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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Cave troubles- please help | | | |
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Knight of Time Keese Level: 19 Posts: 67/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Hi. I'm not sure if anyone here has experienced this strange problem I noticed in the vertical cave I am working on, but I noticed that some animated tiles seem to come out of nowhere when I get up to a certain point in the cave (incase anyone is curious, I have Right and Left Wrap blocks in this level). Anyone know how I can fix this unusual problem? Thanks in advance. BTW, to any AIM users that reply here, I can show you a SS of this problem. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 657/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Mess around with the BG init. position value in the main/midway entrance window. If it still won't work: Cry. | |||
Dark Ludwig Red Paratroopa Level: 21 Posts: 11/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Don't cry! Because if it is a scrolling problem, such as you go upwards so far, you see garbled animations in the BG, try changing the layer 2 scrolling rate. Use the 'change other properties' thingy, and set the vertical scrolling to slow or none. Hope that helps! Well, if it is not a scrolling problem, I have no way to help because I have no idea of any way how to make garbled graphics unless it is by scrolling. Please forgive the long post (that is, if it seems long), I am not very good at making short ones! -Dark Ludwig |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 370/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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The longer a post is, the better. If what you have to say can be expressed in one or two sentences, use IRC. Bulletin Boards are there to post long stuff. | |||
Knight of Time Keese Level: 19 Posts: 70/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Well, I had this fixed at one point (that is, until I had to fix a couple of other problems in the level), and now, I am back in this situation again... What should the values be for the FG and BG initial positioning in a vertical level if it has 20 screens (14 in hexadecimal), and the player starts on screen 13 (hexadecimal again)? Again, thanks in advance. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 429/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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You need to put Mario's starting point on an even-numbered screen, otherwise the background will go bonkers, no matter what setting you use. Move it to screen 12 or 14 and tell us what happens. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Cave troubles- please help | | | |