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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Solar Soundtrack - unfrozen once again. | | | Thread closed |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 399/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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It will (1) be averagely hard to use and is (b) theoretically capable of importing stuff from all N-SPC (SMAS engine, or just Nintendo ones) games besides to SMW, which has a rather weird derivate of that one. As for converting entirely different formats into N-SPC, not yet. | |||
Mario Maniac Snifit Level: 26 Posts: 238/281 EXP: 100860 For next: 1415 Since: 08-01-04 Since last post: 243 days Last activity: 167 days |
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Is it possible to import musics from files to the game? |
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Atma X Bandit Level: 43 Posts: 568/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Yes, he was saying that you can Import SPC's (SNES Music Files) of a certain type,... so you will only be able to import some SPC's for now (depending on which game they come from [Nintendo-SPC, or N-SPC Format]) (edited by Atma X on 10-21-04 12:59 AM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 403/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Whether you take SPCs or the ROM is just a matter of my neat _OFFSET variable. The certain type is called N-SPC, as I described above. But I doubt I will have this feature ready on the first beta, since many N-SPC games use different layouts (although the format is the same) for their data. | |||
Mario Maniac Snifit Level: 26 Posts: 239/281 EXP: 100860 For next: 1415 Since: 08-01-04 Since last post: 243 days Last activity: 167 days |
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Ok. I was asking about file types like .mid, .wma, etc. Thank you. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2447/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Ummm... He already said no. | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 508/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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It may be possible to import waveforms in a 1.x release... | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 656/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Looking very good. This will be one of the editors that I will be really looking forward to. Great work with it. | |||
Escherial Shyguy Level: 17 Posts: 66/90 EXP: 20866 For next: 3877 Since: 03-15-04 From: Pasadena, CA Since last post: 202 days Last activity: 38 days |
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Just out of curiousity, will the user be able to enter notes manually? Or can you only modify instruments, etc.? I'd be pretty impressed if you mapped the keyboard to notes, as is done with most trackers. Anyhow, can't wait for the release. Please, release it soon; I'm eager to try this thing out |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 12/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Originally posted by Escherialhe said it was for editing the SPC tracks, not instruments. but the picture does show you can do that, too. If you can edit the tracks, he means the notes, too, ya know. Now Blacky, I am really eager and looking forward to a realease! About how much longer until it is released? I seriously can't wait any longer! -Dark Ludwig |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 413/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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That seriously depends on how fast I can fix the memory management bug. Waveform import would only be available for the samples. As for MIDI... I dunno. I would lie to you if I said it was impossible, but it is just fucking hard to implement. |
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gnkkwinrrul Dry Bones Level: 39 Posts: 370/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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Isn't MIDI a little...advanced for Super Nintendo games? | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 417/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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SPC, especially N-SPC, is very alike MOD. And since MOD = MIDI with instruments included... no. Technically there is no problem, besides to the lack of memory. | |||
gnkkwinrrul Dry Bones Level: 39 Posts: 373/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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I see. So you'd have to expand your hack to probably 48Mbits to get it to fit | |||
The Arkichef Red Tektite Level: 15 Posts: 58/75 EXP: 15823 For next: 561 Since: 03-19-04 Since last post: 192 days Last activity: 182 days |
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No, expanding the rom wouldnt have any effect. What blackhole89 meant was that spc information is only, and always a certain size. Around 50kb from what I remember. I think that's right, anyway. | |||
gnkkwinrrul Dry Bones Level: 39 Posts: 377/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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okay, nevermind. read his post wrong | |||
Atma X Bandit Level: 43 Posts: 575/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Originally posted by The Arkichef I belive it is 64kb to be exact, but close enough. (edited by Atma X on 10-21-04 11:23 AM) |
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The Arkichef Red Tektite Level: 15 Posts: 59/75 EXP: 15823 For next: 561 Since: 03-19-04 Since last post: 192 days Last activity: 182 days |
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Yep! Thats the size! I wasn't at home so I couldnt check I believe the size is also what forced developers to create the call loop function to repeat parts of tracks isnt it? Will solar soundtrack be able to create and edit call loops? ...i think they're called call loops lol. |
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gnkkwinrrul Dry Bones Level: 39 Posts: 379/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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I believe that is what they are called as well. And most musics in games use loops and a intro that is at the beginning of the song, so I believe that it would unless the music would be extremely short... | |||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 786/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Um. thing with MIDI is that it's monophonic, meaning more than one note per channel. You would also have to map every drum notes to a drum sample for every game, as well as make sure it converted the notes right for every instrument (they don't all use the same hex values for their notes, you know). It MIGHT be possible...since the MSS engine (I think thats the name at least) originaly came with tools for converting 1 chanel midis that only had note on/off commands (i forget if it later supported volume, and pan...I know pitch wheel was eventualy funked around with). However, since basicly everyyone is just going to take some crap midi from VG music, you won't have just those, you'd have to craft your own midi and tweak it just so. Most people who...well, alot of people who I have in mind wouldn't have the intelect to do such thing (you know, the kind of people who direct others to use ASM to insert ExGFX. please tell me you know what i mean here? ) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Solar Soundtrack - unfrozen once again. | | | Thread closed |