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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW Memory Locations! | | | |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 129/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I posted this in ROM hacking, but I figured it'd be a good idea to post it here too, since it contains a very large list of SMW RAM addresses. http://board.acmlm.org/thread.php?id=708 Have fun. |
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Kenny3900 Newcomer Level: 6 Posts: 3/9 EXP: 659 For next: 248 Since: 03-15-04 Since last post: 576 days Last activity: 339 days |
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Good job! It'd be better if you add an "edit" function [ Also, $13 is for sprite, $14 is for object; In custom blocks, $00 is a 16-bit data for the starting point of you code I think you missed Fireball 1 Status Moreover, "Firball" is a table with X = 00 to 09, because Yoshi Fireball is also a kind of fireball. $1528 is not only for Chargin' Chuck. Finally, help me to stab the developers of M$ Excel 2000. ] |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 134/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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What do you mean by edit function? You can load, modify and save existing databases. If you want to edit an address just put the new description/size in and hit Enter. I dunno what you're trying to say about $13/$14, last I checked they're just frame counters. I'll add the fireball tables and $00 in the next version and fix $1528. And sure, get me a knife. |
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Kenny3900 Newcomer Level: 6 Posts: 4/9 EXP: 659 For next: 248 Since: 03-15-04 Since last post: 576 days Last activity: 339 days |
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I mean "modify"... I don't see it there, so I ask. I mean, $13 is the frame counter for the sprite layer, $14 is the frame counter for the object (BG) layer. And here's you knife |
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMW Memory Locations! | | | |