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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Final Fantasy VI: Treasure Data | | | |
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Imzogelmo Blue Octorok Level: 11 Posts: 11/41 EXP: 5292 For next: 693 Since: 09-22-04 From: (Longview) Starkville, MS, USA Since last post: 15 days Last activity: 1 day |
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There's a lot going on in that post, so forgive me if I don't quite answer your questions. Here it is again: Byte 0 - X Coordinate Byte 1 - Y Coordinate Bytes 2 &3 - Bit/Byte Encoding plus type flag Byte 4 - Contents For Bytes 2 and 3, they look like this (Byte 3, Byte 2): 00 07 - Bit to set indicating the chest is opened (or taken) 01 F8 - Binary number to add to 1E40 which is the byte encoding. This is the byte address which the bit is set in. 1E 00 - Four unknown bits, and as far as I can tell, they aren't read. 08 00 is set for empty chests, but it doesn't have to be. Perhaps they were going to use it, but as it stands, if it's not Gold, Item, or MiaB, then it's considered empty. Possibly the empty chests could be used as switches or flags, but that remains unclear. 20 00 - This bit indicates a monster-in-a-box. It will only be read if the next two bits are clear (they are read from highest to lowest). 40 00 - This bit indicates an item chest. It will only be read if the GP bit is not set. 80 00 - This bit indicates a GP chest. Byte 4's meaning depends on the flags in byte 3, as described before. As for the question about boss encounters using MiaB index, I don't know off the top of my head, but I would suspect that they do (a little research in FF3USME would be required). |
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Geiger Buster Beetle Level: 34 Posts: 122/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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Chrono Trigger uses a bit to indicate an opened chest triggers an event. Do any treasure chests in FFVI do this? I was thinking Sigfried, but that actually occurs before you can open the chest, IIRC. ---Evil Peer |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 100/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Let me do a quick check to see if MIAB indexes are used for boss enounters. | |||
Chickenlump Level: 41 Posts: 377/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by Evil Peer It's been so long since I've played it, but I remember the wolf thief taking a treasure in Narshe as soon as you take an item out of a chest. |
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windwaker Ball and Chain Trooper WHY ALL THE MAYONNAISE HATE Level: 61 Posts: 85/1797 EXP: 1860597 For next: 15999 Since: 03-15-04 Since last post: 4 days Last activity: 6 days |
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This is true. This is how you get mog/ or a rare item (can't remember what it was ). | |||
Imzogelmo Blue Octorok Level: 11 Posts: 12/41 EXP: 5292 For next: 693 Since: 09-22-04 From: (Longview) Starkville, MS, USA Since last post: 15 days Last activity: 1 day |
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Some of the treasure chests are *only* events. These are not included in the "chest data." I'm not sure if any of the "chest data" chests are event triggers, although initial research seems to indicate that that is the case. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 101/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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The chest that Lonewolf takes is actually an empty chest which you can fill. It would make sense that rare items would not be part of the chest data, because rare items arn't actually items. It could be possible that it uses an empty chest, so that the event woldn't happen again, but somthing tells the game to give you the rare item or whatever, and have it done only once. Edit: I noticed somthing rather interesting. The pair of shoes, an elixer, and the relic ring all have 2 things in common: First of all, they both have 41 as their chest type, and second....they are all hidden from view, or at least partly covered. that might be a clue. (edited by Jigglysaint on 09-25-04 03:13 PM) |
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Imzogelmo Blue Octorok Level: 11 Posts: 13/41 EXP: 5292 For next: 693 Since: 09-22-04 From: (Longview) Starkville, MS, USA Since last post: 15 days Last activity: 1 day |
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Did you see this? This helps explain what I mean. They all have 41 as their type because they are all items encoded on byte 32. |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 102/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Okay, I guess I understand. I still noticed though that most of those chests are hidden. Edit: I was looking at the chest list and it says that for the cave to the sealed gate: "Cave to the Sealed Gate (Items found beneath the grand stairway are events)" What does that mean exactly? I'm not aware of any chests or items that arn't in chests or arn't documented in the list. Where are these items in the game? (edited by Jigglysaint on 09-25-04 09:24 PM) |
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Imzogelmo Blue Octorok Level: 11 Posts: 14/41 EXP: 5292 For next: 693 Since: 09-22-04 From: (Longview) Starkville, MS, USA Since last post: 15 days Last activity: 1 day |
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Sure thing. Check out http://www.mnrogar.com and look at his "screenshots" section. Also, check out my page http://www.angelfire.com/al2/imzogelmo/patches.html and look at and/or download my "Grand Stairway" patch. It lists the treasure chests that are "events" which are incorrect in the game (my patch includes a readme file which documents all the changes). In a nutshell, there are 4 "events" in the Sealed Gate cave, some of which are wrong (text box and item given do not match); there are also some in Owser's house (the floating ones) which are wrong as well. BTW, my patch corrects all those problems. (edited by Imzogelmo on 09-26-04 09:48 PM) (edited by Imzogelmo on 09-26-04 09:48 PM) |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 103/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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I see now. They are events since the extra dialouge is added. I never knew about those items. Too bad they suck though. | |||
Imzogelmo Blue Octorok Level: 11 Posts: 15/41 EXP: 5292 For next: 693 Since: 09-22-04 From: (Longview) Starkville, MS, USA Since last post: 15 days Last activity: 1 day |
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Right. Too bad they didn't make a more flexible format for treasure chests (one which would allow a dialogue message to accompany the chest opening)--They probably could've avoided these errors and made the game a little more interesting at the same time. | |||
Geiger Buster Beetle Level: 34 Posts: 126/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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I cannot get Final Fantasy VI to work properly with Mark 8 of PST. Can anyone confirm this problem? (edit) Upon closer inspection, it seems some of the game's Mode 7 scenes do not work (the lightning clouds, the walk through the snowstorm). Again, anyone else having this problem? ---Evil Peer (edited by Evil Peer on 09-27-04 07:19 PM) |
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Imzogelmo Blue Octorok Level: 11 Posts: 16/41 EXP: 5292 For next: 693 Since: 09-22-04 From: (Longview) Starkville, MS, USA Since last post: 15 days Last activity: 1 day |
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Evil Peer, It's not just you-- I've had this problem too. Thus, I'm still using Mark 6 for my tracing needs. I have no idea what's the cause of the problem, though. |
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Geiger Buster Beetle Level: 34 Posts: 127/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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Bah. I cannot fix these things if you people do not tell me about them. ---Evil Peer |
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Imzogelmo Blue Octorok Level: 11 Posts: 17/41 EXP: 5292 For next: 693 Since: 09-22-04 From: (Longview) Starkville, MS, USA Since last post: 15 days Last activity: 1 day |
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Sorry, I just downloaded Mark 8 two days ago, and I wasn't sure if it was just me... I haven't worked on it much since then. I haven't tried it with other mode 7 games though. | |||
Geiger Buster Beetle Level: 34 Posts: 128/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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The bug does not occur in the official version, so either I created the bug myself, or the updated code is not compatible with some of the changes I have made. New thread time. ---Evil Peer |
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Acmlm's Board - I2 Archive - Rom Hacking - Final Fantasy VI: Treasure Data | | | |