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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite Paint | | | |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 491/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Here's a neat program I threw together based on Mikeyk's sprite data. It edits which palette a sprite uses. No guarantee that it works with every single sprite, but still... Enough talking. Here's the program: SpritePaint.zip (By the way. Sorry about the unexisting GUI. ) (edited by Smallhacker on 09-08-04 03:13 PM) |
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Luigi-San Melon Bug Level: 42 Posts: 61/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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Anyone know what all of the sprite numbers are and what sprite it is? I also need to know what pallette is what pallette number. Thanks (edited by Luigi-San on 09-11-04 09:03 PM) |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 942/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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I still use LM 1.61, and in 1.61 you can see the sprite numbers. I guess Fu removed them from LM 1.62. To see which palete each sprite uses, just go testing in the palete editor and see what sprites are affected by each palete. Don't pay attention to the sprites that use palete 8, though. Their colors will be overwritten by the game, and some of them will be used by Mario, and affecting mario's palete is no good |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2167/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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No, you can still see sprite numbers, you just have to have "Show ID in Add Object/Sprite Editors" turned on. | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 943/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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Originally posted by Kratos Aurion wow W00t *downloads 1.62 |
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FuSoYa Defender of Relm Level: 26 Posts: 125/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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You can also find the numbers in the tooltips that appear for the sprites. Or you can hit "5" in the editor to display the sprite numbers over each sprite in the level. Also, for anyone that changes the sprite palette numbers in the ROM: you can force LM to use an external sprite Map16 data file, which can be updated to make the sprites appear correctly in LM (Hit Ctrl-Shift-PageDown in the Map16 editor, scroll to the last 2 pages, edit as required, then hit Ctrl-F9 to save to an external file). |
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Cruel Justice XD Level: 55 Posts: 295/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Are you thinking about modifying this program? It would be more convenient if you did'nt have to type up the directory. Also, I cannot see half of what I type as it gets cut off. Maybe you should make the size adjustable? It is an effective program however. EDIT: Sprites such as the Monty Mole (BF) and Bomb Omb (0D), using Palette 8, don't change. Palette 8 has always been really wierd. Can the Custom Palette option be turned on in LM? (edited by The_Raven on 09-13-04 01:21 AM) |
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