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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - SMB3 Workshop - Public Alpha | | | Thread closed |
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The Great Guy Octoballoon Level: 22 Posts: 121/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Originally posted by Darkmatt I'm so blind lol. |
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KTurbo Paragoomba Level: 15 Posts: 16/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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Originally posted by The Great GuyOriginally posted by Darkmatt You're an eye? |
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hukka Level: 16 Posts: 52/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Darkmatt, that sounds weird. I did fix a lot of bugs in M3L saving and loading, so it might now be fixed. I also made level loading more robust - corrupt enemy data will no longer halt loading the level. | |||
orynider Red Paratroopa Level: 22 Posts: 125/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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Do you have the Super Mario Allstars ROM level offsets, if not I can send you via email. | |||
hukka Level: 16 Posts: 53/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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I already have them, thanks. | |||
Darkmatt Red Cheep-cheep Level: 24 Posts: 129/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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I Finally figured it out! The editor's saving M3L files as WHOLE ROMS! NOT SINGLE LEVELS! *Little girl scream* EDIT: And I found out why. X_X Don't go Rom-Save As, go to Level-Save. And I have the solution. Get rid of the choice of saving your rom as a M3L file! AND VICE VERSA! X_X #2 Loading an M3L file when you select Rom-Load will crash the program. #3, When are you going to make it so I won't have to add the bloody extension to my files!?! X_X EDIT AGAIN (I'm a lean mean bug finding machine!): Ever notice that changing the Level Palette in an M3L header doesn't change a thing? (edited by Darkmatt on 09-30-04 02:31 PM) (edited by Darkmatt on 09-30-04 02:35 PM) (edited by Darkmatt on 09-30-04 02:37 PM) |
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hukka Level: 16 Posts: 54/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Hehe. Oops, yeah, I think I forgot to disable ROM file related menu items when editing M3L :oP Changing level palette in M3L doesn't affect the visuals because normally the palette is loaded from the ROM, but there is no ROM to load it from with M3L files. This is also why ROM graphics don't work with M3L. |
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Shadic Cukeman Level: 27 Posts: 133/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
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I am that other person Wlokos was taling about. Anyways, yes, I started my SMB3 hack, currently being kept a secret... (What its about, not that I'm toying with one..) And, anyways... 1-1 played VERY slow music... Sounded laggy, but the gameplay was normal. |
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Darkmatt Red Cheep-cheep Level: 24 Posts: 130/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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I rememberd that problem once! ....I didn't remember how I fixed it though. -.- EDIT: Note, it's not an editor bug, it's a level bug. (edited by Darkmatt on 10-01-04 01:45 PM) |
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Wlokos Red Paratroopa Level: 22 Posts: 128/176 EXP: 54880 For next: 3470 Since: 04-29-04 Since last post: 11 days Last activity: 10 days |
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Hm, the music seemed to have fixed itself... odd... Perhaps it's not the editor, Hukka. I'll get back to you. |
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hukka Level: 16 Posts: 55/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Wlokos, I don't think it's a result of a bug in the editor. At least I certainly hope so. My editor should not touch the ROM except for the area where the data for the current level and enemy data resides. The only other area where it will write is the palette area if you edit the palette. Changelog! 2004-10-03 - Fixed "Level->Save to offset" for World Maps - Initial implementation of a general-purpose config/data editor: "Edit->Miscellaneous" edits some game variables - Initial load support for SMAS levels; glitchy -- I will not be adding full-fledged SMAS support at this time. 2004-09-30 - Fixed bugs with M3L saving and loading - Made level loading more robust |
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The Great Guy Octoballoon Level: 22 Posts: 123/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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The Misc. editor is great , editing enemy speeds, P-switch durations, Running speed, and all sorts of stuff, great job Hukka! | |||
hukka Level: 16 Posts: 56/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Thanks! The Misc. editor is user configurable -- you can manually edit the file config.ini to add more editing options. It's cryptic but I'll improve upon it later. And please redownload now, the relevant menu item was missing due to some Delphi bug. | |||
Darkmatt Red Cheep-cheep Level: 24 Posts: 131/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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Good boy, you fixed the file types. Here have a cookie! Darn it, I wanna see what my M3L levels looks like before I insert them! Please put in a "Use palletes from rom" command! Or something like that. (edited by Darkmatt on 10-03-04 04:41 PM) |
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Shadic Cukeman Level: 27 Posts: 136/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
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Small question... For the loading the SMAS bit, does it work for SMAS+SMW too? |
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hukka Level: 16 Posts: 58/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Shadic, SMAS+SMW is actually what I tested it with. I believe the offsets are the same for both ROMs. Darkmatt, I'm probably going to allow loading a M3L into a ROM so that it will use ROM gfx and palette. 2004-10-04 - Customizable toolbar (right-click for menu) - Nicer Level ending object - Fixed maximum height for 4-byte ground (thanks DD) |
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KTurbo Paragoomba Level: 15 Posts: 17/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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Add editing of mario's jumpheight to misc. | |||
Shadic Cukeman Level: 27 Posts: 138/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
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Oh, and the music for my rom is still messed up... Could I err.. AIM you about it, or something? |
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hukka Level: 16 Posts: 59/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Shadic, I don't use IMs but you can catch me on IRC or email me at hukka@despammed.com. | |||
The Great Guy Octoballoon Level: 22 Posts: 124/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Yay Hukka! The toolbar customization is really great and makes doing some things much faster. This is the best and fastest progressing SMB3 editor I've ever seen! |
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Acmlm's Board - I2 Archive - Rom Hacking - SMB3 Workshop - Public Alpha | | | Thread closed |