EDIT: Hah! Here I am with a question again, where was your beta testing for Rubikon script? #include stditems.rbh #org 0x6B0A02 message 0x7B0B02 boxset 0x02 giveitem 1 message 0x7B0C02 boxset 0x02 givepokemon 0x8E 0x05 0x01 break #org 0x7B0B02 = I'm the little debug dude, I'll give you\nsome very nice Items. #org 0x7B0C02 = Well This SHOULD give me a Beldum. (I ported the original code from the house on that Island where you get Beldum. ) But, it gives me an aerodactyl. :l And the aerodactyl is holding a masterball. (Because of the 0x01) Also, the messages "Well EDIT: Here I am again, I replaced 'giveitem ITEM_MASTERBALL' with: setvar3 0x8001 0x01 setvar3 0x8001 0x1 boxset 0x1 This actually gave me an item called "???????" and not a masterball, also, the sprite dissppeard, but that's probably because the setvar3 method should only be used for giving items that lie around on the floor. Yet another EDIT: I found a bug in EM 3.0. When you CTRL+Click follow to the next map and CTRL+Click on the next leaving event before the map has fully loaded you'll get an "File already open error" because it tries to open the file again then. You should make it that when you CTRL+Click it then the programs checks if the file is open, if so, close it and abort loading of the file and reopen to go to the desired map. (Hopefully the) Last EDIT: I found the correct way to give items through an NPC, I checked what the berry master does. This is the right code: setvar3 0x8000 0x01 setvar3 0x8001 0x1 boxset 0x0 This will give you a masterball and the other guy not dissappear. Would be nice to use one line using giveitem instead of three though. (edited by Coby on 04-12-04 07:17 PM) (edited by Coby on 04-12-04 07:46 PM) (edited by Coby on 04-12-04 07:59 PM) (edited by Coby on 04-12-04 08:04 PM) |
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Acmlm's Board - I2 Archive - Pokémon hacking - EliteMap and Rubikon Running FAQ | | | |