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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - EliteMap and Rubikon Running FAQ | |
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Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Posted on 09-21-04 06:54 PM Link | Quote
Originally posted by Smeg4Brains

How would I use Rubikon to make somebody give you a Pokemon, then not give you anymore?
Check out Oak in the Obsidian demo.
Smeg4Brains

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Posted on 09-22-04 01:00 AM Link | Quote
Thanx, I'll try it later, but do you know how I would make a wild battle that disserpired afterwards (Like Ho-oh and Lugia in G/S/C or Mewtwo in R/B/Y)?

EDIT:
I looked at your code in Obsidian and got this...

#org 0x800000
faceplayer
compare LASTRESULT 0x1
if TRUE JUMP_0x800250
message 0x800500
boxset 0x02
givepokemon 0x01 0x00 0x00
release
break

#org 0x800250
message 0x800650
boxset 0x02
release
break

#org 0x800500
= Have this BULBASAUR!\c recived a BULBASAUR!

#org 0x800650
= You're only gettin one.

But for some reason Dimand Cutter wont put it in the rom properly, but it does with other .RBC files...can you help please?


(edited by Smeg4Brains on 09-22-04 04:28 PM)
GetLow

Koopa
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Posted on 09-23-04 04:08 AM Link | Quote
I tried doing something simmilar
i ripped a script from ScriptED from EM and i edited its text and tried to Re-Insert but the thing didnt rape me so it didnt insert it it sux when that happens 2ya.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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From: Catgirl Central

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Posted on 09-23-04 10:17 PM Link | Quote
Smeg, you say you looked at -my- code, but that's not my code you pasted there.
Smeg4Brains

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Posted on 09-24-04 12:39 AM Link | Quote
I know that's not your code, I looked at you code, made sufficent alterations to insert it into Rubikon, and tried it insert it into the game.

If it'a not right can you help please.
GetLow

Koopa
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Posted on 09-24-04 03:12 AM Link | Quote
Does any body know how to help me? i mean i can't insert the script with rubikon and Diamond Cutter keeps poping me some run time errors rubikon and dc dont rape me
Smeg4Brains

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Posted on 09-26-04 03:17 PM Link | Quote
I've changed the code and come up with this:

#org 0x800970
checkflag 0x1DD
if compare 1 0x7FF9A0
message 0x8002A0
boxset 0x02
givepokemon 0x19A 0x0A
setflag 0x1DD
break
#org 0x7FF9A0
message 0x7FF390
boxset 0x02
break
#org 0x8002A0
= Have this POKEMON.
#org 0x7FF390
= You're only getting one!

But it tells me that i've got a Type Mismatch on line 3.
How do I fix this?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Posted on 09-26-04 03:28 PM Link | Quote
Great, another one that can't grasp Compare/If. The right syntax for flags is, IIRC:

checkflag 0x1DD
if 1 0x7FF9A0

I might be wrong. LoadingNow should look at this too.
Smeg4Brains

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Posted on 09-26-04 03:45 PM Link | Quote
OK, fixed it and got this:

#org 0x800970
checkflag 0x1DD
if 1 0x7FF9A0
message 0x8002A0
boxset 0x02
givepokemon 0x19A 0x0A 0x01
setflag 0x1DD
break
#org 0x7FF9A0
message 0x7FF390
boxset 0x02
break
#org 0x8002A0
= Have this POKEMON
#org 0x7FF390
= You're only getting one!

it works but he keeps giving me them. Can anybody help me with this?


(edited by Smeg4Brains on 09-26-04 03:53 PM)
Magicargo

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Posted on 09-27-04 02:29 AM Link | Quote
Ok this is a problem i am always having. I try to edit Pokemon Leaf Green i do the map and then when i save it the border goes all funny. So i change it to what i want and once again it goes all funny over and over again. How can i fix this problem or will this be a fix on the next version of elite map (if one)

Thanks
Magicargo
Baro

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Posted on 09-27-04 09:36 PM Link | Quote
Originally posted by Magicargo
Ok this is a problem i am always having. I try to edit Pokemon Leaf Green i do the map and then when i save it the border goes all funny. So i change it to what i want and once again it goes all funny over and over again. How can i fix this problem or will this be a fix on the next version of elite map (if one)

Thanks
Magicargo

Before they answer you...
I've heard there will be a border fix in the next elitemap edition, read the previous pages.
GetLow

Koopa
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Posted on 09-29-04 05:24 AM Link | Quote
Yeah,
Well they skipped Elite Map 3.3 and went from 3.2 off to 3.4
its fully skinnable and the border fix problem is still not gone (at least of what i've heard) But well,After you re-size the map the border has to be moved or something like that.
Smeg4Brains

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Posted on 09-30-04 12:37 AM Link | Quote
Originally posted by Smeg4Brains
OK, fixed it and got this:

#org 0x800970
checkflag 0x1DD
if 1 0x7FF9A0
message 0x8002A0
boxset 0x02
givepokemon 0x19A 0x0A 0x01
setflag 0x1DD
break
#org 0x7FF9A0
message 0x7FF390
boxset 0x02
break
#org 0x8002A0
= Have this POKEMON
#org 0x7FF390
= You're only getting one!

it works but he keeps giving me them. Can anybody help me with this?


Please, I relly need help. I can't continue my hack until I get this sorted.
GetLow

Koopa
clone of a banned outcast
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Posted on 09-30-04 08:08 PM Link | Quote
And i got some problems with a script too...
Baro

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Posted on 10-01-04 09:56 PM Link | Quote
Hello! I need help with maps and events. I've created a map with advancemap, put events in it but they appear out of range. Can i go to my map in elitemap even if it is in a diferent hex position?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Posted on 10-02-04 10:07 PM Link | Quote
Originally posted by Baro

Hello! I need help with maps and events. I've created a map with advancemap, put events in it but they appear out of range. Can i go to my map in elitemap even if it is in a diferent hex position?
If the map has proper bank/level numbers, you can. If it's just a loose map not referenced in the banks, you can't.
Baro

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Posted on 10-02-04 10:21 PM Link | Quote
Originally posted by Kawa-oneechan
Originally posted by Baro

Hello! I need help with maps and events. I've created a map with advancemap, put events in it but they appear out of range. Can i go to my map in elitemap even if it is in a diferent hex position?
If the map has proper bank/level numbers, you can. If it's just a loose map not referenced in the banks, you can't.


It's supposed to be the 33.1 in decimal, so 21.1 in hexadecimal. I run elitemap and tried to go to map $H21 - $H01, but it says something like: "Runtime error "9". Subscript out of range" and closes
Smeg4Brains

Red Koopa
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Posted on 10-03-04 05:31 PM Link | Quote
Originally posted by Smeg4Brains
Originally posted by Smeg4Brains
OK, fixed it and got this:

#org 0x800970
checkflag 0x1DD
if 1 0x7FF9A0
message 0x8002A0
boxset 0x02
givepokemon 0x19A 0x0A 0x01
setflag 0x1DD
break
#org 0x7FF9A0
message 0x7FF390
boxset 0x02
break
#org 0x8002A0
= Have this POKEMON
#org 0x7FF390
= You're only getting one!

it works but he keeps giving me them. Can anybody help me with this?


Please, I relly need help. I can't continue my hack until I get this sorted.


Humm....
I wonder if I'll ever get help...
GetLow

Koopa
clone of a banned outcast
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Posted on 10-06-04 06:35 PM Link | Quote
I got a question here :
Let's see if i look at a one time event for example : rayquazas event and i copy its hex of the script of the one time event,Then i paste the hex in some offset with FFs,change the pokemon hex to the hex of mew for example and then set up a sprite and point it to those hexes in wich it would be a script in hex copied,pasted in another offset and with changed pokemon hex.
Would that work? It would be a script made in hex and it would be much much muuch easier to make a script of a one time event.
Am i right? if not correct me.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Posted on 10-07-04 11:14 PM Link | Quote
It could. Tell me if it works.
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