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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - EliteMap and Rubikon Running FAQ | |
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The Kins

Kodondo
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Since: 03-15-04
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Posted on 07-17-04 05:40 PM Link | Quote
Now with added TrainEd!



(edited by Trashykins on 07-17-04 08:42 AM)
(edited by Trashykins on 07-17-04 08:44 AM)
interdpth

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Posted on 07-18-04 03:10 AM Link | Quote
Oh yes...Kawa it would appear we are both right. Only Gym leaders have their attacks defined. For my Prime example Does Roxanne have a level 88 Kecleon in her team I think not and does brawly have a level 69 Numel? Nope see they have predefined attacks


(edited by interdpth on 07-17-04 06:27 PM)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Since: 03-19-04
From: Catgirl Central

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Posted on 07-18-04 01:13 PM Link | Quote
I'm sending a proper EliteMap 3.2 distro to Trasher right now. When he uploads it, please redownload for a better life.

Edit: DING! It's done.


(edited by Kawa-oneechan on 07-18-04 04:29 AM)
MetalBlueKirby

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Posted on 07-20-04 03:27 AM Link | Quote
Uh...Kawa-oneechan, can you give me the offsets for the PKMN cries in an English Sapphire ROM...if you have them...and this question was asked under the assumption that you do.
Kyoufu Kawa
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Posted on 07-20-04 05:18 PM Link | Quote
I don't have 'em for Sapphire, but I can find them, I guess. Won't be far off compared to Ruby...
MetalBlueKirby

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Posted on 07-25-04 04:46 AM Link | Quote
thanks...
Also, I viewed the Electrode battle script (in Aqua Hideout, the ones near MASTERBALL), and it shows some commands (such as cmd(67)) that I don't recognize and thus can't rewrite in Rubikon. You know that RED-SCREEN WILD PKMN code? Well, that probably didn't have the unsupported commands, which were required to initiate the battle. If someone could just port the Electrode script to Rubikon...if only there was a feature in EliteMap that would display the script in Rubikon code...also...how do I compile the code to the file again so that it's at the offset??
Anyway, here's Electrode's code:
---------
1A048D: (6A) grabface
1A048E: (5A) faceplayer
1A048F: (B6) wildbattle 0x65, 0x1E
1A0495: (30) pkmncry 0xA1, 0x65, 0x2
1A049B: (28) pause 0x28
1A049E: (C5) cmdC5
1A049F: (29) setflag 0x3D1
1A04A2: (29) setflag 0x861
1A04A5: (B7) cmdB7
1A04A6: (2A) unsetflag 0x861
1A04A9: (6C) release
1A04AA: (02) break
Scizor
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Since: 07-06-04
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Posted on 07-25-04 10:23 AM Link | Quote
Hey Kawa how you make work the Re-Sized maps?! when I re-size a map and then test it its all FUCKING BLACK i just ruin the map...So how i fix that?since you re-sized Littleroot in your Obsidian hack and the 1st route too.......
Kyoufu Kawa
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Posted on 07-25-04 12:23 PM Link | Quote
Unknown commands -can- be rewritten in Rubikon. In this case, use:

#raw 67

Easy.



Scizor prolly accidentally set both width and height to 0. Happens.
meca
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From: denmark

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Posted on 07-25-04 05:27 PM Link | Quote
hi im new in this forum and i really want to use elite map

but i tried the tutorial for diamond cutter, but the fat guy doesnt say "Hello World".

first i copyed the text in the grey marker, then i pasted it in a new notepad document and saved it as "helloworld.rbc" , then i started diamond cutter
in the field ROM i used the file "pokemon ruby.gba" then i selected the file "helloworld.rbc"
and finally i pressed the "OK" button

Can someone help me ?
Kyoufu Kawa
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Posted on 07-25-04 06:19 PM Link | Quote
Originally posted by meca

first i copyed the text in the grey marker, then i pasted it in a new notepad document and saved it as "helloworld.rbc" , then i started diamond cutter in the field ROM i used the file "pokemon ruby.gba" then i selected the file "helloworld.rbc" and finally i pressed the "OK" button
...And then what happened? Omit nothing.
meca
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Posted on 07-26-04 11:57 AM Link | Quote
please help me!
interdpth

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Posted on 07-26-04 01:24 PM Link | Quote
Mind saying what happend?
And did you remember to change the offset of the eveent you wanted?
meca
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Posted on 07-28-04 12:44 PM Link | Quote
sorry i've downloaded a new version of ruby and now it all works
Scizor
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Posted on 07-30-04 01:45 AM Link | Quote
...
MewFreak55555

Koopa
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Since: 07-30-04
From: Somewhere in the North,or east,west?

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Posted on 07-31-04 12:59 AM Link | Quote
How do....You USE RS-BALL/POKEPIC??????
Kyoufu Kawa
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From: Catgirl Central

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Posted on 07-31-04 01:04 AM Link | Quote
Chill dude. You don't need to be a Team Rocket scientist to figure out the basics!
MewFreak55555

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Posted on 08-02-04 02:12 AM Link | Quote
How do i add a new picture in the RS-Ball,I really want SpongeBob to be a Pokemon.
I will give you a list of his attack when I think of It.
Or Now
SpongeBob
-Ability: Water Absorb-
-Strongest Atk- Creepy Laugh
-Raises Df of SpongeBob-
-Lowers Attack of SpongeBob-
-Lowers every thing of the opponents Pokemon by 50-
-Does 40 Damage,Depends on type-
MetalBlueKirby

Mole
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Posted on 08-02-04 02:47 AM Link | Quote
Dude. The only way to add "Spongebob" is to edit one of the ? Pokemon. And they have no moveset, thus making it so that you can't edit ?'s moves. Also, you'd need to learn RS Ball. ALSO, you need to know that it is currently impossible to add new attacks without knowledge of ASM unless you replace an old one, which would also require ASM. ALSO you need to know that I read that one post in your thread and know that your hack is overly obscene and adultory. I do not wish to help people who are putting crap like that in their hacks. So remove any adultory content r receive no more help from me.
* Automatic Message: That was MetalBlueKirby speaking. Have a nice day! *
interdpth

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Posted on 08-02-04 08:10 AM Link | Quote
You know i'm just going to try and prove that moveset theory wrong o.o Missingo even has attack data so off I go to attempt to try this i'll report back after I finish up PET tommorow.
MetalBlueKirby

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Posted on 08-03-04 06:44 AM Link | Quote
I'd try too, but I can't figure how to repoint movesets...and if ? actually had a moveset, the makers of that moveset info thingy would've included the pointer offset, as knowing ? had a moveset would've been like a revolution... Speaking of ?, a friend found ?????????? without AR or GSA once at the Safari Zone in Sapphire...if someone could figure this out...and I should know. I mean the actual game, not the ROM. Of course this is off-topic, so I'll just shut my trap -- after this last script:
Just thought of a day/night script for Sapphire to reproduce the dark/light effects in G/S/C, just put it in the map scritps!:
#org (whatever)
checkflag 0x(whatever)
if LASTRESULT TRUE
(do setweather, set it back to original, unset the flag, you need to know the values for each weather)
if LASTRESULT FALSE
(do setweather, set it to bit dark, set the flag, you need the values for BIT DARK)
break
That should cause day/night transition, but you'll have to modify it to support the time...and I have no idea how to do that...
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