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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Want to actually make GBA games from scratch... | | | |
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Nebetsu Shmee Level: 55 Posts: 360/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
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Well this is the closest thing for this... anyways, does anyone have a compiler and tutorials on how to make GBA games from scratch? I know it can be done, I just dont have it... I have the GB C to rom compiler somewhere, but I want the gba one. Help would be greatly appreciated. | |||
Ringodoggie Snifit Level: 27 Posts: 124/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Um, should this thread go in the programming forum? | |||
Chickenlump Level: 41 Posts: 394/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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I'm sure a mod will eventually move it if he or she thought that it did. (edited by Chickenlump on 10-17-04 11:00 PM) (edited by Chickenlump on 10-17-04 11:02 PM) |
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Nebetsu Shmee Level: 55 Posts: 363/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
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Originally posted by Chickenlump |
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Chickenlump Level: 41 Posts: 395/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Damn, your fast... Pretty good for a first try...within minutes of finding the resources... 2 minutes, no crashing for me. |
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Nebetsu Shmee Level: 55 Posts: 364/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
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Originally posted by Chickenlump I have had programming experiance before. Plus it was just a matter of drawing each pixel one by one...... It wasnt really that hard. Maybe my computer just sucks. (edited by Nebetsu on 10-17-04 11:21 PM) |
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windwaker Ball and Chain Trooper WHY ALL THE MAYONNAISE HATE Level: 61 Posts: 146/1797 EXP: 1860597 For next: 15999 Since: 03-15-04 Since last post: 4 days Last activity: 6 days |
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!!! Sheesh, that was fast. Was it really that difficult? |
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Nebetsu Shmee Level: 55 Posts: 365/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
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Originally posted by windwaker Not really. Previous programming experiance helps. EDIT: This would be fun! http://www.jandaman.com/games.mvc?c=GBADEVKIT (edited by Nebetsu on 10-17-04 11:54 PM) |
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Dylan Devil Trumpets and Angel Trombones ~ Level: 54 Posts: 1054/1407 EXP: 1181697 For next: 52173 Since: 06-19-04 From: Ottawa, Canada. Since last post: 1 day Last activity: 6 hours |
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Originally posted by NebetsuI'm sure it would, but what you made doesn't require any programming.Originally posted by windwaker Anyway, you're other option would be to program the game from scratch with assembly, but that would require a lot of heavy reading-up and likely some brainache, so that wouldn't be your option for quick results. Unless of course, you have some suitable programming experience in that area, in which case you may be able to learn a lot faster. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1808/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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What language and program did you write it in? I managed to print some text in C, but that's just calling a library function. | |||
Nebetsu Shmee Level: 55 Posts: 366/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
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Originally posted by HyperHacker Did it in C... |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 493/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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how about using HAM?, along with Visual HAM, and its very easy, the only thing is there is a created with ham splash screen when you make any rom, but that doesnt really matter, and HAM is really easy to use...at least I think its easy to use, an really easy to draw lines, print text, etc, except im having trouble with bitmaps... http://www.ngine.de/site/index.php its a german url, but its english, so is HAM. (edited by Dcahrakos on 10-20-04 09:33 AM) (edited by Dcahrakos on 10-20-04 09:35 AM) |
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Xtreme984 Koopa Level: 18 Posts: 50/111 EXP: 25164 For next: 4733 Since: 07-27-04 Since last post: 116 days Last activity: 58 days |
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Dcahrakos that HAM thing is actually pretty tight, nice find my friend. (hopes to get better at C and C++, doesn't know any) | |||
windwaker Ball and Chain Trooper WHY ALL THE MAYONNAISE HATE Level: 61 Posts: 153/1797 EXP: 1860597 For next: 15999 Since: 03-15-04 Since last post: 4 days Last activity: 6 days |
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What tools did you use for this? This looks like it'd be really awesome to try and do . | |||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 494/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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a warning...kinda...when you get the newest version of HAM, goto http://console-dev.de/visualham/ and download the newest version of visual ham, along with the update (they are both at the bottom of the page) that makes compiling the project alot faster, and adds more features. something that took 5 minutes to do lol... (edited by Dcahrakos on 10-20-04 11:37 AM) (edited by Dcahrakos on 10-20-04 12:32 PM) (edited by Dcahrakos on 10-20-04 12:32 PM) |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 254/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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ick, something about being 16 lines of code producing text on a screen turns me off. i want to see some assembly in there and not as inline | |||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 495/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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well, I just figure out how to load bitmaps to the Background without it messing up... and the code is in C and you can use C++ and the src for that image i just showed is 20 lines and looks like: #include #include "gfx/test.raw.c" #include "gfx/test.pal.c" int main() { ham_Init(); ham_SetBgMode(4); ham_LoadBGPal((void*)test_Palette,256); ham_LoadBitmap((void*)test_Bitmap); ham_FlipBGBuffer(); while(1) {} return 0; } edit: I made a little test game, it shows the ham slashscreen(mandatory), my splash screen(had to code myself, using the picture from that BG) and 2 sprites on screen(a blue ball with red dots, and there is no alpha blending, so it has a white box around it(dont know how to use alpha blending yet)) http://www.freewebs.com/gbadev/test3.zip (to lazy to get better hosting...lol) (edited by Dcahrakos on 10-20-04 02:39 PM) |
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Xtreme984 Koopa Level: 18 Posts: 51/111 EXP: 25164 For next: 4733 Since: 07-27-04 Since last post: 116 days Last activity: 58 days |
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Dcahrakos, how can I draw text when the bg mode is either 4 or 5? | |||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 496/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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actually, im still trying to figure that out, I was trying to draw a line on top of text, and below text, but I couldnt, but also, the draw text function is mostly for debugging purpose, im not sure what a good way to make text with bitmaps is...I know ham comes with a charset generator...which makes bitmaps out of size and fonts....ill edit this post when I figure some things out. (edited by Dcahrakos on 10-21-04 10:11 AM) |
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Nebetsu Shmee Level: 55 Posts: 376/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
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Originally posted by Dcahrakos Sounds cool. I'll look foreward it. Haha. I havnt progressed anywhere. I spent like a couple hours on doing stuff with this other tutorial and then I havnt found the time since to do any more GBA developement tutorials. Probably because the thing I'm working on is very intimidating. |
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Acmlm's Board - I2 Archive - Rom Hacking - Want to actually make GBA games from scratch... | | | |