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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW Palettes? | | | |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 597/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Where are the SMW palettes stored and in which format? I'm planning on making a new Sprite Paint version which shows a preview of the sprites. Using a hardcoded palette would be lame, so it would be nice if it could read directly from the ROM. | |||
cds113089 Red Goomba Level: 12 Posts: 8/46 EXP: 6260 For next: 1661 Since: 09-25-04 From: Chicago Since last post: 2 days Last activity: 1 day |
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If you mean the ones already stored in the game, I don't know what to tell you. They are .plt files, but I think your best bet is to ask FuSoYa. You could try looking in the .zip folder LM originally came in. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 606/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Read the last word. :/ | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 625/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Hmmm... *opens up SNESPal* Address $00348C is the start of the sprite palettes (starting with the grey colors). I don't know where Mario's palette is... but this should be useful to you. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 611/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Thanks, but in what format are they stored and where can I find a description of it? | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 388/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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They're stored in BGR format, 5 bits per channel, like so: 0bbbbbgg gggrrrrr 0=unused, b=blue intensity, g=green intensity, r=red intensity. Of course, in the ROM, the two bytes are going to be stored in reverse order (FF 7F, not 7F FF). Lunar Magic shows the SNES format for each color, so you could just write down the first few colors of a sprite palette and search for them that way... |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 623/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Thanks a lot. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMW Palettes? | | | |