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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - SMB3 Workshop - Public Alpha | | | Thread closed |
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hukka Level: 16 Posts: 60/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Just to let you know, there may not be new public releases for a while as I'm reworking some of the internals of the editor and adding more stuff. DahrkDaiz is documenting the internals of the SMB3 ROM and the next public release should contain improved level drawing that mimics SMB3's drawing routines as closely as possible. | |||
orynider Red Paratroopa Level: 22 Posts: 133/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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And make some asm hacks to bypass and change the original gfx and level format as LM does! | |||
Jaspile Red Koopa Level: 20 Posts: 60/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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Yea, and make a button that when you click on it, it completely redesigns randomly every levels and maps, randomly changes the graphics, and even adds complex asm hacks...hmm, well, make a button that create my hack! | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 576/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Jaspile Why stop there? It should design new levels, edit map, add brand new minigames, add zapper gun support, make an IPS, zip it, upload it, make a thread about it, scan the thread every day for bug reports, fix them, etc. The functionality would be limited for SMAS, of course. (It would only edit the EXISTING mini games.) |
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Darkmatt Red Cheep-cheep Level: 24 Posts: 134/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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.......LMAO!!!!! Yeah. Like that'll happen. That'll just make us freaking lazy and tasteless in level design. XD Anyway. I think you can add the button as a teaser! Put in a fake "Create my hack!" button! |
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Wlokos Red Paratroopa Level: 22 Posts: 129/176 EXP: 54880 For next: 3470 Since: 04-29-04 Since last post: 11 days Last activity: 10 days |
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XD to the max. Do it, make a fake 'Make Hack' button, and in the help file describe as doing all the things in the top 2 posts. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 613/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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You all would have already spoiled it. Nobody would click it except for a laugh. *remembers Eggvine's About Dialogue cancel* orynider: If you make an editor edit certain attributes like that, then all of DD's stuff that he is doing will become overused because people would want to make a hack like Mario Adventure (which after playing, I found lots of graphic glitches...) and then creativity and skill will go down. Besides, if you want ASM hacks, learn ASM yourself. |
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dan Snap Dragon Level: 43 Posts: 197/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by orynider Totally unneeded, and probably unfeasible with regards to NES ROM limitations. Plus, writing an editor which adds new assembly routines that change data is very difficult. You have multiple versions of ROMs floating around, and trying to get every version (or even the most popular versions) working is a nightmare. |
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Googie Surarok Level: 39 Posts: 176/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Originally posted by hukka Hey thats cool Hukka, with you & DD working side by side to make SMB3W the ultimate SMB3 editor to use, the next release will be more than worth the wait. |
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Xtreme984 Koopa Level: 18 Posts: 40/111 EXP: 25164 For next: 4733 Since: 07-27-04 Since last post: 116 days Last activity: 58 days |
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Hukka, maybe you should add in a title screen editor | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -3168/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Why bother? It's stored at the end of the ROM, perfectly aligned. |
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KP9000 Flurry Level: 27 Posts: 183/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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Why not though? It just makes things that much easier to code. Its just another thing that will make people want to download the editor! And with editing it with hex you have to still find all of the bytes and fumble around with a cumbersome hex editor. And some more stuff to add to the Misc Editor... Changes what objects turn into what when you step on the P-Switch Mario's Jump height fireball damage invincibility value how long mario blinks when hit is there a byte that stores how fast the goal cards change pictures? note block jump height Maybe a Mushroom House editor can be added as well as a N-Card editor. I know its a lot to ask for but these are just suggestions. |
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orynider Red Paratroopa Level: 22 Posts: 139/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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---------------------------------------------------------------------------------------------------------------------- Totally unneeded, and probably unfeasible with regards to NES ROM limitations ---------------------------------------------------------------------------------------------------------------------- I meat on the snes (all_stars) rom of course! |
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KP9000 Flurry Level: 27 Posts: 184/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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It might be doable, but it would require a lot of work. Probably FuSoYa's help would be needed because I don't think hukka knows ASM for SNES.... Even then, you'd have to code all that in the editor and make something to expand the ROM with... |
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hukka Level: 16 Posts: 63/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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I'm not sure what it is that I'm being asked to add. I'm not familiar with Lunar Magic as I'm not really interested in 16-bit hacking. Change the graphics; are there no editors already that can modify SNES graphics? Change the level format; why? What's the point? I'll add stuff in the Misc editor later, but I'm not comfortable with debugging myself so someone else (such as DD) will have to document the relevant offsets for me. A title screen editor is not out of the question but it will not be added just yet. Mushroom house editing and N-card editing are things that I also intend to make editable later on. |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 356/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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And for now, you can just use my fine editors for N-Spade Card editing and Mushroom house editing | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 431/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Lunar Magic has a feature, called ExGFX, that lets you add more graphics to the game with almost no limit. I don't think you need such a thing - it's overkill, a bit like sandblasting a soup cracker. | |||
Xtreme984 Koopa Level: 18 Posts: 41/111 EXP: 25164 For next: 4733 Since: 07-27-04 Since last post: 116 days Last activity: 58 days |
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yes, Hukka is considering addding a title screen editor | |||
seanbox344 Double hammer Level: 10 Posts: 27/31 EXP: 4017 For next: 397 Since: 05-09-04 Since last post: 190 days Last activity: 137 days |
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Ok I tried downloading the link but it is broken. So can someone send me it. My AIM S/N is Seanbox344. | |||
Darkmatt Red Cheep-cheep Level: 24 Posts: 149/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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Let's see...31-16...15 (BAD BUMP! TERMINATE! TERMINATE!) |
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Acmlm's Board - I2 Archive - Rom Hacking - SMB3 Workshop - Public Alpha | | | Thread closed |