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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Overworld ExGFX not working with events... | | | |
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TheCube Rat Level: 16 Posts: 4/82 EXP: 17450 For next: 2806 Since: 04-29-04 From: Denver, Uganda Since last post: 57 days Last activity: 11 hours |
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Alright, so I added some ExGFX to the overworld, but if I use them in an event, they don't work right. As they fade in, they look like the old GFX that I replaced. Is there any way to fix this without replacing the original GFX file? Oh, and sorry if this has been posted/answered before, but I couldn't find anything about it here. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 602/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Well, the only way to use ExGFX on the overworld is by using a star/pipe to lead from one world to another. That will load the graphics up in the game. If you make Mario use a path exit, it won't load the ExGFX up until you die in a level. So in order to use ExGFX, use pipes and stars to use them. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 376/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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No...even when you do use a star or pipe, the old graphics are still used when event tiles fade in. I encountered this problem in my hack as well. FuSoYa's code doesn't replace all instances of the old graphics in VRAM, apparently. | |||
TheCube Rat Level: 16 Posts: 5/82 EXP: 17450 For next: 2806 Since: 04-29-04 From: Denver, Uganda Since last post: 57 days Last activity: 11 hours |
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Alright, thanks. I assumed by that sad face that you didn't find a way around it, so I replaced the original graphics, and that seems to work fine (although it still looks a bit strange. Hey, can't have everything, right?). | |||
FuSoYa Defender of Relm Level: 26 Posts: 139/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by BMF54123 Or more accurately, Nintendo's code apparently doesn't use more than one list entry for which sprite GFX to load for the overworld. It's not like I inserted extra ASM code for setting different FG GFX per submap... I just added a setting to LM for a list that was already there. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 301/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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It would be nice if there was a way around it besides clever use of pf ExGFX. A guy only has so much time, right, what with assigning page 3 of Map16 tiles in such a way that you can effectively add 16 or whatever pages to your global use, plus all the other fixes that take so much time. I'm just blowing steam, of course, I'll work with what I have, but a guy can dream. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 380/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by FuSoYaWhoa...so the game already had the [limited] ability to use different graphics for each overworld map built-in? I can only imagine what they were planning... |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 566/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Since we're talking about OW events and stuff here, I won't start a new thread for this question. As you probably know, Forest of Illusion's events are a lot slower than other worlds' events. Have anyone found a way to speed it up to the normal speed? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Overworld ExGFX not working with events... | | | |