Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - OMFG | | | |
Pages: 1 2 3 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1081/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
| ||
Originally posted by Kratos AurionOriginally posted by AioriaYou somehow scare me and make me weep for humanity simultaneously, but do I ever tell YOU to get out? No, but thinking about it I probably should. |
|||
Atma X Bandit Level: 43 Posts: 512/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Here's some more of my Graphics (please don't steal it, it took my a week of hard work to make) A new type of Graphics for Mario (the other stuff is my also own gfx, except for a few small things that I just edited severly): (no Background yet, but that'll be coming soon) And some more: Yes the Status Bar Palette is messed up, but tha's only temporary (edited by Atma X on 09-25-04 01:21 AM) |
|||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1082/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
| ||
Man thats so awesome Atma X, did you fix the problem of the pipe entrance you were having some time ago? Thats, when Mario enters inside a pipe. |
|||
Atma X Bandit Level: 43 Posts: 513/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
No But I'm sure someone will come along and help me (with the ASM) once this project gets going (or I'll end up learning ASM myself. Blackhole89 was nice enough to try fixing the problem for me, but he couldn't get it working right ) |
|||
Mutation Buzzy Beetle Level: 30 Posts: 115/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
| ||
Hmmm...interesting 3D effect in all those shots. I want to know how that will be affected if bricks are broken. 1st pic: good...when will there be a background for that section? 2nd pic: also good. I like the pipe. 3rd pic: mostly good, but...why is that piranha plant behind the far side of the pipe? Maybe you should use one of the small ones that usually don't come out of pipes. (edit: ...or is that one above the pipe?) (edited by Mutation on 09-25-04 02:18 AM) |
|||
Simon Koopa Level: 19 Posts: 47/115 EXP: 30045 For next: 5732 Since: 03-18-04 From: Sweden Since last post: 1 day Last activity: 7 hours |
| ||
Originally posted by Atma X Originally posted by Atma X Hmm, you're actually really good, but you shouldn't say that you're the best, which you actually said even if you might not have meant it. I seriously doubt that any one here will ever get better than the people doing this professionally. Anyway, the screenshots are looking great, but you should think about adding some shadows to give it a more 3D feel |
|||
Atma X Bandit Level: 43 Posts: 515/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
@Mutation: The Bricks won't break properly without some more Custom Blocks being made. And for the Third picture, that pirhana is above the Pipe, but he still does go behind the far side of the pipe when he goes in or out (same with the regular pirhanas), so that's the Problem with the Mario & Pirhanas entering the Pipes that was mentioned earlier (by Aioria). |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1611/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
It's because the plants are actually clinging to the side of the pipe, waiting to bite your head off as you pop out. They can't tell if it's an enterable pipe (almost spelled that as 'poop' XD) or not. Originally posted by Atma X Nice! I'm quoting it here because it's hard to see on your BG. As for the 3D, very w00t. |
|||
The Great Guy Octoballoon Level: 22 Posts: 99/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
| ||
Atma X those GFX are amazing! the 3D is really cool. | |||
Keikonium Banned Level: NAN Posts: 681/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
| ||
Crap, that sucks (not meaning what you did sucks. Just that I had that a long time ago). I had created a 3-d level a while back with 3-d blocks, pipes etc. For a BG, I used the SMB3 spotted hills BG because it sort of looks 3-d. I got rid of the level tho because of many glitch problems. Right now I have a shaded level that I can up load some shots of. It looks really cool IMO. Good job tho. It looks quite good. I have a suggestion for the pipe. Just think of the pipe as a normal 2-d pipe with 2 extra blocks on top. Dont use any layer priority, just make the top 2 blocks act like 25. It will look slightly odd with the non flying plants, and when mario walks on it, but it will look fine when a plant enters it. |
|||
Atma X Bandit Level: 43 Posts: 516/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
The problem with the Pirhana's is that they always go behind Layer 1 (even if the Layer Priority is Disabled on the Block that they touch), the same thing happens when Mario enters an Exit Enabled Pipe (When Mario enters a Pipe, he goes behind Layer 1 just like the Pirhanas do) I'm also going to need some Custom Blocks that are the same as Solid Blocks, except that they are only half as big. Example: O = Solid, & = Non Solid Just like a Solid Block,... OO OO except half as big. OO && O& O& && OO &O &O I would need 4 different Blocks that are half Solid and half Nonsolid (like shown above. Can somebody help me with this? If so, just PM or E-Mail me (and I'll even send you a Demo of my 3D Game). (edited by Atma X on 09-26-04 01:00 PM) |
|||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 534/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
I doubt that half blocks is possible without ASM hacks... Or maybe some messy stuff that compares Mario's X/Y with the block's own. | |||
Atma X Bandit Level: 43 Posts: 517/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Quoting SM: I doubt that half blocks is possible without ASM hacks ??? Wouldn't Custom Blocks require ASM (Answer is yes) Anyway, I was asking if someone would program those kind of Blocks for me (since it would require ASM to make them). If I'm misunderstanding what you meant, go ahead and let me know. (edited by Atma X on 09-26-04 10:54 PM) |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2276/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Have front of pipe be layer 1 and have back of pipe be layer two, duh. Obvious disadvantage: You'd have to have every level with that pipe use layer two for a background. Obvious advantage: A different background every time would be utterly kickass if done well. | |||
Atma X Bandit Level: 43 Posts: 518/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Yep, that's the reason I didn't do it that way , because then I'd have to have a Still Background, or none at all. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2279/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
No background would be an advantageous at points, though, and from the looks of it you don't have a background on some of the levels anyway, and a still background would work pretty well for small castles and caves and such. | |||
Atma X Bandit Level: 43 Posts: 519/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Yea, Castles and Caves would be great for that (but I'll need to do things the ASM way for the Levels that'll use Scrolling BG's, so I better go with ASM altogether, though I would still use a still BG for Caves and Castles, so oh well, whatever will work for the situation ) Also, that Picture of the Level with the 3D Bricks doesn't have a BG right now because I haven't gotten around to making it yet, but it will shortly . (edited by Atma X on 09-27-04 12:57 AM) |
|||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 538/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
Originally posted by Atma X Maybe I wasn't too detailed. Yes, custom blocks are ASM hacks, but what I meant to say was extra ASM hacks that changes how the blocks' code are executed and stuff. Custom Blocks would not be enough (as far as I know) to make half blocks. ...Come to think of it... They managed to do slopes... Maybe half blocks are possible... |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2282/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Maybe? Of course they are Why wouldn't they be? Seriously, why? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 542/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
Because there is (as far as I know) no built in ability to execute different codes depending on where it's touched. (I'm talking on where it's touched, not from which direction.) (edited by Smallhacker on 09-27-04 10:26 AM) |
Pages: 1 2 3 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - OMFG | | | |