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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Trying to change "SMW" Mario into "SMB1" Mario | |
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macbee

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Posted on 10-19-04 04:47 PM Link | Quote
Hello good people at Acmlm's Board!

I'm trying to make a conversion of Super Mario Bros (the first one) for SMW via Lunar Magic. I changed some sprites, things were going fine, etc, etc. BUT now I am facing a problem: The modification of Mario sprites.

SMW sprites works in a completely different way than the SMB1 ones. SMW's Mario uses 4 frames for walking but SMB1's uses just 3. There are more difficulties like the fact of SMW's Mario uses the same head GFX for all walking frames.

I am not a hacker - just like to make modifications using the editors created by the real geniuses. Probably I will not be able to change Mario's sprites problem by myself and that's why I am posting this message: Is there an editor or information about how to solve my problem?

Thanks!
Macbee
Alonguy

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Posted on 10-19-04 06:23 PM Link | Quote

How do you even reach the internal graphics? I can see them, but not modify them. It dosen't let me.
gnkkwinrrul

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Posted on 10-19-04 06:31 PM Link | Quote
Download SMW+SMAS. It has Mario sprites that are changed and they have the same number of frames for everything
Atma X

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Posted on 10-19-04 07:58 PM Link | Quote
Actually, Mario's walking animation only uses 3 frames in SMW
The first animation is his Standing Frame, then you have the walking Frame where his legs are spread the most (that sounds kinda dirty ), and in the third frame, he brings his feet together more.
(although you are right about the his Head, it only has 1 frame for his walking animation )

@Alonguy: Btw, to edit Mario's Gfx, open Gfx32.bin in a Tile Editor (TLP, TileEd2002, YYCHR, etc.).


(edited by Atma X on 10-19-04 10:59 AM)
macbee

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Posted on 10-19-04 10:45 PM Link | Quote
Atma, you're probably right. The big problem about the walking GFX is that one of the frames uses the same sprite of Mario standing - and in Super Mario Bros.1 those are completely different Mario poses!
gnkkwinrrul

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Posted on 10-19-04 10:48 PM Link | Quote
Just use the same one anyway...it probably won't look bad.
Someguy

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Posted on 10-20-04 12:17 AM Link | Quote
I can't really help you myself, sadly, but hopefully because you probably are the same Macbee who made the uniqe Super Mario Dream World you'll get this question answered and others(like me) will be able to use the data too, then Mario will never be the same again. Oh, and by the way, I do know my way around LM nicely and allways like to pester people about helping them, and the last time I saw you on the board, or one of the last times, anyway, you didn't know ExGFX, I could allways teach you. </pestering>
Keikonium
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Posted on 10-20-04 01:40 AM Link | Quote
I am trying to make my mario the SMB3 mario, and its sort of working. I have the walking a standing jump animation done, and I'm working on the others. Thats not my main priorty right now tho, I am working out glitches to get ready for a demo. Anikiti is also working on making his mario the SMB3 mario and I think he is finished it but I'm not sure.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 10-20-04 10:17 AM Link | Quote
It might not look too bad if you just used the SMW Mario, but with the palettes from SMB1 and maybe some small edits. It'd look like SMW's Mario in SMB1 style.
gnkkwinrrul

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Posted on 10-20-04 06:20 PM Link | Quote
Wait - are you using the original SMB mario or the SMAS SMB mario?
blackhole89

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Posted on 10-20-04 10:53 PM Link | Quote
Don't use the original NES-SMB one except if you are a masochist and like being bashed by other people. NES GFX suck, and they suck even more one the SNES. Thanks to SMAS we have been prevented from a flood of the until now and I'm sure noone wants a change 'bout this.
If you want to use the SMAS mario, go ahead. Whether or not it will look good is just a matter of palette in this case.
gnkkwinrrul

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Posted on 10-20-04 11:22 PM Link | Quote
Heh, I don't think anyone but orynider like to do that
blackhole89

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Posted on 10-21-04 12:29 AM Link | Quote
No, he is most probably too stupid to find 256 colours graphics within a NES ROM. At least I think so orynider frequently surprised us negatively lately.
macbee

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Posted on 10-22-04 05:16 PM Link | Quote
Hello!

Someguy: Yes, I am the same Macbee from "Super Mario Dream World", hehe. Thanks for the compliments about this project, and I would love some ExGFX lessons!!

Gnkkwinrul and Blackhole89: It may shock you but my project uses the NES graphics from 1985. The reasons?

1) Well, I played the orignal SMB a lot when I was a kid, zillions of years ago, and I am very nostalgic about that time..

2) I believe that using the GFX from 1985 I will make people more interested in the hack. Some will love the Retro-feeling, and others will hate the obsolete-looking of it. But both will have a different experience, determined by the unusual visual of the hack. And I believe that playing something different is good sometimes, right?
Atma X

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Posted on 10-22-04 07:00 PM Link | Quote
I like using old gfx sometimes because it makes the game a little more humorous (maybe having some newer and older stuff mixed together).

But anyway, in the link below is an example of a good game with old style gfx, and also the gfx aren't crappy looking, because the person who made this game redrew the old style gfx with more colors (so actually macbee, you could use a lot of the gfx from this game).

Note: This game is a PC game (no instalation needed). And also, to make it run in Fullscreen; after extracting the game, open "config.ini" and change "0" on the second line to "1".
A Castlevania style Mario game with improved old style SMB1 Gfx

(this is what "config.ini" looks like inside)

[]
fullsc=0 (change this 0 to a 1)




(edited by Atma X on 10-22-04 10:01 AM)
(edited by Atma X on 10-22-04 01:52 PM)
The Kins

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Posted on 10-22-04 08:50 PM Link | Quote
Originally posted by macbee
Yes, I am the same Macbee from "Super Mario Dream World", hehe.
You, kind sir, are fucking awesome.
Aioria

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Yes I will!! ;D

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Posted on 10-23-04 04:38 AM Link | Quote
Originally posted by Trashykins
Originally posted by macbee
Yes, I am the same Macbee from "Super Mario Dream World", hehe.
You, kind sir, are fucking awesome.



moi agrees with zat ;;;

macbee, why don't you use your mario from dream world? that one was perfect
iamhiro1112

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Posted on 10-23-04 08:40 AM Link | Quote
I dont think there ever has been a SMW hack that has only SMB1 levels. I hope u finish it cause I would definatly like to play it. Even if u just used SMW graphix.
Tailsixs

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Posted on 10-23-04 09:54 AM Link | Quote
Originally posted by macbee
Hello good people at Acmlm's Board!

I'm trying to make a conversion of Super Mario Bros (the first one) for SMW via Lunar Magic. I changed some sprites, things were going fine, etc, etc. BUT now I am facing a problem: The modification of Mario sprites.

SMW sprites works in a completely different way than the SMB1 ones. SMW's Mario uses 4 frames for walking but SMB1's uses just 3. There are more difficulties like the fact of SMW's Mario uses the same head GFX for all walking frames.

I am not a hacker - just like to make modifications using the editors created by the real geniuses. Probably I will not be able to change Mario's sprites problem by myself and that's why I am posting this message: Is there an editor or information about how to solve my problem?

Thanks!
Macbee


talk to my firend helish link, he knows how to do it
macbee

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Posted on 10-29-04 04:28 AM Link | Quote
Atma X: I already played that Castlevania-Mario game. The SMB1 GFX are beautiful, but in my hack I will do my best to let the game looking like the original Mario from 1985.

Trashykins, thanks for the comment. I'm glad to know that my old and incomplete hack still gives some moments of fun to people.

Iamhiro and Tailsixs, I believe that I solved my problem. There's no way to make a perfect rip of SMB1 sprites - I will have to create new sprites for Mario.

Macbee

PS: Can someone help me to find the program that inserts custom blocks on SMW?

PS2: Is there a way to insert a character that acts exactly like the goombas from SMB1 and SMB3?
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