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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - RS Ball/PokePic Problems | |
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Icewind
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Since: 10-02-04

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Posted on 10-02-04 10:57 PM Link | Quote
I'm hoping to get answers here, so, to repeat what I sent to Kawa:

Originally sent to Kawa-oneechan
Kawa-san,

I have a few problems with your software. First off, RS Ball. When I try to insert a bitmap file over Landon's large pic graphics, it partially overwrites May's image. I know that the bitmap should work (16 colors, 64x64 pixels). As far as Landon's image goes, it's fine, but May's always comes out as the last trainer viewed with her palette. I tried importing her image over the glitched graphics, but that just screws up Landon's pic in the bottom-right corner.
I get the same problem with PokePic. When I dump the graphics to a GBA file, I can't import them again. There, it says the file is 314 bytes (compressed), when it should be 312.
As far as I know, my ROM is clean. It worked with the Obsidian patch, and I can get everything but RS Ball and PokePic to work with it. Please help me. Thank you.

-Icewind



So can anyone help me?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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From: Catgirl Central

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Posted on 10-03-04 10:36 PM Link | Quote
First, don't dump to GBA files in PokePic, it causes artifacts to appear in the image.

Second, if both PokePic AND RS-Ball don't work, it must be a too-big image. Reduce the detail to compress tighter.
Icewind
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Posted on 10-04-04 03:43 AM Link | Quote
Originally posted by Kawa-oneechan
First, don't dump to GBA files in PokePic, it causes artifacts to appear in the image.
Last I checked, that's the only filetype that PokePic could dump to. Should I change it to a .BIN extension? And what do you mean by "artifacts"?
Originally posted by Kawa-oneechan
Second, if both PokePic AND RS-Ball don't work, it must be a too-big image. Reduce the detail to compress tighter.
Like I said, the images I'm importing are the proper color depth and size. How do I reduce the detail?


(edited by Icewind on 10-04-04 07:26 AM)
(edited by Icewind on 10-04-04 07:26 AM)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 716/2481
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Since: 03-19-04
From: Catgirl Central

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Posted on 10-05-04 02:08 PM Link | Quote
File types
PokePic can export to GBA format binary files OR PNG/GIF/BMP images. The buttons are right there.

Artifacts
When loading a GBA binary file to import, the file has certain pixels (always the same) changed. This may cause it to compress into a slightly bigger structure.

Detail level
Lossless compression like the GBA's LZ77 work better when there's not too much detail. For example, if you snip Ratatta's whiskers or make Pikachu's cheeks yellow, they'll compress tighter, taking less space.
Icewind
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Since: 10-02-04

Since last post: 39 days
Last activity: 17 days
Posted on 10-05-04 04:27 PM Link | Quote
Originally posted by Kawa-oneechan
File types
PokePic can export to GBA format binary files OR PNG/GIF/BMP images. The buttons are right there.

Oh yeah, those...

Originally posted by Kawa-oneechan
Detail level
Lossless compression like the GBA's LZ77 work better when there's not too much detail. For example, if you snip Ratatta's whiskers or make Pikachu's cheeks yellow, they'll compress tighter, taking less space.
Geh, but I like high detail...
Eh, no big deal, I guess. Thanks, Kawa.
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