Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Blocks? | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
ChrisW
Newcomer
Level: 3

Posts: 1/2
EXP: 55
For next: 73

Since: 10-19-04
From: Salt Lake City

Since last post: 379 days
Last activity: 339 days
Posted on 10-19-04 02:20 AM Link | Quote
I have a question... I am making a hack for Super Mario World for SNES and I'm using Lunar Magic, I want to make it so that the Blue blocks that you usually can pick up and throw stay there, after you pick it up it dissapears or breaks, I want to keep them moveable, but i need them to be indestructable, and I dont want them to dissapear... Anyone know how I can do this or if it's even possible, please help!....

I tried using keys for what I am doing, but they cannot stack on top of eachother, they just sink through, so if you know of any other item that does what I want the blue blocks to do (movable and indistructable) please help!
Mario Maniac

Snifit
Level: 26

Posts: 237/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 10-19-04 02:38 AM Link | Quote





I guess your only solution is coding by ASM, and maybe use an auxiliary programm, BT.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 1809/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 10-19-04 04:15 AM Link | Quote
I doubt Blocktool would help, this is sprite hacking. You'd need to change the sprite's ASM to not explode on contact and to not count down the disappearing timer. (And if possible, get rid of the 'kick to send flying' bit. Then they'd be like SMB2 mushroom blocks.)
ChrisW
Newcomer
Level: 3

Posts: 2/2
EXP: 55
For next: 73

Since: 10-19-04
From: Salt Lake City

Since last post: 379 days
Last activity: 339 days
Posted on 10-19-04 04:20 AM Link | Quote
Hmm, well I guess I better learn how to change the sprites ASM..... dont think anyone could do it for me? nahh im kidding I know no one will.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 1831/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 10-21-04 09:37 PM Link | Quote
Don't be too sure.
gnkkwinrrul

Dry Bones
Level: 39

Posts: 378/647
EXP: 402054
For next: 2717

Since: 03-15-04
From: LYKEOMGIMFROMSOMEPLACE????

Since last post: 81 days
Last activity: 40 days
Posted on 10-21-04 10:30 PM Link | Quote
Some people who like a challenge may. And you wouldn't be dealing with sprites, it'd be objects which have way different coding
Escherial

Shyguy
Level: 17

Posts: 67/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 10-22-04 12:47 AM Link | Quote
Be prepared for the fact that you'll quickly have *way* too many sprites onscreen at once.

If you want to control the amount of time it takes a throw-block to disappear, you might be interested in the following addresses:

7E1547 - First block present countdown timer
7E1546 - Second block countdown timer
7E1545 - Third block, etc.

I'd imagine that if you could just make this constant in the block's update cycle or find where this value is decremented and remove that, you could have everlasting blocks.

Try freezing these in ZSNES; it's fun
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 1833/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 10-22-04 01:28 AM Link | Quote
Actually, they turn into sprites when you pick them up, which is how you can carry and move them.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Blocks? | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.019 seconds.