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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Poking through Z64 | | | |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -3166/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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[cut and pasted from ZSO's forums] First off, I've started corrupting the ROM randomly to see if I could find anything... My corrupter says there's 2000000 bytes [sounds right], so I started around 1000000-2000000 [yes, huge range, I know] All corruptions unless noted were done with random bytes. Freeze at start before doing anything. 17F0000-2000000 gives a crash after the N64 logo... 1AF0000-2000000 gives a crash after the F Select screen fades to game start, which makes me believe I've stumbled on the range for either a) the ASM for that particular part (it's an unstarted save) or b) the map data there has been corrupteded Corrupting ranges 500000 to 600000 (all bytes increased by 10) will result in a funny ladder climb, the down button making you climb too. Trying to climb down it via getting off and back on at the top will cause him to jump around and eventually fall off to the right. :shock: More later. :wink: EDIT------------------------ Would anyone mind telling me where this is? When exploring the Orcarina Pedistal area (namly in the back, where the trees are) I got warped here. Also found this while near the cliff in BQ 00 (Zora's Domain). Z-Targeting doesnt' work and you can't talk to her, it seems. It's on the hill to the right of Jabu-Jabu. EDIT 2 --------------------- Remember the red ice pedistal room? That's the object on the left, and there's a door down that hole behind it. Interestingly enough, when I went down that hole, the screen turned red, as if it was bloody or something :shock: ... shortly after going thorugh the door and getting out of the water, everything was fine. When you go through the door. You can only do this if you have the Iron boots on! A rather strange object found stuck in the cliff just below the Zora above :shock: :shock: Edit 4 ------------------------- Alright, evidently going to the ice cave leads to that one place (the one I don't know where it is), which wasn't documented in the beta quest log 01... Edit 5--------------------- Minor correction. I'm beginning to think that any new updates should just go in a new post and not an edit (spare minor stuff like this) ================================== Just discovered this. Evidently, anything that changes the cam position (minus C-UP) will cause Link to do silly things, like this. For example, I went thorugh a tunnel (crawl) and at the end I ended up falling and dying, with the time while crawing constantly shifting between the tunnel and outside it |
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Mel (USER WAS TOTALLY AWESOME FOR THIS POST) Level: 47 Posts: 530/991 EXP: 762490 For next: 3713 Since: 03-15-04 From: secure tripcodes are for jerks Since last post: 17 min. Last activity: 16 min. |
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Strangeplace.jpg is one of the two Iron Knuckle rooms in the Spirit Temple. The 'strange object' is the Zora's Sapphire. | |||
Darkmatt Red Cheep-cheep Level: 24 Posts: 138/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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Wow mon, a lead to Zelda hacking, guess the N64 editors are moving in. | |||
Shadic Cukeman Level: 27 Posts: 141/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
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Its the spirit temple? Thats what the graphics looked like, but the odd slant in the room is what threw me off... But I haven't played it in awhile. And yes, the strange object IS the Zora Saphire. |
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timdevril50755 Ninji Level: 25 Posts: 85/245 EXP: 82750 For next: 6870 Since: 07-24-04 From: Canada, eh? 4, 8, 15, 16, 23, 42 Since last post: 5 days Last activity: 11 hours |
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*whistles* those are pretty nice finds there, very nice indeed |
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ghillie Octorok Level: 9 Posts: 10/26 EXP: 2978 For next: 184 Since: 06-16-04 From: East Coast Since last post: 293 days Last activity: 1 day |
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Awesome work, XKeeper. Just wondering, where are you going with this? I mean, are you making an editor, or what? |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1724/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Awesome. I've been playing around with the beta stuff for quite some time. I should put it on my site. Any idea what version they used though? There's V1.0, V1.1 and V1.2 USA, Japanese, and probably UK too. BTW yes, that's the spirit temple, but some of the pillars are falling. Oh, by the way: 01 or 20 is a better byte pattern to use than random when corrupting; It's reproducible and will generally produce noticeable results. (Say you used 00 and wiped out the graphics, you don't know if you changed them or just screwed up the code. With a value that doesn't just produce a blank tile, you know.) (edited by HyperHacker on 10-12-04 08:40 PM) |
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Dylan Devil Trumpets and Angel Trombones ~ Level: 54 Posts: 1037/1407 EXP: 1181697 For next: 52173 Since: 06-19-04 From: Ottawa, Canada. Since last post: 1 day Last activity: 6 hours |
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Nice job, but seriously, what's up with those slanted pillars? Normally aren't they, erm, straight? Also, about Ruto (is that her name? The zora girl?) She's on that cliff? I thought Link slid down steep cliffs. Did you fint ubertraction bytes |
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Shadic Cukeman Level: 27 Posts: 142/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
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That would be awesome. If anybody found even just a gameshark code for Uber-Traction, I would go back and set up my N64. Because, I would love to be able to walk up anything, it would do tons for exploration. |
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windwaker Ball and Chain Trooper WHY ALL THE MAYONNAISE HATE Level: 61 Posts: 136/1797 EXP: 1860597 For next: 15999 Since: 03-15-04 Since last post: 4 days Last activity: 6 days |
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Originally posted by Dylan He must have edited the room header. |
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Shadic Cukeman Level: 27 Posts: 143/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
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I just realized, what happened to the HUD on the lower pictures? >.< |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -3164/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Alright, just to let you know, any screenshot without the HUD has already been found and documented by ZSO, as that's where most of this came from (I just did some further exploring) Secondly, the pillars in that room lean from using the Specific Things Lean code. It's required to get there from the way I did, heh. Lastly, I haven't found the data for the rooms yet -- nor will I, for the simple reason I can't do much work on this now thanks to me not having an uberfast computer nor a highspeed intarweb connection Disch: Thanks, I'll remember that. Corrupting almost anything but what I did almost always crashed the game. The first few times it crashed on start, next few crashed after the N64 logo, and then the ones after that after the File Select fade. This leads me to believe that those ranges corrupted a) vital code dealing with loading those things, b) the data for those things, or c) the actual room data. However, I cannot look into this farther. almost ------------------- Continuing, no, I have not found the room data (or at least the room data specifically), and making an editor would be extremely complicated and beyond my abilities. Alllso, there is no need for a ubertraction code, as there's Moonjump. Next, the screenshots without the HUD are from the Beta Quest, since the way it works removes the HUD. Note; Proj. 64 comes with codes for the BQ, use them and go nuts. Furthermore, these were in V1.0, so feel free to get a ROM and corrupt the last range (50000-60000, inc/dec by something, I did +20 for those shots) and try climbing up ladders... setting it to +7F will make him move even more aquardly and using the slingshot will goof up the camera... going through a tunnel as child link will kill you from falling (). (edited by Xkeeper on 10-13-04 11:38 PM) |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 891/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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That's very interesting and all, but what's ZSO? | |||
Deleted User Banned Level: 8 Posts: 1/12 EXP: 1736 For next: 451 Since: 01-23-01 Since last post: 13089 days Last activity: 21 days |
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less ROM-hacking, more researching and documenting OoT, MM and MQ (while sorta specializing on OoT), although there is often code hacking going on in the forums. Hacking the OoT ROM itself is something i already thought about but i don't really know where to start besides corrupting (where i never get useful results from, on whatever ROM i try)... |
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Acmlm's Board - I2 Archive - Rom Hacking - Poking through Z64 | | | |