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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Starfox 2 - Translated at last | | | |
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The Kins Kodondo Level: 38 Posts: 214/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Not sure if this has been posted about, but I found this on another forum: http://agtp.romhack.net/starfox2.html | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 5455/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Finally I can understand what Miyu is saying. Great find, i'm gotta test this right away. |
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dormento Shyguy Level: 17 Posts: 50/99 EXP: 24075 For next: 668 Since: 03-15-04 From: Esteio - Brasil Since last post: 182 days Last activity: 161 days |
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Ghideon Zhi is my god. Praise the Zhi, love the Zhi. btw, playing Chaos World right now |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 691/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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That's looking really great. Too bad that the game is too easy, though... | |||
jmr Paratroopa Level: 21 Posts: 47/149 EXP: 44421 For next: 5522 Since: 03-16-04 From: Newfoundland, Canada (aka the middle of FRICKIN' nowhere) Since last post: 4 hours Last activity: 3 days |
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Umm... I can't get this to work. I need a headerless rom (which I can't find) or a program other than SNEStool to remove the header... any help please? | |||
elixirnova Red Paratroopa Level: 22 Posts: 90/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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eh go get a hex editor namely FRHED search for it on google just select the first 0-200bytes and delete them from a copy of the rom keep a backup mind you and there ya go | |||
jmr Paratroopa Level: 21 Posts: 50/149 EXP: 44421 For next: 5522 Since: 03-16-04 From: Newfoundland, Canada (aka the middle of FRICKIN' nowhere) Since last post: 4 hours Last activity: 3 days |
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It's that easy? Thanks! It actually works! | |||
SePH Geldman Level: 33 Posts: 230/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Let's not forget everyone else who contribute to this beeing a reality: d4s, satsu and fusoya.. Awesome job you guys The Starfox 2 beta is really starting to look like the final product. Now I'll finally understand it all which is great. | |||
The Kins Kodondo Level: 38 Posts: 217/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Just played it. Quite fun, if really rather easy. |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 252/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by dormento yes yes, that's all good and fun... except it's "Gideon" without the "h" Originally posted by elixirnova great hex editor, one of the best free win32 one's i've found Originally posted by Uchiha Itachi indeed. great job to everyone. i loved starfox 2 |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 363/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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I must give a huge thanks to the team that made this possible. This game rocks on so friggin much and without their work, we couldn't enjoy all these great ideas put into Star Fox that Nintendo stupidly scrapped (I mean come on! The walker form just kicks so much ass!) I'm now kind of disappointed that Star Fox 64 didn't take the same approach this game did. The Venom level was way more open to play than anything on Star Fox 64. And the game play is totally opened. You're not forced to go on some path with a few branches. And the incentive to play harder difficulties because there's actually more to do is just genius. Real big thanks to Gideon Zhi et al for bringing such a gem into English translation and near-final form. |
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jmr Paratroopa Level: 21 Posts: 53/149 EXP: 44421 For next: 5522 Since: 03-16-04 From: Newfoundland, Canada (aka the middle of FRICKIN' nowhere) Since last post: 4 hours Last activity: 3 days |
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And to top it off: A NEW ZSNES WIP that fixes the darned flicker glitch! http://www.ipherswipsite.com/zsnes/ However, there is a little bad news: "Notice: While this WIP plays Star Fox 2 without flickering, it still has major problems. " Still, a great update! Yahoo! |
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Dish Spiny Level: 38 Posts: 138/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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I use the SNES9x version mentioned in the readme. I typically prefer ZSNES, but for StarFox2, the SNES9x build runs it flawlessly as far as I can tell. I only had a problem once, but it seemed to be due to a bug in the ROM, not the emu (animations/music were still running, but the game was in like a loop that didn't accept user input). | |||
jmr Paratroopa Level: 21 Posts: 55/149 EXP: 44421 For next: 5522 Since: 03-16-04 From: Newfoundland, Canada (aka the middle of FRICKIN' nowhere) Since last post: 4 hours Last activity: 3 days |
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Sounds similar to the problem I just had: I was in the middle of the game, and all of a sudden, the ship disapeared, weapon crosshairs stayed in the same position, but everything else (music, animation) kept going. It lasted for a minute or two, when finally, ZSNES crashed. It's happened several times. However, if you hit the rewind key, and keep playing, sometimes it will keep working... It could be either: Rom or Emu. The ZSNES WIP site said that it still has major problems, maybe this could be one of them... |
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Dish Spiny Level: 38 Posts: 139/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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From what I heard from Zelda DD, this is a common problem with ZSNES... which is why I don't use it. My problem (which happened only once in my many many MANY runthroughs) was on the map screen when a bunch of game events happened like all at the same time (I blew up a missile while another one launched, and the satellite shot something down... I'm pretty sure it was just a game glitch). Not once have I had problem with the in-flight game. A few depth problems here and there (like I could see a switch/enemy through a small platform) but nothing major. Granted... I haven't played with the ZSNES version.. but it seems to be error prone from what I've been hearing, and even the discaimer on their page. So for now I'd recommend sticking with the special SNES9x build. |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 790/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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I beleive a special build of ZSNES was crafted just for running Starfox 2, perhaps this could solve your problem a little better | |||
elixirnova Red Paratroopa Level: 22 Posts: 95/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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That fix for the flicker glitch makes me tempted to go try this again I never played thorugh the entire game though ive had it for quite some time maybe ill take a look | |||
The Kins Kodondo Level: 38 Posts: 220/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by MajinBlueDragonFrom what I hear, the age of that build spans eras. Just bite the bullet and use the latest SNES9x. It won't kill you. Just keep it and the rom in a nice seperate folder. |
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Dish Spiny Level: 38 Posts: 140/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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Originally posted by Trashykins That's exactly what I'd recommend. The SNES9x build runs the game supringly well... and the only features it's really missing are rewind and fastforward-on-a-gamepad. I still prefer ZSNES whenever possible... but SNES9x just seems like it's clearly the better option for this particular game. Although, I don't think it's the latest SNES9x... it was a special build. v. 1.41-1 I believe. It's available on their site still though. The latest might run it too... but I'm not sure (I'm kind of doubtful). |
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d4s Panser Level: 29 Posts: 94/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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the best idea is to make a cartridge of the translated rom. the newest snes9x still has some (minor) issues. plus, the timing is only 100% accuracte on a real snes. oh, and im glad you like the game. it really was a bitch to hack, probably one of the hardest snes games ever. the reason is that 1) everything is heavily compressed and 2) the super fx is used for basically every task. that means you have to know snes and super fx assembler to crack it. really, the hardest project ive worked on so far. |
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Acmlm's Board - I2 Archive - Rom Hacking - Starfox 2 - Translated at last | | | |