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Acmlm's Board - I2 Archive - Pokémon hacking - Movement Command | | | |
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mewthree9000 Blue Octorok Multiple accounts: (Mr.M39000/mewthree9000) Level: 11 Posts: 14/41 EXP: 5600 For next: 385 Since: 08-04-04 Since last post: 158 days Last activity: 101 days |
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Hey can someone tell me how sprite movements are coded? Like in traps and such? Like What is the hex for up,down,left, and right is all i need. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 725/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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ApplyMovement [person index #] [pointer to movement] Then, at the location specified, put the movements, end with a trailing 0xFE byte. For the actual bytes, check the trap in, for example, Verdanturf. |
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mewthree9000 Blue Octorok Multiple accounts: (Mr.M39000/mewthree9000) Level: 11 Posts: 15/41 EXP: 5600 For next: 385 Since: 08-04-04 Since last post: 158 days Last activity: 101 days |
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Ok. Thanks for the info. Edit: Is it possible to use this command in other types of events insted of trap? Also what is the command to make the main hero move? Sorry that i am asking alot i am trying to learn scripts it is the only thing i haven't really ever done... (edited by mewthree9000 on 10-08-04 01:29 AM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 727/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by mewthree9000Yes. People and levelscripts can ALSO do ApplyMovement. As for moving the player, use 0x0000 or 0xFFFF, can't remember... |
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MewFreak55555 Koopa Level: 17 Posts: 73/106 EXP: 23417 For next: 1326 Since: 07-30-04 From: Somewhere in the North,or east,west? Since last post: 234 days Last activity: 234 days |
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It won't work for me.... | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 740/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Sucks to be you then. All I can tell you is to take VERY close looks at things that already do such things and keep a hex editor handy. |
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Acmlm's Board - I2 Archive - Pokémon hacking - Movement Command | | | |